Property | Type | Description | |
---|---|---|---|
autoLoad | bool | ||
mainCameraObject | GameObject | ||
meshObject | GameObject | ||
xmlFilename | string |
Method | Description | |
---|---|---|
Load ( ) : void | ||
ReadOrthographicSize ( XmlTextReader textReader, GameObject go ) : void | ||
ReadPosition ( XmlTextReader textReader, GameObject go ) : void | ||
ReadRotation ( XmlTextReader textReader, GameObject go ) : void | ||
ReadScale ( XmlTextReader textReader, GameObject go ) : void | ||
ReadTransform ( XmlTextReader textReader, GameObject go ) : void | ||
ScanToNode ( XmlTextReader textReader, string name ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CheckCurrentNode ( XmlTextReader textReader, string name ) : bool | ||
GetFloat ( XmlTextReader textReader ) : float |
public ReadOrthographicSize ( XmlTextReader textReader, GameObject go ) : void | ||
textReader | XmlTextReader | |
go | GameObject | |
return | void |
public ReadPosition ( XmlTextReader textReader, GameObject go ) : void | ||
textReader | XmlTextReader | |
go | GameObject | |
return | void |
public ReadRotation ( XmlTextReader textReader, GameObject go ) : void | ||
textReader | XmlTextReader | |
go | GameObject | |
return | void |
public ReadScale ( XmlTextReader textReader, GameObject go ) : void | ||
textReader | XmlTextReader | |
go | GameObject | |
return | void |
public ReadTransform ( XmlTextReader textReader, GameObject go ) : void | ||
textReader | XmlTextReader | |
go | GameObject | |
return | void |
public ScanToNode ( XmlTextReader textReader, string name ) : void | ||
textReader | XmlTextReader | |
name | string | |
return | void |