C# Class GvrViewer, unity-cardboard-photosphere

Inheritance: MonoBehaviour
Mostrar archivo Open project: omgwtfgames/unity-cardboard-photosphere Class Usage Examples

Public Properties

Property Type Description
DefaultDeviceProfile Uri
autoUntiltHead bool

Public Methods

Method Description
AddPrePostRenderStages ( ) : void
AddStereoControllerToCameras ( ) : void
Awake ( ) : void
Create ( ) : void
EyePose ( Eye, eye ) : Pose3D,
OnApplicationFocus ( bool focus ) : void
OnApplicationPause ( bool pause ) : void
OnApplicationQuit ( ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnLevelWasLoaded ( int level ) : void
PostRender ( RenderTexture stereoScreen ) : void
Projection ( Eye, eye, Distortion, distortion = Distortion.Distorted ) : Matrix4x4
Recenter ( ) : void
ShowSettingsDialog ( ) : void
Start ( ) : void
UpdateState ( ) : void
Viewport ( Eye, eye, Distortion, distortion = Distortion.Distorted ) : Rect

Private Methods

Method Description
DispatchEvents ( ) : void
InitDevice ( ) : void

Method Details

AddPrePostRenderStages() public method

public AddPrePostRenderStages ( ) : void
return void

AddStereoControllerToCameras() public static method

public static AddStereoControllerToCameras ( ) : void
return void

Awake() public method

public Awake ( ) : void
return void

Create() public static method

public static Create ( ) : void
return void

EyePose() public method

public EyePose ( Eye, eye ) : Pose3D,
eye Eye,
return Pose3D,

OnApplicationFocus() public method

public OnApplicationFocus ( bool focus ) : void
focus bool
return void

OnApplicationPause() public method

public OnApplicationPause ( bool pause ) : void
pause bool
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnLevelWasLoaded() public method

public OnLevelWasLoaded ( int level ) : void
level int
return void

PostRender() public method

public PostRender ( RenderTexture stereoScreen ) : void
stereoScreen RenderTexture
return void

Projection() public method

public Projection ( Eye, eye, Distortion, distortion = Distortion.Distorted ) : Matrix4x4
eye Eye,
distortion Distortion,
return Matrix4x4

Recenter() public method

public Recenter ( ) : void
return void

ShowSettingsDialog() public method

public ShowSettingsDialog ( ) : void
return void

Start() public method

public Start ( ) : void
return void

UpdateState() public method

public UpdateState ( ) : void
return void

Viewport() public method

public Viewport ( Eye, eye, Distortion, distortion = Distortion.Distorted ) : Rect
eye Eye,
distortion Distortion,
return Rect

Property Details

DefaultDeviceProfile public_oe property

public Uri DefaultDeviceProfile
return Uri

autoUntiltHead public_oe property

public bool autoUntiltHead
return bool