C# Class CPoseManager, AutoVisor

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Public Properties

Property Type Description
NumPoses int[]
PoseNames string[]

Public Methods

Method Description
CPoseManager ( CommandManager, commandManager ) : System,
ResetDefaultPoses ( ) : void
SetDozePose ( byte pose ) : void
SetGroundSitPose ( byte pose ) : void
SetPose ( int which, byte toWhat ) : void
SetPoses ( byte standing, byte weaponDrawn, byte sitting, byte groundSitting, byte dozing ) : void
SetSitPose ( byte pose ) : void
SetStandingPose ( byte pose ) : void
SetWeaponDrawnPose ( byte pose ) : void

Private Methods

Method Description
GetCPoseActorState ( ) : int
GetPose ( int which ) : byte
GetSeatingState ( ) : byte
TranslateState ( byte state, bool weaponDrawn ) : byte
WritePose ( int which, byte pose ) : void

Method Details

CPoseManager() public method

public CPoseManager ( CommandManager, commandManager ) : System,
commandManager CommandManager,
return System,

ResetDefaultPoses() public method

public ResetDefaultPoses ( ) : void
return void

SetDozePose() public method

public SetDozePose ( byte pose ) : void
pose byte
return void

SetGroundSitPose() public method

public SetGroundSitPose ( byte pose ) : void
pose byte
return void

SetPose() public method

public SetPose ( int which, byte toWhat ) : void
which int
toWhat byte
return void

SetPoses() public method

public SetPoses ( byte standing, byte weaponDrawn, byte sitting, byte groundSitting, byte dozing ) : void
standing byte
weaponDrawn byte
sitting byte
groundSitting byte
dozing byte
return void

SetSitPose() public method

public SetSitPose ( byte pose ) : void
pose byte
return void

SetStandingPose() public method

public SetStandingPose ( byte pose ) : void
pose byte
return void

SetWeaponDrawnPose() public method

public SetWeaponDrawnPose ( byte pose ) : void
pose byte
return void

Property Details

NumPoses public_oe static_oe property

public static int[] NumPoses
return int[]

PoseNames public_oe static_oe property

public static string[] PoseNames
return string[]