C# Class AkSoundEngine, GrapplingHookFighters

Mostrar archivo Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Methods

Method Description
AK_SPEAKER_SETUP_CONVERT_TO_SUPPORTED ( uint &io_uChannelMask ) : void
AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER ( uint &io_uChannelMask ) : void
AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE ( uint &io_uChannelMask ) : void
AddBasePath ( string in_pszBasePath ) : AKRESULT
AddOutputCaptureMarker ( string in_MarkerText ) : AKRESULT
AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID ) : AKRESULT
AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID, IntPtr in_pDevice ) : AKRESULT
AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID, IntPtr in_pDevice, uint in_uSize ) : AKRESULT
AddSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, uint in_uListenerMask ) : AKRESULT
AddSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, uint in_uListenerMask, uint in_uOutputFlags ) : AKRESULT
AddSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, uint in_uListenerMask, uint in_uOutputFlags, uint in_audioDeviceShareset ) : AKRESULT
BackToSideChannels ( uint in_uChannelMask ) : uint
CancelBankCallbackCookie ( object in_pCookie ) : void
CancelEventCallback ( uint in_playingID ) : void
CancelEventCallbackCookie ( object in_pCookie ) : void
ChannelMaskFromNumChannels ( uint in_uNumChannels ) : uint
ChannelMaskToNumChannels ( uint in_uChannelMask ) : uint
ClearBanks ( ) : AKRESULT
ClearPreparedEvents ( ) : AKRESULT
DynamicSequenceBreak ( uint in_playingID ) : AKRESULT
DynamicSequenceClose ( uint in_playingID ) : AKRESULT
DynamicSequenceLockPlaylist ( uint in_playingID ) : Playlist
DynamicSequenceOpen ( UnityEngine in_gameObjectID ) : uint
DynamicSequenceOpen ( UnityEngine in_gameObjectID, uint in_uFlags ) : uint
DynamicSequenceOpen ( UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie ) : uint
DynamicSequenceOpen ( UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, DynamicSequenceType in_eDynamicSequenceType ) : uint
DynamicSequencePause ( uint in_playingID ) : AKRESULT
DynamicSequencePause ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
DynamicSequencePause ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
DynamicSequencePlay ( uint in_playingID ) : AKRESULT
DynamicSequencePlay ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
DynamicSequencePlay ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
DynamicSequenceResume ( uint in_playingID ) : AKRESULT
DynamicSequenceResume ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
DynamicSequenceResume ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
DynamicSequenceStop ( uint in_playingID ) : AKRESULT
DynamicSequenceStop ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
DynamicSequenceStop ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
DynamicSequenceUnlockPlaylist ( uint in_playingID ) : AKRESULT
ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType ) : AKRESULT
ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID ) : AKRESULT
ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration ) : AKRESULT
ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve, uint in_PlayingID ) : AKRESULT
ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType ) : AKRESULT
ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID ) : AKRESULT
ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration ) : AKRESULT
ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve, uint in_PlayingID ) : AKRESULT
GetActiveListeners ( UnityEngine in_GameObjectID, uint &out_ruListenerMask ) : AKRESULT
GetAudioSettings ( AkAudioSettings out_audioSettings ) : AKRESULT
GetBackgroundMusicMute ( ) : bool
GetBufferStatusForPinnedEvent ( string in_pszEventName, float &out_fPercentBuffered, int &out_bCachePinnedMemoryFull ) : AKRESULT
GetBufferStatusForPinnedEvent ( uint in_eventID, float &out_fPercentBuffered, int &out_bCachePinnedMemoryFull ) : AKRESULT
GetCustomPropertyValue ( uint in_ObjectID, uint in_uPropID, float &out_fValue ) : AKRESULT
GetCustomPropertyValue ( uint in_ObjectID, uint in_uPropID, int &out_iValue ) : AKRESULT
GetDefaultDeviceSettings ( AkDeviceSettings out_settings ) : void
GetDefaultInitSettings ( AkInitSettings out_settings ) : void
GetDefaultMusicSettings ( AkMusicSettings out_settings ) : void
GetDefaultPlatformInitSettings ( AkPlatformInitSettings out_settings ) : void
GetDefaultStreamSettings ( AkStreamMgrSettings out_settings ) : void
GetDeviceIDFromName ( string in_szToken ) : uint
GetEventIDFromPlayingID ( uint in_playingID ) : uint
GetGameObjectAuxSendValues ( UnityEngine in_gameObjectID, AkAuxSendArray out_paAuxSendValues, uint &io_ruNumSendValues ) : AKRESULT
GetGameObjectDryLevelValue ( UnityEngine in_gameObjectID, float &out_rfControlValue ) : AKRESULT
GetGameObjectFromPlayingID ( uint in_playingID ) : uint
GetIDFromString ( string in_pszString ) : uint
GetIsGameObjectActive ( UnityEngine in_GameObjId ) : bool
GetListenerPosition ( uint in_uIndex, AkTransform out_rPosition ) : AKRESULT
GetMajorMinorVersion ( ) : uint
GetMaxRadius ( UnityEngine in_GameObjId ) : float
GetNumNonZeroBits ( uint in_uWord ) : uint
GetObjectObstructionAndOcclusion ( UnityEngine in_ObjectID, uint in_uListener, float &out_rfObstructionLevel, float &out_rfOcclusionLevel ) : AKRESULT
GetPanningRule ( int &out_ePanningRule ) : AKRESULT
GetPanningRule ( int &out_ePanningRule, AkAudioOutputType in_eOutputType ) : AKRESULT
GetPanningRule ( int &out_ePanningRule, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
GetPlayingIDsFromGameObject ( UnityEngine in_GameObjId, uint &io_ruNumIDs, uint out_aPlayingIDs ) : AKRESULT
GetPlayingSegmentInfo ( uint in_PlayingID, AkSegmentInfo out_segmentInfo ) : AKRESULT
GetPlayingSegmentInfo ( uint in_PlayingID, AkSegmentInfo out_segmentInfo, bool in_bExtrapolate ) : AKRESULT
GetPosition ( UnityEngine in_GameObjectID, AkTransform out_rPosition ) : AKRESULT
GetPositioningInfo ( uint in_ObjectID, AkPositioningInfo out_rPositioningInfo ) : AKRESULT
GetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, uint in_playingID, float &out_rValue, int &io_rValueType ) : AKRESULT
GetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, uint in_playingID, float &out_rValue, int &io_rValueType ) : AKRESULT
GetSourceMultiplePlayPositions ( uint in_PlayingID, uint out_audioNodeID, uint out_mediaID, int out_msTime, uint &io_pcPositions, bool in_bExtrapolate ) : AKRESULT
GetSourcePlayPosition ( uint in_PlayingID, int &out_puPosition ) : AKRESULT
GetSourcePlayPosition ( uint in_PlayingID, int &out_puPosition, bool in_bExtrapolate ) : AKRESULT
GetSourceStreamBuffering ( uint in_PlayingID, int &out_buffering, int &out_bIsBuffering ) : AKRESULT
GetSpeakerAngles ( float io_pfSpeakerAngles, uint &io_uNumAngles, float &out_fHeightAngle ) : AKRESULT
GetSpeakerAngles ( float io_pfSpeakerAngles, uint &io_uNumAngles, float &out_fHeightAngle, AkAudioOutputType in_eOutputType ) : AKRESULT
GetSpeakerAngles ( float io_pfSpeakerAngles, uint &io_uNumAngles, float &out_fHeightAngle, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
GetSpeakerConfiguration ( ) : AkChannelConfig
GetSpeakerConfiguration ( AkAudioOutputType in_eOutputType ) : AkChannelConfig
GetSpeakerConfiguration ( AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AkChannelConfig
GetState ( string in_pstrStateGroupName, uint &out_rState ) : AKRESULT
GetState ( uint in_stateGroup, uint &out_rState ) : AKRESULT
GetSubminorBuildVersion ( ) : uint
GetSwitch ( string in_pstrSwitchGroupName, UnityEngine in_GameObj, uint &out_rSwitchState ) : AKRESULT
