Property | Type | Description | |
---|---|---|---|
baseNumBadTargets | int | ||
baseNumSparys | int | ||
baseNumVolleys | int | ||
cameraHolder | GameObject | ||
chef | GameObject | ||
countDownText | Text | ||
debugMode | bool | ||
debugSword | GameObject | ||
disableGameTimer | bool | ||
gameMusic | |||
gameOverBackground | Image | ||
gameOverText | Text | ||
gridMats | List |
||
holoDeckSound | |||
numRounds | int | ||
scoreText | Text | ||
sliceAudio | |||
spawnerManager | SpawnerManager, | ||
subtitleText | Text | ||
timeText | Text |
Method | Description | |
---|---|---|
AddScore ( TargetInfo, ti ) : void | ||
AddScoreText ( Vector3 pos ) : void | ||
AddSound ( Vector3 pos, string targetName, bool addParticles = false ) : void | ||
CompletePhase ( ) : void | ||
GetDistFromCenter ( ) : float | ||
GetPhase ( ) : string | ||
GetPlayerHeight ( ) : float | ||
GetRound ( ) : int | ||
GetSprayCount ( ) : int | ||
NextRound ( ) : void | ||
SpawnerHit ( ) : void | ||
Start ( ) : void | ||
SwitchPhase ( Phase, p ) : void | ||
SwitchState ( GameState, gs ) : void | ||
Update ( ) : void |
public AddSound ( Vector3 pos, string targetName, bool addParticles = false ) : void | ||
pos | Vector3 | |
targetName | string | |
addParticles | bool | |
return | void |
public AudioSource,UnityEngine gameMusic | ||
return |
public AudioSource,UnityEngine holoDeckSound | ||
return |
public AudioSource,UnityEngine sliceAudio | ||
return |