C# Class FieldAnimator, RPGQuest

Inheritance: MonoBehaviour
Mostrar archivo Open project: hughrogers/RPGQuest

Public Properties

Property Type Description
fadeLength float
fallAnimation string
idleAnimation string
jumpAnimation string
landAnimation string
minFallTime float
runAnimation string
runSpeed float
sprintAnimation string
walkAnimation string
walkSpeed float

Public Methods

Method Description
HasAnimation ( string name ) : bool
SetCombatant ( Combatant, c ) : void
SetIdleAnimation ( string name ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
ChangeAnimationSpeed ( float speed ) : void
FadeOut ( string name, float time ) : IEnumerator
PlayIn ( string name, float time ) : IEnumerator
UpdateBattleAnimations ( ) : void

Method Details

HasAnimation() public method

public HasAnimation ( string name ) : bool
name string
return bool

SetCombatant() public method

public SetCombatant ( Combatant, c ) : void
c Combatant,
return void

SetIdleAnimation() public method

public SetIdleAnimation ( string name ) : void
name string
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

fadeLength public_oe property

public float fadeLength
return float

fallAnimation public_oe property

public string fallAnimation
return string

idleAnimation public_oe property

public string idleAnimation
return string

jumpAnimation public_oe property

public string jumpAnimation
return string

landAnimation public_oe property

public string landAnimation
return string

minFallTime public_oe property

public float minFallTime
return float

runAnimation public_oe property

public string runAnimation
return string

runSpeed public_oe property

public float runSpeed
return float

sprintAnimation public_oe property

public string sprintAnimation
return string

walkAnimation public_oe property

public string walkAnimation
return string

walkSpeed public_oe property

public float walkSpeed
return float