GetSwitch ( uint in_switchGroup, UnityEngine in_gameObjectID, uint &out_rSwitchState ) : AKRESULT
GetTimeStamp ( ) : int
GetWindowsDeviceName ( int index, uint &out_uDeviceID ) : string
HasHeightChannels ( uint in_uChannelMask ) : bool
HasSideAndRearChannels ( uint in_uChannelMask ) : bool
HasStrictlyOnePairOfSurroundChannels ( uint in_uChannelMask ) : bool
HasSurroundChannels ( uint in_uChannelMask ) : bool
Init ( AkMemSettings in_pMemSettings, AkStreamMgrSettings in_pStmSettings, AkDeviceSettings in_pDefaultDeviceSettings, AkInitSettings in_pSettings, AkPlatformInitSettings in_pPlatformSettings, AkMusicSettings in_pMusicSettings, uint in_preparePoolSizeByte ) : AKRESULT
IsAkGameObjectRegistered ( UnityEngine in_gameObject ) : bool
IsInitialized ( ) : bool
LoadAndDecodeBank ( string in_pszString, bool in_bSaveDecodedBank, uint &out_bankID ) : AKRESULT
LoadAndDecodeBankFromMemory ( IntPtr in_BankData, uint in_BankDataSize, bool in_bSaveDecodedBank, string in_DecodedBankName, bool in_bIsLanguageSpecific, uint &out_bankID ) : AKRESULT
LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, AkCallbackManager in_pfnBankCallback, object in_pCookie, int in_uPoolForBankMedia, uint &out_bankID ) : AKRESULT
LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, AkCallbackManager in_pfnBankCallback, object in_pCookie, uint &out_bankID ) : AKRESULT
LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, int in_uPoolForBankMedia, uint &out_bankID ) : AKRESULT
LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, uint &out_bankID ) : AKRESULT
LoadBank ( string in_pszString, AkCallbackManager in_pfnBankCallback, object in_pCookie, int in_memPoolId, uint &out_bankID ) : AKRESULT
LoadBank ( string in_pszString, int in_memPoolId, uint &out_bankID ) : AKRESULT
LoadBank ( uint in_bankID, AkCallbackManager in_pfnBankCallback, object in_pCookie, int in_memPoolId ) : AKRESULT
LoadBank ( uint in_bankID, int in_memPoolId ) : AKRESULT
LoadFilePackage ( string in_pszFilePackageName, uint &out_uPackageID, int in_memPoolID ) : AKRESULT
MuteBackgroundMusic ( bool in_bMute ) : void
PinEventInStreamCache ( string in_pszEventName, char in_uActivePriority, char in_uInactivePriority ) : AKRESULT
PinEventInStreamCache ( string in_pszEventName, sbyte in_uActivePriority, sbyte in_uInactivePriority ) : AKRESULT
PinEventInStreamCache ( uint in_eventID, char in_uActivePriority, char in_uInactivePriority ) : AKRESULT
PinEventInStreamCache ( uint in_eventID, sbyte in_uActivePriority, sbyte in_uInactivePriority ) : AKRESULT
PostCode ( ErrorCode in_eError, ErrorLevel in_eErrorLevel ) : AKRESULT
PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID ) : uint
PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags ) : uint
PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie ) : uint
PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals ) : uint
PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources ) : uint
PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources, uint in_PlayingID ) : uint
PostEvent ( uint in_eventID, UnityEngine in_gameObjectID ) : uint
PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags ) : uint
PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie ) : uint
PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals ) : uint
PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources ) : uint
PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources, uint in_PlayingID ) : uint
PostMIDIOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, AkMIDIPost in_pPosts, ushort in_uNumPosts ) : AKRESULT
PostString ( string in_pszError, ErrorLevel in_eErrorLevel ) : AKRESULT
PostTrigger ( string in_pszTrigger, UnityEngine in_gameObjectID ) : AKRESULT
PostTrigger ( uint in_triggerID, UnityEngine in_gameObjectID ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, string in_pszString ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, string in_pszString, AkBankContent in_uFlags ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, string in_pszString, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, string in_pszString, AkCallbackManager in_pfnBankCallback, object in_pCookie, AkBankContent in_uFlags ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, uint in_bankID ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, uint in_bankID, AkBankContent in_uFlags ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, uint in_bankID, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
PrepareBank ( PreparationType in_PreparationType, uint in_bankID, AkCallbackManager in_pfnBankCallback, object in_pCookie, AkBankContent in_uFlags ) : AKRESULT
PrepareEvent ( PreparationType in_PreparationType, string in_ppszString, uint in_uNumEvent ) : AKRESULT
PrepareEvent ( PreparationType in_PreparationType, string in_ppszString, uint in_uNumEvent, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
PrepareEvent ( PreparationType in_PreparationType, uint in_pEventID, uint in_uNumEvent ) : AKRESULT
PrepareEvent ( PreparationType in_PreparationType, uint in_pEventID, uint in_uNumEvent, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, string in_pszGroupName, string in_ppszGameSyncName, uint in_uNumGameSyncs ) : AKRESULT
PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, string in_pszGroupName, string in_ppszGameSyncName, uint in_uNumGameSyncs, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, uint in_GroupID, uint in_paGameSyncID, uint in_uNumGameSyncs ) : AKRESULT
PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, uint in_GroupID, uint in_paGameSyncID, uint in_uNumGameSyncs, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
QueryAudioObjectIDs ( string in_pszEventName, uint &io_ruNumItems, AkObjectInfo out_aObjectInfos ) : AKRESULT
QueryAudioObjectIDs ( uint in_eventID, uint &io_ruNumItems, AkObjectInfo out_aObjectInfos ) : AKRESULT
RegisterGameObj ( UnityEngine in_gameObjectID ) : AKRESULT
RegisterGameObj ( UnityEngine in_gameObjectID, string in_pszObjName ) : AKRESULT
RegisterGameObj ( UnityEngine in_gameObjectID, string in_pszObjName, uint in_uListenerMask ) : AKRESULT
RegisterGameObj ( UnityEngine in_gameObjectID, uint in_uListenerMask ) : AKRESULT
RegisterGameObjInternal ( int in_GameObj ) : AKRESULT
RegisterGameObjInternal_WithMask ( int in_GameObj, uint in_ulListenerMask ) : AKRESULT
RegisterGameObjInternal_WithName ( int in_GameObj, string in_pszObjName ) : AKRESULT
RegisterGameObjInternal_WithName_WithMask ( int in_GameObj, string in_pszObjName, uint in_ulListenerMask ) : AKRESULT
RegisterPluginDLL ( string in_DllName ) : AKRESULT
RemovePlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID ) : void
RemoveSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType ) : AKRESULT
RenderAudio ( ) : AKRESULT
RenderAudio ( bool in_bAllowSyncRender ) : AKRESULT
ResetRTPCValue ( string in_pszRtpcName ) : AKRESULT
ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID ) : AKRESULT
ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
ResetRTPCValue ( uint in_rtpcID ) : AKRESULT
ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID ) : AKRESULT
ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
ResolveDialogueEvent ( uint in_eventID, uint in_aArgumentValues, uint in_uNumArguments ) : uint
ResolveDialogueEvent ( uint in_eventID, uint in_aArgumentValues, uint in_uNumArguments, uint in_idSequence ) : uint
SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, float in_fPercent ) : AKRESULT
SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker ) : AKRESULT
SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, int in_iPosition ) : AKRESULT
SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker ) : AKRESULT
SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, float in_fPercent ) : AKRESULT
SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker ) : AKRESULT
SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, int in_iPosition ) : AKRESULT
SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker ) : AKRESULT
SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
SendPluginCustomGameData ( uint in_busID, uint in_uFXIndex, IntPtr in_pData, uint in_uSizeInBytes ) : AKRESULT
SetActiveListeners ( UnityEngine in_GameObjectID, uint in_uListenerMask ) : AKRESULT
SetActorMixerEffect ( uint in_audioNodeID, uint in_uFXIndex, uint in_shareSetID ) : AKRESULT
SetAttenuationScalingFactor ( UnityEngine in_GameObjectID, float in_fAttenuationScalingFactor ) : AKRESULT
SetBankLoadIOSettings ( float in_fThroughput, char in_priority ) : AKRESULT
SetBankLoadIOSettings ( float in_fThroughput, sbyte in_priority ) : AKRESULT
SetBasePath ( string in_pszBasePath ) : AKRESULT
SetBusConfig ( string in_pszBusName, AkChannelConfig in_channelConfig ) : AKRESULT
SetBusConfig ( uint in_audioNodeID, AkChannelConfig in_channelConfig ) : AKRESULT
SetBusEffect ( string in_pszBusName, uint in_uFXIndex, uint in_shareSetID ) : AKRESULT
SetBusEffect ( uint in_audioNodeID, uint in_uFXIndex, uint in_shareSetID ) : AKRESULT
SetCurrentLanguage ( string in_pszAudioSrcPath ) : AKRESULT
SetDecodedBankPath ( string in_DecodedPath ) : uint
SetGameName ( string in_GameName ) : uint
SetGameObjectAuxSendValues ( UnityEngine in_gameObjectID, AkAuxSendArray in_aAuxSendValues, uint in_uNumSendValues ) : AKRESULT
SetGameObjectOutputBusVolume ( UnityEngine in_gameObjectID, float in_fControlValue ) : AKRESULT
SetListenerPipeline ( uint in_uIndex, bool in_bAudio, bool in_bMotion ) : AKRESULT
SetListenerPosition ( float FrontX, float FrontY, float FrontZ, float TopX, float TopY, float TopZ, float PosX, float PosY, float PosZ, uint in_ulListenerIndex ) : AKRESULT
SetListenerScalingFactor ( uint in_uListenerIndex, float in_fListenerScalingFactor ) : AKRESULT
SetListenerSpatialization ( uint in_uIndex, bool in_bSpatialized, AkChannelConfig in_channelConfig ) : AKRESULT
SetListenerSpatialization ( uint in_uIndex, bool in_bSpatialized, AkChannelConfig in_channelConfig, float in_pVolumeOffsets ) : AKRESULT
SetMaxNumVoicesLimit ( ushort in_maxNumberVoices ) : AKRESULT
SetMedia ( AkSourceSettings in_pSourceSettings, uint in_uNumSourceSettings ) : AKRESULT
SetMixer ( string in_pszBusName, uint in_shareSetID ) : AKRESULT
SetMixer ( uint in_audioNodeID, uint in_shareSetID ) : AKRESULT
SetMultiplePositions ( UnityEngine in_GameObjectID, AkChannelEmitterArray in_pPositions, ushort in_NumPositions ) : AKRESULT
SetMultiplePositions ( UnityEngine in_GameObjectID, AkChannelEmitterArray in_pPositions, ushort in_NumPositions, MultiPositionType in_eMultiPositionType ) : AKRESULT
SetMultiplePositions ( UnityEngine in_GameObjectID, AkPositionArray in_pPositions, ushort in_NumPositions ) : AKRESULT
SetMultiplePositions ( UnityEngine in_GameObjectID, AkPositionArray in_pPositions, ushort in_NumPositions, MultiPositionType in_eMultiPositionType ) : AKRESULT
SetObjectObstructionAndOcclusion ( UnityEngine in_ObjectID, uint in_uListener, float in_fObstructionLevel, float in_fOcclusionLevel ) : AKRESULT
SetObjectPosition ( UnityEngine in_gameObjectID, float PosX, float PosY, float PosZ, float FrontX, float FrontY, float FrontZ ) : AKRESULT
SetObjectPosition ( UnityEngine in_GameObjectID, float PosX, float PosY, float PosZ, float FrontX, float FrontY, float FrontZ, float TopX, float TopY, float TopZ ) : AKRESULT
SetPanningRule ( AkPanningRule in_ePanningRule ) : AKRESULT
SetPanningRule ( AkPanningRule in_ePanningRule, AkAudioOutputType in_eOutputType ) : AKRESULT
SetPanningRule ( AkPanningRule in_ePanningRule, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
SetPlayerListener ( byte in_iPlayerID, byte in_iListener ) : void
SetPlayerVolume ( byte in_iPlayerID, float in_fVolume ) : void
SetRTPCValue ( string in_pszRtpcName, float in_value ) : AKRESULT
SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID ) : AKRESULT
SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
SetRTPCValue ( uint in_rtpcID, float in_value ) : AKRESULT
SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID ) : AKRESULT
SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID ) : AKRESULT
SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID, int in_uValueChangeDuration ) : AKRESULT
SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID ) : AKRESULT
SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID, int in_uValueChangeDuration ) : AKRESULT
SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
SetRandomSeed ( uint in_uSeed ) : void
SetSecondaryOutputVolume ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, float in_fVolume ) : AKRESULT
SetSpeakerAngles ( float in_pfSpeakerAngles, uint in_uNumAngles, float in_fHeightAngle ) : AKRESULT
SetSpeakerAngles ( float in_pfSpeakerAngles, uint in_uNumAngles, float in_fHeightAngle, AkAudioOutputType in_eOutputType ) : AKRESULT
SetSpeakerAngles ( float in_pfSpeakerAngles, uint in_uNumAngles, float in_fHeightAngle, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
SetState ( string in_pszStateGroup, string in_pszState ) : AKRESULT
SetState ( uint in_stateGroup, uint in_state ) : AKRESULT
SetSwitch ( string in_pszSwitchGroup, string in_pszSwitchState, UnityEngine in_gameObjectID ) : AKRESULT
SetSwitch ( uint in_switchGroup, uint in_switchState, UnityEngine in_gameObjectID ) : AKRESULT
SetVolumeThreshold ( float in_fVolumeThresholdDB ) : AKRESULT
StartOutputCapture ( string in_CaptureFileName ) : AKRESULT
StartProfilerCapture ( string in_CaptureFileName ) : AKRESULT
StdChannelIndexToDisplayIndex ( AkChannelOrdering in_eOrdering, uint in_uChannelMask, uint in_uChannelIdx ) : uint
StopAll ( ) : void
StopAll ( UnityEngine in_gameObjectID ) : void
StopMIDIOnEvent ( ) : AKRESULT
StopMIDIOnEvent ( uint in_eventID ) : AKRESULT
StopMIDIOnEvent ( uint in_eventID, UnityEngine in_gameObjectID ) : AKRESULT
StopOutputCapture ( ) : AKRESULT
StopPlayingID ( uint in_playingID ) : void
StopPlayingID ( uint in_playingID, int in_uTransitionDuration ) : void
StopPlayingID ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : void
StopProfilerCapture ( ) : AKRESULT
Suspend ( ) : AKRESULT
Suspend ( bool in_bRenderAnyway ) : AKRESULT
Term ( ) : void
UnloadAllFilePackages ( ) : AKRESULT
UnloadBank ( string in_pszString, IntPtr in_pInMemoryBankPtr ) : AKRESULT
UnloadBank ( string in_pszString, IntPtr in_pInMemoryBankPtr, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
UnloadBank ( string in_pszString, IntPtr in_pInMemoryBankPtr, int &out_pMemPoolId ) : AKRESULT
UnloadBank ( uint in_bankID, IntPtr in_pInMemoryBankPtr ) : AKRESULT
UnloadBank ( uint in_bankID, IntPtr in_pInMemoryBankPtr, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
UnloadBank ( uint in_bankID, IntPtr in_pInMemoryBankPtr, int &out_pMemPoolId ) : AKRESULT
UnloadFilePackage ( uint in_uPackageID ) : AKRESULT
UnpinEventInStreamCache ( string in_pszEventName ) : AKRESULT
UnpinEventInStreamCache ( uint in_eventID ) : AKRESULT
UnregisterAllGameObj ( ) : AKRESULT
UnregisterGameObj ( UnityEngine in_gameObjectID ) : AKRESULT
UnregisterGameObjInternal ( int in_GameObj ) : AKRESULT
UnsetMedia ( AkSourceSettings in_pSourceSettings, uint in_uNumSourceSettings ) : AKRESULT
VirtualAllocHook ( IntPtr in_pMemAddress, uint in_size, uint in_dwAllocationType, uint in_dwProtect ) : IntPtr
VirtualFreeHook ( IntPtr in_pMemAddress, uint in_size, uint in_dwFreeType ) : void
WakeupFromSuspend ( ) : AKRESULT

