C# Class Lua_UnityEngine_CanvasRenderer, HGFramework

Inheritance: LuaObject
Mostrar archivo Open project: zhutaorun/HGFramework Class Usage Examples

Public Methods

Method Description
reg ( IntPtr l ) : void

Private Methods

Method Description
Clear ( IntPtr l ) : int
DisableRectClipping ( IntPtr l ) : int
EnableRectClipping ( IntPtr l ) : int
GetAlpha ( IntPtr l ) : int
GetColor ( IntPtr l ) : int
GetMaterial ( IntPtr l ) : int
GetPopMaterial ( IntPtr l ) : int
SetAlpha ( IntPtr l ) : int
SetColor ( IntPtr l ) : int
SetMaterial ( IntPtr l ) : int
SetMesh ( IntPtr l ) : int
SetPopMaterial ( IntPtr l ) : int
SetTexture ( IntPtr l ) : int
constructor ( IntPtr l ) : int
get_absoluteDepth ( IntPtr l ) : int
get_cull ( IntPtr l ) : int
get_hasMoved ( IntPtr l ) : int
get_hasPopInstruction ( IntPtr l ) : int
get_hasRectClipping ( IntPtr l ) : int
get_materialCount ( IntPtr l ) : int
get_popMaterialCount ( IntPtr l ) : int
get_relativeDepth ( IntPtr l ) : int
set_cull ( IntPtr l ) : int
set_hasPopInstruction ( IntPtr l ) : int
set_materialCount ( IntPtr l ) : int
set_popMaterialCount ( IntPtr l ) : int

Method Details

reg() static public method

static public reg ( IntPtr l ) : void
l IntPtr
return void