C# Class ClickPlayerController, RPGQuest

Inheritance: MonoBehaviour
Mostrar archivo Open project: hughrogers/RPGQuest

Public Properties

Property Type Description
autoRemoveCursor bool
autoStopMove bool
cursorObject GameObject
cursorOffset Vector3
gravity float
ignoreYDistance bool
layerMask LayerMask
minimumMoveDistance float
mouseTouch MouseTouchControl,
moveDead bool
raycastDistance float
runSpeed float
speedSmoothing float
useCharacterSpeed bool
useEventMover bool

Public Methods

Method Description
ClearCursor ( ) : void
SetDirection ( Vector3 pos ) : void
Start ( ) : void
Update ( ) : void

Method Details

ClearCursor() public method

public ClearCursor ( ) : void
return void

SetDirection() public method

public SetDirection ( Vector3 pos ) : void
pos Vector3
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

autoRemoveCursor public_oe property

public bool autoRemoveCursor
return bool

autoStopMove public_oe property

public bool autoStopMove
return bool

cursorObject public_oe property

public GameObject cursorObject
return GameObject

cursorOffset public_oe property

public Vector3 cursorOffset
return Vector3

gravity public_oe property

public float gravity
return float

ignoreYDistance public_oe property

public bool ignoreYDistance
return bool

layerMask public_oe property

public LayerMask layerMask
return LayerMask

minimumMoveDistance public_oe property

public float minimumMoveDistance
return float

mouseTouch public_oe property

public MouseTouchControl, mouseTouch
return MouseTouchControl,

moveDead public_oe property

public bool moveDead
return bool

raycastDistance public_oe property

public float raycastDistance
return float

runSpeed public_oe property

public float runSpeed
return float

speedSmoothing public_oe property

public float speedSmoothing
return float

useCharacterSpeed public_oe property

public bool useCharacterSpeed
return bool

useEventMover public_oe property

public bool useEventMover
return bool