Private Methods

Method Description
AutoRegisterAkGameObj ( UnityEngine in_gameObject, AkAutoObject &autoObject ) : int

Method Details

AK_SPEAKER_SETUP_CONVERT_TO_SUPPORTED() public static method

public static AK_SPEAKER_SETUP_CONVERT_TO_SUPPORTED ( uint &io_uChannelMask ) : void
io_uChannelMask uint
return void

AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER() public static method

public static AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER ( uint &io_uChannelMask ) : void
io_uChannelMask uint
return void

AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE() public static method

public static AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE ( uint &io_uChannelMask ) : void
io_uChannelMask uint
return void

AddBasePath() public static method

public static AddBasePath ( string in_pszBasePath ) : AKRESULT
in_pszBasePath string
return AKRESULT

AddOutputCaptureMarker() public static method

public static AddOutputCaptureMarker ( string in_MarkerText ) : AKRESULT
in_MarkerText string
return AKRESULT

AddPlayerMotionDevice() public static method

public static AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID ) : AKRESULT
in_iPlayerID byte
in_iCompanyID uint
in_iDeviceID uint
return AKRESULT

AddPlayerMotionDevice() public static method

public static AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID, IntPtr in_pDevice ) : AKRESULT
in_iPlayerID byte
in_iCompanyID uint
in_iDeviceID uint
in_pDevice IntPtr
return AKRESULT

AddPlayerMotionDevice() public static method

public static AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID, IntPtr in_pDevice, uint in_uSize ) : AKRESULT
in_iPlayerID byte
in_iCompanyID uint
in_iDeviceID uint
in_pDevice IntPtr
in_uSize uint
return AKRESULT

AddSecondaryOutput() public static method

public static AddSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, uint in_uListenerMask ) : AKRESULT
in_iOutputID uint
in_iDeviceType AkAudioOutputType
in_uListenerMask uint
return AKRESULT

AddSecondaryOutput() public static method

public static AddSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, uint in_uListenerMask, uint in_uOutputFlags ) : AKRESULT
in_iOutputID uint
in_iDeviceType AkAudioOutputType
in_uListenerMask uint
in_uOutputFlags uint
return AKRESULT

AddSecondaryOutput() public static method

public static AddSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, uint in_uListenerMask, uint in_uOutputFlags, uint in_audioDeviceShareset ) : AKRESULT
in_iOutputID uint
in_iDeviceType AkAudioOutputType
in_uListenerMask uint
in_uOutputFlags uint
in_audioDeviceShareset uint
return AKRESULT

BackToSideChannels() public static method

public static BackToSideChannels ( uint in_uChannelMask ) : uint
in_uChannelMask uint
return uint

CancelBankCallbackCookie() public static method

public static CancelBankCallbackCookie ( object in_pCookie ) : void
in_pCookie object
return void

CancelEventCallback() public static method

public static CancelEventCallback ( uint in_playingID ) : void
in_playingID uint
return void

CancelEventCallbackCookie() public static method

public static CancelEventCallbackCookie ( object in_pCookie ) : void
in_pCookie object
return void

ChannelMaskFromNumChannels() public static method

public static ChannelMaskFromNumChannels ( uint in_uNumChannels ) : uint
in_uNumChannels uint
return uint

ChannelMaskToNumChannels() public static method

public static ChannelMaskToNumChannels ( uint in_uChannelMask ) : uint
in_uChannelMask uint
return uint

ClearBanks() public static method

public static ClearBanks ( ) : AKRESULT
return AKRESULT

ClearPreparedEvents() public static method

public static ClearPreparedEvents ( ) : AKRESULT
return AKRESULT

DynamicSequenceBreak() public static method

public static DynamicSequenceBreak ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

DynamicSequenceClose() public static method

public static DynamicSequenceClose ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

DynamicSequenceLockPlaylist() public static method

public static DynamicSequenceLockPlaylist ( uint in_playingID ) : Playlist
in_playingID uint
return Playlist

DynamicSequenceOpen() public static method

public static DynamicSequenceOpen ( UnityEngine in_gameObjectID ) : uint
in_gameObjectID UnityEngine
return uint

DynamicSequenceOpen() public static method

public static DynamicSequenceOpen ( UnityEngine in_gameObjectID, uint in_uFlags ) : uint
in_gameObjectID UnityEngine
in_uFlags uint
return uint

DynamicSequenceOpen() public static method

public static DynamicSequenceOpen ( UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie ) : uint
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
return uint

DynamicSequenceOpen() public static method

public static DynamicSequenceOpen ( UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, DynamicSequenceType in_eDynamicSequenceType ) : uint
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_eDynamicSequenceType DynamicSequenceType
return uint

DynamicSequencePause() public static method

public static DynamicSequencePause ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

DynamicSequencePause() public static method

public static DynamicSequencePause ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
return AKRESULT

DynamicSequencePause() public static method

public static DynamicSequencePause ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

DynamicSequencePlay() public static method

public static DynamicSequencePlay ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

