Property | Type | Description | |
---|---|---|---|
NumPoses | int[] | ||
PoseNames | string[] |
Method | Description | |
---|---|---|
CPoseManager ( CommandManager, commandManager ) : System, | ||
ResetDefaultPoses ( ) : void | ||
SetDozePose ( byte pose ) : void | ||
SetGroundSitPose ( byte pose ) : void | ||
SetPose ( int which, byte toWhat ) : void | ||
SetPoses ( byte standing, byte weaponDrawn, byte sitting, byte groundSitting, byte dozing ) : void | ||
SetSitPose ( byte pose ) : void | ||
SetStandingPose ( byte pose ) : void | ||
SetWeaponDrawnPose ( byte pose ) : void |
Method | Description | |
---|---|---|
GetCPoseActorState ( ) : int | ||
GetPose ( int which ) : byte | ||
GetSeatingState ( ) : byte | ||
TranslateState ( byte state, bool weaponDrawn ) : byte | ||
WritePose ( int which, byte pose ) : void |
public CPoseManager ( CommandManager, commandManager ) : System, | ||
commandManager | CommandManager, | |
return | System, |
public SetPose ( int which, byte toWhat ) : void | ||
which | int | |
toWhat | byte | |
return | void |
public SetPoses ( byte standing, byte weaponDrawn, byte sitting, byte groundSitting, byte dozing ) : void | ||
standing | byte | |
weaponDrawn | byte | |
sitting | byte | |
groundSitting | byte | |
dozing | byte | |
return | void |
public SetWeaponDrawnPose ( byte pose ) : void | ||
pose | byte | |
return | void |