Method | Description | |
---|---|---|
ConsumeItem ( Item, item ) : void | ||
EquiptItem ( Item item ) : void | ||
OnUpdateItemList ( ) : void | ||
UnEquipItem1 ( Item item ) : void | ||
addAllItemsToInventory ( ) : void | ||
addItemToInventory ( int id, UInt64 itemUUID, int value ) : GameObject | ||
addItemToInventory ( int itemId, UInt64 itemUUID, int value, int itemIndex ) : GameObject | ||
addItemToInventory ( int id, int value ) : GameObject | ||
addItemToInventory ( int id ) : void | ||
addItemToInventory ( int ignoreSlot, int itemID, int itemValue ) : void | ||
addItemToInventoryStorage ( int itemID, int value ) : void | ||
adjustInventorySize ( ) : void | ||
changeInventoryPanelDesign ( Image image ) : void | ||
characterSystem ( ) : bool | ||
checkIfAllInventoryClosed ( ) : void | ||
checkIfItemAllreadyExist ( int itemID, int itemValue ) : bool | ||
closeInventory ( ) : void | ||
deleteAllItems ( ) : void | ||
deleteItem ( Item item ) : void | ||
deleteItemByIndex ( Int32 index ) : void | ||
deleteItemFromInventory ( Item item ) : void | ||
deleteItemFromInventoryWithGameObject ( Item item ) : void | ||
getFirstEmptyItemIndex ( ) : int | ||
getItemGameObject ( Item item ) : GameObject | ||
getItemGameObject ( int itemId ) : GameObject | ||
getItemGameObjectByName ( Item item ) : GameObject | ||
getItemList ( ) : List |
||
getPositionOfItem ( Item item ) : int | ||
getPrefabs ( ) : void | ||
openInventory ( ) : void | ||
setAsMain ( ) : void | ||
setDefaultSettings ( ) : void | ||
setImportantVariables ( ) : void | ||
sortItems ( ) : void | ||
stackableSettings ( ) : void | ||
stackableSettings ( bool stackable, Vector3 posi ) : void | ||
updateIconSize ( ) : void | ||
updateIconSize ( int iconSize ) : void | ||
updateItemIndex ( ) : void | ||
updateItemList ( ) : void | ||
updatePadding ( ) : void | ||
updatePadding ( int spacingBetweenX, int spacingBetweenY ) : void | ||
updateSlotAmount ( ) : void | ||
updateSlotAmount ( int width, int height ) : void | ||
updateSlotSize ( ) : void | ||
updateSlotSize ( int slotSize ) : void |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
menuItemCreateInventory ( ) : void | ||
updateItemSize ( ) : void |
public addItemToInventory ( int id, UInt64 itemUUID, int value ) : GameObject | ||
id | int | |
itemUUID | UInt64 | |
value | int | |
return | GameObject |
public addItemToInventory ( int itemId, UInt64 itemUUID, int value, int itemIndex ) : GameObject | ||
itemId | int | |
itemUUID | UInt64 | |
value | int | |
itemIndex | int | |
return | GameObject |
public addItemToInventory ( int id, int value ) : GameObject | ||
id | int | |
value | int | |
return | GameObject |
public addItemToInventory ( int ignoreSlot, int itemID, int itemValue ) : void | ||
ignoreSlot | int | |
itemID | int | |
itemValue | int | |
return | void |
public addItemToInventoryStorage ( int itemID, int value ) : void | ||
itemID | int | |
value | int | |
return | void |
public changeInventoryPanelDesign ( Image image ) : void | ||
image | Image | |
return | void |
public checkIfItemAllreadyExist ( int itemID, int itemValue ) : bool | ||
itemID | int | |
itemValue | int | |
return | bool |
public deleteItemByIndex ( Int32 index ) : void | ||
index | Int32 | |
return | void |
public deleteItemFromInventory ( Item item ) : void | ||
item | Item | |
return | void |
public deleteItemFromInventoryWithGameObject ( Item item ) : void | ||
item | Item | |
return | void |
public getItemGameObject ( Item item ) : GameObject | ||
item | Item | |
return | GameObject |
public getItemGameObject ( int itemId ) : GameObject | ||
itemId | int | |
return | GameObject |
public getItemGameObjectByName ( Item item ) : GameObject | ||
item | Item | |
return | GameObject |
public stackableSettings ( bool stackable, Vector3 posi ) : void | ||
stackable | bool | |
posi | Vector3 | |
return | void |
public updateIconSize ( int iconSize ) : void | ||
iconSize | int | |
return | void |
public updatePadding ( int spacingBetweenX, int spacingBetweenY ) : void | ||
spacingBetweenX | int | |
spacingBetweenY | int | |
return | void |
public updateSlotAmount ( int width, int height ) : void | ||
width | int | |
height | int | |
return | void |
public updateSlotSize ( int slotSize ) : void | ||
slotSize | int | |
return | void |