DynamicSequencePlay() public static method

public static DynamicSequencePlay ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
return AKRESULT

DynamicSequencePlay() public static method

public static DynamicSequencePlay ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

DynamicSequenceResume() public static method

public static DynamicSequenceResume ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

DynamicSequenceResume() public static method

public static DynamicSequenceResume ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
return AKRESULT

DynamicSequenceResume() public static method

public static DynamicSequenceResume ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

DynamicSequenceStop() public static method

public static DynamicSequenceStop ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

DynamicSequenceStop() public static method

public static DynamicSequenceStop ( uint in_playingID, int in_uTransitionDuration ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
return AKRESULT

DynamicSequenceStop() public static method

public static DynamicSequenceStop ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_playingID uint
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

DynamicSequenceUnlockPlaylist() public static method

public static DynamicSequenceUnlockPlaylist ( uint in_playingID ) : AKRESULT
in_playingID uint
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType ) : AKRESULT
in_pszEventName string
in_ActionType AkActionOnEventType
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID ) : AKRESULT
in_pszEventName string
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration ) : AKRESULT
in_pszEventName string
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
in_uTransitionDuration int
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_pszEventName string
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( string in_pszEventName, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve, uint in_PlayingID ) : AKRESULT
in_pszEventName string
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
in_PlayingID uint
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType ) : AKRESULT
in_eventID uint
in_ActionType AkActionOnEventType
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID ) : AKRESULT
in_eventID uint
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration ) : AKRESULT
in_eventID uint
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
in_uTransitionDuration int
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_eventID uint
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

ExecuteActionOnEvent() public static method

public static ExecuteActionOnEvent ( uint in_eventID, AkActionOnEventType in_ActionType, UnityEngine in_gameObjectID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve, uint in_PlayingID ) : AKRESULT
in_eventID uint
in_ActionType AkActionOnEventType
in_gameObjectID UnityEngine
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
in_PlayingID uint
return AKRESULT

GetActiveListeners() public static method

public static GetActiveListeners ( UnityEngine in_GameObjectID, uint &out_ruListenerMask ) : AKRESULT
in_GameObjectID UnityEngine
out_ruListenerMask uint
return AKRESULT

GetAudioSettings() public static method

public static GetAudioSettings ( AkAudioSettings out_audioSettings ) : AKRESULT
out_audioSettings AkAudioSettings
return AKRESULT

GetBackgroundMusicMute() public static method

public static GetBackgroundMusicMute ( ) : bool
return bool

GetBufferStatusForPinnedEvent() public static method

public static GetBufferStatusForPinnedEvent ( string in_pszEventName, float &out_fPercentBuffered, int &out_bCachePinnedMemoryFull ) : AKRESULT
in_pszEventName string
out_fPercentBuffered float
out_bCachePinnedMemoryFull int
return AKRESULT

GetBufferStatusForPinnedEvent() public static method

public static GetBufferStatusForPinnedEvent ( uint in_eventID, float &out_fPercentBuffered, int &out_bCachePinnedMemoryFull ) : AKRESULT
in_eventID uint
out_fPercentBuffered float
out_bCachePinnedMemoryFull int
return AKRESULT

GetCustomPropertyValue() public static method

public static GetCustomPropertyValue ( uint in_ObjectID, uint in_uPropID, float &out_fValue ) : AKRESULT
in_ObjectID uint
in_uPropID uint
out_fValue float
return AKRESULT

GetCustomPropertyValue() public static method

public static GetCustomPropertyValue ( uint in_ObjectID, uint in_uPropID, int &out_iValue ) : AKRESULT
in_ObjectID uint
in_uPropID uint
out_iValue int
return AKRESULT

GetDefaultDeviceSettings() public static method

public static GetDefaultDeviceSettings ( AkDeviceSettings out_settings ) : void
out_settings AkDeviceSettings
return void

GetDefaultInitSettings() public static method

public static GetDefaultInitSettings ( AkInitSettings out_settings ) : void
out_settings AkInitSettings
return void

GetDefaultMusicSettings() public static method

public static GetDefaultMusicSettings ( AkMusicSettings out_settings ) : void
out_settings AkMusicSettings
return void

GetDefaultPlatformInitSettings() public static method

public static GetDefaultPlatformInitSettings ( AkPlatformInitSettings out_settings ) : void
out_settings AkPlatformInitSettings
return void

GetDefaultStreamSettings() public static method

public static GetDefaultStreamSettings ( AkStreamMgrSettings out_settings ) : void
out_settings AkStreamMgrSettings
return void

GetDeviceIDFromName() public static method

public static GetDeviceIDFromName ( string in_szToken ) : uint
in_szToken string
return uint

GetEventIDFromPlayingID() public static method

public static GetEventIDFromPlayingID ( uint in_playingID ) : uint
in_playingID uint
return uint

GetGameObjectAuxSendValues() public static method

public static GetGameObjectAuxSendValues ( UnityEngine in_gameObjectID, AkAuxSendArray out_paAuxSendValues, uint &io_ruNumSendValues ) : AKRESULT
in_gameObjectID UnityEngine
out_paAuxSendValues AkAuxSendArray
io_ruNumSendValues uint
return AKRESULT

GetGameObjectDryLevelValue() public static method

public static GetGameObjectDryLevelValue ( UnityEngine in_gameObjectID, float &out_rfControlValue ) : AKRESULT
in_gameObjectID UnityEngine
out_rfControlValue float
return AKRESULT

GetGameObjectFromPlayingID() public static method

public static GetGameObjectFromPlayingID ( uint in_playingID ) : uint
in_playingID uint
return uint

GetIDFromString() public static method

public static GetIDFromString ( string in_pszString ) : uint
in_pszString string
return uint

GetIsGameObjectActive() public static method

public static GetIsGameObjectActive ( UnityEngine in_GameObjId ) : bool
in_GameObjId UnityEngine
return bool

GetListenerPosition() public static method

public static GetListenerPosition ( uint in_uIndex, AkTransform out_rPosition ) : AKRESULT
in_uIndex uint
out_rPosition AkTransform
return AKRESULT

GetMajorMinorVersion() public static method

public static GetMajorMinorVersion ( ) : uint
return uint

GetMaxRadius() public static method

public static GetMaxRadius ( UnityEngine in_GameObjId ) : float
in_GameObjId UnityEngine
return float

GetNumNonZeroBits() public static method

public static GetNumNonZeroBits ( uint in_uWord ) : uint
in_uWord uint
return uint

GetObjectObstructionAndOcclusion() public static method

public static GetObjectObstructionAndOcclusion ( UnityEngine in_ObjectID, uint in_uListener, float &out_rfObstructionLevel, float &out_rfOcclusionLevel ) : AKRESULT
in_ObjectID UnityEngine
in_uListener uint
out_rfObstructionLevel float
out_rfOcclusionLevel float
return AKRESULT

GetPanningRule() public static method

public static GetPanningRule ( int &out_ePanningRule ) : AKRESULT
out_ePanningRule int
return AKRESULT

GetPanningRule() public static method

public static GetPanningRule ( int &out_ePanningRule, AkAudioOutputType in_eOutputType ) : AKRESULT
out_ePanningRule int
in_eOutputType AkAudioOutputType
return AKRESULT

GetPanningRule() public static method

public static GetPanningRule ( int &out_ePanningRule, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
out_ePanningRule int
in_eOutputType AkAudioOutputType
in_iOutputID uint
return AKRESULT

