C# Class HudDisplay, squirrel-simulator

Inheritance: MonoBehaviour
Mostrar archivo Open project: ZackAdams/squirrel-simulator Class Usage Examples

Public Properties

Property Type Description
alertMessage GUIText
currentTime float
displayTimer GUIText
fallTimelimit float
familyTree SelectableFamilyTree,
hunger GUIText
isWinter bool
moundController MoundController,
nutController NutController,
nutsCollected GUIText
player CharacterStats,
showStats bool
terrain Terrain
winterMaterial Material
winterTimelimit float

Private Methods

Method Description
OnGUI ( ) : void
Start ( ) : void
Update ( ) : void
endGame ( string _message ) : void
nutSetText ( int nuts ) : void
resetTimer ( ) : void
setTimerText ( float time ) : void
switchToWinter ( ) : void

Property Details

alertMessage public_oe property

public GUIText alertMessage
return GUIText

currentTime public_oe property

public float currentTime
return float

displayTimer public_oe property

public GUIText displayTimer
return GUIText

fallTimelimit public_oe property

public float fallTimelimit
return float

familyTree public_oe property

public SelectableFamilyTree, familyTree
return SelectableFamilyTree,

hunger public_oe property

public GUIText hunger
return GUIText

isWinter public_oe static_oe property

public static bool isWinter
return bool

moundController public_oe property

public MoundController, moundController
return MoundController,

nutController public_oe property

public NutController, nutController
return NutController,

nutsCollected public_oe property

public GUIText nutsCollected
return GUIText

player public_oe property

public CharacterStats, player
return CharacterStats,

showStats public_oe property

public bool showStats
return bool

terrain public_oe property

public Terrain terrain
return Terrain

winterMaterial public_oe property

public Material winterMaterial
return Material

winterTimelimit public_oe property

public float winterTimelimit
return float