C# Class DisplayedBioBrick, Hero.Coli

Inheritance: GenericDisplayedBioBrick
Mostrar archivo Open project: CyberCRI/Hero.Coli Class Usage Examples

Public Properties

Property Type Description
_lastHoveredInfoManager LastHoveredInfoManager
_localize UILocalize,
prefab UnityEngine.Object

Protected Properties

Property Type Description
prefabURI string

Public Methods

Method Description
Create ( Transform parentTransform, Vector3 localPosition, string spriteName, BioBrick, biobrick, Object externalPrefab = null ) : DisplayedBioBrick,
getSpriteName ( BioBrick, brick ) : string

Protected Methods

Method Description
Initialize ( DisplayedBioBrick, biobrickScript, BioBrick, biobrick ) : void
OnPress ( bool isPressed ) : void
getDebugInfos ( ) : string

Method Details

Create() public static method

public static Create ( Transform parentTransform, Vector3 localPosition, string spriteName, BioBrick, biobrick, Object externalPrefab = null ) : DisplayedBioBrick,
parentTransform Transform
localPosition Vector3
spriteName string
biobrick BioBrick,
externalPrefab Object
return DisplayedBioBrick,

Initialize() protected static method

protected static Initialize ( DisplayedBioBrick, biobrickScript, BioBrick, biobrick ) : void
biobrickScript DisplayedBioBrick,
biobrick BioBrick,
return void

OnPress() protected method

protected OnPress ( bool isPressed ) : void
isPressed bool
return void

getDebugInfos() protected method

protected getDebugInfos ( ) : string
return string

getSpriteName() public static method

public static getSpriteName ( BioBrick, brick ) : string
brick BioBrick,
return string

Property Details

_lastHoveredInfoManager public_oe property

public LastHoveredInfoManager _lastHoveredInfoManager
return LastHoveredInfoManager

_localize public_oe property

public UILocalize, _localize
return UILocalize,

prefab public_oe static_oe property

public static Object,UnityEngine prefab
return UnityEngine.Object

prefabURI protected_oe static_oe property

protected static string prefabURI
return string