GetPlayingIDsFromGameObject() public static method

public static GetPlayingIDsFromGameObject ( UnityEngine in_GameObjId, uint &io_ruNumIDs, uint out_aPlayingIDs ) : AKRESULT
in_GameObjId UnityEngine
io_ruNumIDs uint
out_aPlayingIDs uint
return AKRESULT

GetPlayingSegmentInfo() public static method

public static GetPlayingSegmentInfo ( uint in_PlayingID, AkSegmentInfo out_segmentInfo ) : AKRESULT
in_PlayingID uint
out_segmentInfo AkSegmentInfo
return AKRESULT

GetPlayingSegmentInfo() public static method

public static GetPlayingSegmentInfo ( uint in_PlayingID, AkSegmentInfo out_segmentInfo, bool in_bExtrapolate ) : AKRESULT
in_PlayingID uint
out_segmentInfo AkSegmentInfo
in_bExtrapolate bool
return AKRESULT

GetPosition() public static method

public static GetPosition ( UnityEngine in_GameObjectID, AkTransform out_rPosition ) : AKRESULT
in_GameObjectID UnityEngine
out_rPosition AkTransform
return AKRESULT

GetPositioningInfo() public static method

public static GetPositioningInfo ( uint in_ObjectID, AkPositioningInfo out_rPositioningInfo ) : AKRESULT
in_ObjectID uint
out_rPositioningInfo AkPositioningInfo
return AKRESULT

GetRTPCValue() public static method

public static GetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, uint in_playingID, float &out_rValue, int &io_rValueType ) : AKRESULT
in_pszRtpcName string
in_gameObjectID UnityEngine
in_playingID uint
out_rValue float
io_rValueType int
return AKRESULT

GetRTPCValue() public static method

public static GetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, uint in_playingID, float &out_rValue, int &io_rValueType ) : AKRESULT
in_rtpcID uint
in_gameObjectID UnityEngine
in_playingID uint
out_rValue float
io_rValueType int
return AKRESULT

GetSourceMultiplePlayPositions() public static method

public static GetSourceMultiplePlayPositions ( uint in_PlayingID, uint out_audioNodeID, uint out_mediaID, int out_msTime, uint &io_pcPositions, bool in_bExtrapolate ) : AKRESULT
in_PlayingID uint
out_audioNodeID uint
out_mediaID uint
out_msTime int
io_pcPositions uint
in_bExtrapolate bool
return AKRESULT

GetSourcePlayPosition() public static method

public static GetSourcePlayPosition ( uint in_PlayingID, int &out_puPosition ) : AKRESULT
in_PlayingID uint
out_puPosition int
return AKRESULT

GetSourcePlayPosition() public static method

public static GetSourcePlayPosition ( uint in_PlayingID, int &out_puPosition, bool in_bExtrapolate ) : AKRESULT
in_PlayingID uint
out_puPosition int
in_bExtrapolate bool
return AKRESULT

GetSourceStreamBuffering() public static method

public static GetSourceStreamBuffering ( uint in_PlayingID, int &out_buffering, int &out_bIsBuffering ) : AKRESULT
in_PlayingID uint
out_buffering int
out_bIsBuffering int
return AKRESULT

GetSpeakerAngles() public static method

public static GetSpeakerAngles ( float io_pfSpeakerAngles, uint &io_uNumAngles, float &out_fHeightAngle ) : AKRESULT
io_pfSpeakerAngles float
io_uNumAngles uint
out_fHeightAngle float
return AKRESULT

GetSpeakerAngles() public static method

public static GetSpeakerAngles ( float io_pfSpeakerAngles, uint &io_uNumAngles, float &out_fHeightAngle, AkAudioOutputType in_eOutputType ) : AKRESULT
io_pfSpeakerAngles float
io_uNumAngles uint
out_fHeightAngle float
in_eOutputType AkAudioOutputType
return AKRESULT

GetSpeakerAngles() public static method

public static GetSpeakerAngles ( float io_pfSpeakerAngles, uint &io_uNumAngles, float &out_fHeightAngle, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
io_pfSpeakerAngles float
io_uNumAngles uint
out_fHeightAngle float
in_eOutputType AkAudioOutputType
in_iOutputID uint
return AKRESULT

GetSpeakerConfiguration() public static method

public static GetSpeakerConfiguration ( ) : AkChannelConfig
return AkChannelConfig

GetSpeakerConfiguration() public static method

public static GetSpeakerConfiguration ( AkAudioOutputType in_eOutputType ) : AkChannelConfig
in_eOutputType AkAudioOutputType
return AkChannelConfig

GetSpeakerConfiguration() public static method

public static GetSpeakerConfiguration ( AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AkChannelConfig
in_eOutputType AkAudioOutputType
in_iOutputID uint
return AkChannelConfig

GetState() public static method

public static GetState ( string in_pstrStateGroupName, uint &out_rState ) : AKRESULT
in_pstrStateGroupName string
out_rState uint
return AKRESULT

GetState() public static method

public static GetState ( uint in_stateGroup, uint &out_rState ) : AKRESULT
in_stateGroup uint
out_rState uint
return AKRESULT

GetSubminorBuildVersion() public static method

public static GetSubminorBuildVersion ( ) : uint
return uint

GetSwitch() public static method

public static GetSwitch ( string in_pstrSwitchGroupName, UnityEngine in_GameObj, uint &out_rSwitchState ) : AKRESULT
in_pstrSwitchGroupName string
in_GameObj UnityEngine
out_rSwitchState uint
return AKRESULT

GetSwitch() public static method

public static GetSwitch ( uint in_switchGroup, UnityEngine in_gameObjectID, uint &out_rSwitchState ) : AKRESULT
in_switchGroup uint
in_gameObjectID UnityEngine
out_rSwitchState uint
return AKRESULT

GetTimeStamp() public static method

public static GetTimeStamp ( ) : int
return int

GetWindowsDeviceName() public static method

public static GetWindowsDeviceName ( int index, uint &out_uDeviceID ) : string
index int
out_uDeviceID uint
return string

HasHeightChannels() public static method

public static HasHeightChannels ( uint in_uChannelMask ) : bool
in_uChannelMask uint
return bool

HasSideAndRearChannels() public static method

public static HasSideAndRearChannels ( uint in_uChannelMask ) : bool
in_uChannelMask uint
return bool

HasStrictlyOnePairOfSurroundChannels() public static method

public static HasStrictlyOnePairOfSurroundChannels ( uint in_uChannelMask ) : bool
in_uChannelMask uint
return bool

HasSurroundChannels() public static method

public static HasSurroundChannels ( uint in_uChannelMask ) : bool
in_uChannelMask uint
return bool

Init() public static method

public static Init ( AkMemSettings in_pMemSettings, AkStreamMgrSettings in_pStmSettings, AkDeviceSettings in_pDefaultDeviceSettings, AkInitSettings in_pSettings, AkPlatformInitSettings in_pPlatformSettings, AkMusicSettings in_pMusicSettings, uint in_preparePoolSizeByte ) : AKRESULT
in_pMemSettings AkMemSettings
in_pStmSettings AkStreamMgrSettings
in_pDefaultDeviceSettings AkDeviceSettings
in_pSettings AkInitSettings
in_pPlatformSettings AkPlatformInitSettings
in_pMusicSettings AkMusicSettings
in_preparePoolSizeByte uint
return AKRESULT

