Property | Type | Description | |
---|---|---|---|
LinkPrefab | GameObject | ||
allNodes | List |
||
connectedNodes | Hashtable | ||
nodePropertyDropdown | GameObject | ||
selectedNodes | List |
||
sinkCheckbox | GameObject | ||
sourceCheckbox | GameObject | ||
swapButton | GameObject | ||
valuesNotUniformColor | Color |
Method | Description | |
---|---|---|
AddNode ( BuildViewNode, newNode ) : void | ||
ClearSelection ( ) : void | ||
DeleteNodeInstances ( BuildViewNode, existingNode ) : void | ||
Link ( ) : void | ||
RemoveNode ( BuildViewNode, exisitingNode ) : void | ||
SetDestination ( string destinationId ) : void | ||
SetProperty ( int id ) : void | ||
SetRate ( string carsPerMinute ) : void | ||
SetSink ( bool value ) : void | ||
SetSource ( bool value ) : void | ||
Start ( ) : void | ||
Swap ( ) : void |
Method | Description | |
---|---|---|
CreateLink ( ConnectedNodes nodePair ) : GameObject | ||
UpdateLinkInspector ( ) : void | ||
UpdateNodeInspector ( ) : void | ||
UpdateNumberOfNodeConnections ( ConnectedNodes nodePair, bool isAddingOneConnection ) : void |
public AddNode ( BuildViewNode, newNode ) : void | ||
newNode | BuildViewNode, | |
return | void |
public DeleteNodeInstances ( BuildViewNode, existingNode ) : void | ||
existingNode | BuildViewNode, | |
return | void |
public RemoveNode ( BuildViewNode, exisitingNode ) : void | ||
exisitingNode | BuildViewNode, | |
return | void |
public SetDestination ( string destinationId ) : void | ||
destinationId | string | |
return | void |
public SetRate ( string carsPerMinute ) : void | ||
carsPerMinute | string | |
return | void |