Property | Type | Description | |
---|---|---|---|
LeanBack | bool | ||
LeanForward | bool | ||
LeanLeft | bool | ||
LeanRight | bool | ||
detectSense | int |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
GestureCancelled ( long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint ) : bool |
Invoked if a gesture is cancelled.
|
|
GestureCompleted ( long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3, screenPos ) : bool |
Invoked if a gesture is completed.
|
|
GestureInProgress ( long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3, screenPos ) : void |
Invoked when a gesture is in progress.
|
|
IsSwipeLeft ( ) : bool |
Determines whether swipe left is detected.
|
|
IsSwipeRight ( ) : bool |
Determines whether swipe right is detected.
|
|
IsSwipeUp ( ) : bool |
Determines whether swipe up is detected.
|
|
IsTpose ( ) : bool | ||
Start ( ) : void | ||
Update ( ) : void | ||
UserDetected ( long userId, int userIndex ) : void |
Invoked when a new user is detected. Here you can start gesture tracking by invoking KinectManager.DetectGesture()-function.
|
|
UserLost ( long userId, int userIndex ) : void |
Invoked when a user gets lost. All tracked gestures for this user are cleared automatically.
|
Method | Description | |
---|---|---|
OnGUI ( ) : void |
public GestureCancelled ( long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint ) : bool | ||
userId | long | User ID |
userIndex | int | User index |
gesture | KinectGestures.Gestures | Gesture type |
joint | KinectInterop.JointType | Joint type |
return | bool |
public GestureCompleted ( long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3, screenPos ) : bool | ||
userId | long | User ID |
userIndex | int | User index |
gesture | KinectGestures.Gestures | Gesture type |
joint | KinectInterop.JointType | Joint type |
screenPos | Vector3, | Normalized viewport position |
return | bool |
public GestureInProgress ( long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3, screenPos ) : void | ||
userId | long | User ID |
userIndex | int | User index |
gesture | KinectGestures.Gestures | Gesture type |
progress | float | Gesture progress [0..1] |
joint | KinectInterop.JointType | Joint type |
screenPos | Vector3, | Normalized viewport position |
return | void |
public UserDetected ( long userId, int userIndex ) : void | ||
userId | long | User ID |
userIndex | int | User index |
return | void |
public UserLost ( long userId, int userIndex ) : void | ||
userId | long | User ID |
userIndex | int | User index |
return | void |