IsAkGameObjectRegistered() public static method

public static IsAkGameObjectRegistered ( UnityEngine in_gameObject ) : bool
in_gameObject UnityEngine
return bool

IsInitialized() public static method

public static IsInitialized ( ) : bool
return bool

LoadAndDecodeBank() public static method

public static LoadAndDecodeBank ( string in_pszString, bool in_bSaveDecodedBank, uint &out_bankID ) : AKRESULT
in_pszString string
in_bSaveDecodedBank bool
out_bankID uint
return AKRESULT

LoadAndDecodeBankFromMemory() public static method

public static LoadAndDecodeBankFromMemory ( IntPtr in_BankData, uint in_BankDataSize, bool in_bSaveDecodedBank, string in_DecodedBankName, bool in_bIsLanguageSpecific, uint &out_bankID ) : AKRESULT
in_BankData IntPtr
in_BankDataSize uint
in_bSaveDecodedBank bool
in_DecodedBankName string
in_bIsLanguageSpecific bool
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, AkCallbackManager in_pfnBankCallback, object in_pCookie, int in_uPoolForBankMedia, uint &out_bankID ) : AKRESULT
in_pInMemoryBankPtr IntPtr
in_uInMemoryBankSize uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
in_uPoolForBankMedia int
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, AkCallbackManager in_pfnBankCallback, object in_pCookie, uint &out_bankID ) : AKRESULT
in_pInMemoryBankPtr IntPtr
in_uInMemoryBankSize uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, int in_uPoolForBankMedia, uint &out_bankID ) : AKRESULT
in_pInMemoryBankPtr IntPtr
in_uInMemoryBankSize uint
in_uPoolForBankMedia int
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( IntPtr in_pInMemoryBankPtr, uint in_uInMemoryBankSize, uint &out_bankID ) : AKRESULT
in_pInMemoryBankPtr IntPtr
in_uInMemoryBankSize uint
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( string in_pszString, AkCallbackManager in_pfnBankCallback, object in_pCookie, int in_memPoolId, uint &out_bankID ) : AKRESULT
in_pszString string
in_pfnBankCallback AkCallbackManager
in_pCookie object
in_memPoolId int
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( string in_pszString, int in_memPoolId, uint &out_bankID ) : AKRESULT
in_pszString string
in_memPoolId int
out_bankID uint
return AKRESULT

LoadBank() public static method

public static LoadBank ( uint in_bankID, AkCallbackManager in_pfnBankCallback, object in_pCookie, int in_memPoolId ) : AKRESULT
in_bankID uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
in_memPoolId int
return AKRESULT

LoadBank() public static method

public static LoadBank ( uint in_bankID, int in_memPoolId ) : AKRESULT
in_bankID uint
in_memPoolId int
return AKRESULT

LoadFilePackage() public static method

public static LoadFilePackage ( string in_pszFilePackageName, uint &out_uPackageID, int in_memPoolID ) : AKRESULT
in_pszFilePackageName string
out_uPackageID uint
in_memPoolID int
return AKRESULT

MuteBackgroundMusic() public static method

public static MuteBackgroundMusic ( bool in_bMute ) : void
in_bMute bool
return void

PinEventInStreamCache() public static method

public static PinEventInStreamCache ( string in_pszEventName, char in_uActivePriority, char in_uInactivePriority ) : AKRESULT
in_pszEventName string
in_uActivePriority char
in_uInactivePriority char
return AKRESULT

PinEventInStreamCache() public static method

public static PinEventInStreamCache ( string in_pszEventName, sbyte in_uActivePriority, sbyte in_uInactivePriority ) : AKRESULT
in_pszEventName string
in_uActivePriority sbyte
in_uInactivePriority sbyte
return AKRESULT

PinEventInStreamCache() public static method

public static PinEventInStreamCache ( uint in_eventID, char in_uActivePriority, char in_uInactivePriority ) : AKRESULT
in_eventID uint
in_uActivePriority char
in_uInactivePriority char
return AKRESULT

PinEventInStreamCache() public static method

public static PinEventInStreamCache ( uint in_eventID, sbyte in_uActivePriority, sbyte in_uInactivePriority ) : AKRESULT
in_eventID uint
in_uActivePriority sbyte
in_uInactivePriority sbyte
return AKRESULT

PostCode() public static method

public static PostCode ( ErrorCode in_eError, ErrorLevel in_eErrorLevel ) : AKRESULT
in_eError ErrorCode
in_eErrorLevel ErrorLevel
return AKRESULT

PostEvent() public static method

public static PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID ) : uint
in_pszEventName string
in_gameObjectID UnityEngine
return uint

PostEvent() public static method

public static PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags ) : uint
in_pszEventName string
in_gameObjectID UnityEngine
in_uFlags uint
return uint

PostEvent() public static method

public static PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie ) : uint
in_pszEventName string
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
return uint

PostEvent() public static method

public static PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals ) : uint
in_pszEventName string
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_cExternals uint
return uint

PostEvent() public static method

public static PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources ) : uint
in_pszEventName string
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_cExternals uint
in_pExternalSources AkExternalSourceInfo
return uint

PostEvent() public static method

public static PostEvent ( string in_pszEventName, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources, uint in_PlayingID ) : uint
in_pszEventName string
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_cExternals uint
in_pExternalSources AkExternalSourceInfo
in_PlayingID uint
return uint

PostEvent() public static method

public static PostEvent ( uint in_eventID, UnityEngine in_gameObjectID ) : uint
in_eventID uint
in_gameObjectID UnityEngine
return uint

PostEvent() public static method

public static PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags ) : uint
in_eventID uint
in_gameObjectID UnityEngine
in_uFlags uint
return uint

PostEvent() public static method

public static PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie ) : uint
in_eventID uint
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
return uint

PostEvent() public static method

public static PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals ) : uint
in_eventID uint
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_cExternals uint
return uint

PostEvent() public static method

public static PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources ) : uint
in_eventID uint
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_cExternals uint
in_pExternalSources AkExternalSourceInfo
return uint

PostEvent() public static method

public static PostEvent ( uint in_eventID, UnityEngine in_gameObjectID, uint in_uFlags, AkCallbackManager in_pfnCallback, object in_pCookie, uint in_cExternals, AkExternalSourceInfo in_pExternalSources, uint in_PlayingID ) : uint
in_eventID uint
in_gameObjectID UnityEngine
in_uFlags uint
in_pfnCallback AkCallbackManager
in_pCookie object
in_cExternals uint
in_pExternalSources AkExternalSourceInfo
in_PlayingID uint
return uint

PostMIDIOnEvent() public static method

public static PostMIDIOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, AkMIDIPost in_pPosts, ushort in_uNumPosts ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_pPosts AkMIDIPost
in_uNumPosts ushort
return AKRESULT

PostString() public static method

public static PostString ( string in_pszError, ErrorLevel in_eErrorLevel ) : AKRESULT
in_pszError string
in_eErrorLevel ErrorLevel
return AKRESULT

PostTrigger() public static method

public static PostTrigger ( string in_pszTrigger, UnityEngine in_gameObjectID ) : AKRESULT
in_pszTrigger string
in_gameObjectID UnityEngine
return AKRESULT

PostTrigger() public static method

public static PostTrigger ( uint in_triggerID, UnityEngine in_gameObjectID ) : AKRESULT
in_triggerID uint
in_gameObjectID UnityEngine
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, string in_pszString ) : AKRESULT
in_PreparationType PreparationType
in_pszString string
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, string in_pszString, AkBankContent in_uFlags ) : AKRESULT
in_PreparationType PreparationType
in_pszString string
in_uFlags AkBankContent
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, string in_pszString, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_PreparationType PreparationType
in_pszString string
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, string in_pszString, AkCallbackManager in_pfnBankCallback, object in_pCookie, AkBankContent in_uFlags ) : AKRESULT
in_PreparationType PreparationType
in_pszString string
in_pfnBankCallback AkCallbackManager
in_pCookie object
in_uFlags AkBankContent
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, uint in_bankID ) : AKRESULT
in_PreparationType PreparationType
in_bankID uint
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, uint in_bankID, AkBankContent in_uFlags ) : AKRESULT
in_PreparationType PreparationType
in_bankID uint
in_uFlags AkBankContent
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, uint in_bankID, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_PreparationType PreparationType
in_bankID uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

PrepareBank() public static method

public static PrepareBank ( PreparationType in_PreparationType, uint in_bankID, AkCallbackManager in_pfnBankCallback, object in_pCookie, AkBankContent in_uFlags ) : AKRESULT
in_PreparationType PreparationType
in_bankID uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
in_uFlags AkBankContent
return AKRESULT

PrepareEvent() public static method

public static PrepareEvent ( PreparationType in_PreparationType, string in_ppszString, uint in_uNumEvent ) : AKRESULT
in_PreparationType PreparationType
in_ppszString string
in_uNumEvent uint
return AKRESULT

PrepareEvent() public static method

public static PrepareEvent ( PreparationType in_PreparationType, string in_ppszString, uint in_uNumEvent, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_PreparationType PreparationType
in_ppszString string
in_uNumEvent uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

PrepareEvent() public static method

public static PrepareEvent ( PreparationType in_PreparationType, uint in_pEventID, uint in_uNumEvent ) : AKRESULT
in_PreparationType PreparationType
in_pEventID uint
in_uNumEvent uint
return AKRESULT

PrepareEvent() public static method

public static PrepareEvent ( PreparationType in_PreparationType, uint in_pEventID, uint in_uNumEvent, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_PreparationType PreparationType
in_pEventID uint
in_uNumEvent uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

PrepareGameSyncs() public static method

public static PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, string in_pszGroupName, string in_ppszGameSyncName, uint in_uNumGameSyncs ) : AKRESULT
in_PreparationType PreparationType
in_eGameSyncType AkGroupType
in_pszGroupName string
in_ppszGameSyncName string
in_uNumGameSyncs uint
return AKRESULT

PrepareGameSyncs() public static method

public static PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, string in_pszGroupName, string in_ppszGameSyncName, uint in_uNumGameSyncs, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_PreparationType PreparationType
in_eGameSyncType AkGroupType
in_pszGroupName string
in_ppszGameSyncName string
in_uNumGameSyncs uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

PrepareGameSyncs() public static method

public static PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, uint in_GroupID, uint in_paGameSyncID, uint in_uNumGameSyncs ) : AKRESULT
in_PreparationType PreparationType
in_eGameSyncType AkGroupType
in_GroupID uint
in_paGameSyncID uint
in_uNumGameSyncs uint
return AKRESULT

PrepareGameSyncs() public static method

public static PrepareGameSyncs ( PreparationType in_PreparationType, AkGroupType in_eGameSyncType, uint in_GroupID, uint in_paGameSyncID, uint in_uNumGameSyncs, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_PreparationType PreparationType
in_eGameSyncType AkGroupType
in_GroupID uint
in_paGameSyncID uint
in_uNumGameSyncs uint
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

QueryAudioObjectIDs() public static method

public static QueryAudioObjectIDs ( string in_pszEventName, uint &io_ruNumItems, AkObjectInfo out_aObjectInfos ) : AKRESULT
in_pszEventName string
io_ruNumItems uint
out_aObjectInfos AkObjectInfo
return AKRESULT

QueryAudioObjectIDs() public static method

public static QueryAudioObjectIDs ( uint in_eventID, uint &io_ruNumItems, AkObjectInfo out_aObjectInfos ) : AKRESULT
in_eventID uint
io_ruNumItems uint
out_aObjectInfos AkObjectInfo
return AKRESULT

RegisterGameObj() public static method

public static RegisterGameObj ( UnityEngine in_gameObjectID ) : AKRESULT
in_gameObjectID UnityEngine
return AKRESULT

RegisterGameObj() public static method

public static RegisterGameObj ( UnityEngine in_gameObjectID, string in_pszObjName ) : AKRESULT
in_gameObjectID UnityEngine
in_pszObjName string
return AKRESULT

RegisterGameObj() public static method

public static RegisterGameObj ( UnityEngine in_gameObjectID, string in_pszObjName, uint in_uListenerMask ) : AKRESULT
in_gameObjectID UnityEngine
in_pszObjName string
in_uListenerMask uint
return AKRESULT

RegisterGameObj() public static method

public static RegisterGameObj ( UnityEngine in_gameObjectID, uint in_uListenerMask ) : AKRESULT
in_gameObjectID UnityEngine
in_uListenerMask uint
return AKRESULT

RegisterGameObjInternal() public static method

public static RegisterGameObjInternal ( int in_GameObj ) : AKRESULT
in_GameObj int
return AKRESULT

RegisterGameObjInternal_WithMask() public static method

public static RegisterGameObjInternal_WithMask ( int in_GameObj, uint in_ulListenerMask ) : AKRESULT
in_GameObj int
in_ulListenerMask uint
return AKRESULT

RegisterGameObjInternal_WithName() public static method

public static RegisterGameObjInternal_WithName ( int in_GameObj, string in_pszObjName ) : AKRESULT
in_GameObj int
in_pszObjName string
return AKRESULT

RegisterGameObjInternal_WithName_WithMask() public static method

public static RegisterGameObjInternal_WithName_WithMask ( int in_GameObj, string in_pszObjName, uint in_ulListenerMask ) : AKRESULT
in_GameObj int
in_pszObjName string
in_ulListenerMask uint
return AKRESULT

RegisterPluginDLL() public static method

public static RegisterPluginDLL ( string in_DllName ) : AKRESULT
in_DllName string
return AKRESULT

RemovePlayerMotionDevice() public static method

public static RemovePlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID ) : void
in_iPlayerID byte
in_iCompanyID uint
in_iDeviceID uint
return void

RemoveSecondaryOutput() public static method

public static RemoveSecondaryOutput ( uint in_iOutputID, AkAudioOutputType in_iDeviceType ) : AKRESULT
in_iOutputID uint
in_iDeviceType AkAudioOutputType
return AKRESULT

RenderAudio() public static method

public static RenderAudio ( ) : AKRESULT
return AKRESULT

RenderAudio() public static method

public static RenderAudio ( bool in_bAllowSyncRender ) : AKRESULT
in_bAllowSyncRender bool
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( string in_pszRtpcName ) : AKRESULT
in_pszRtpcName string
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID ) : AKRESULT
in_pszRtpcName string
in_gameObjectID UnityEngine
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
in_pszRtpcName string
in_gameObjectID UnityEngine
in_uValueChangeDuration int
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_pszRtpcName string
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( string in_pszRtpcName, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
in_pszRtpcName string
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
in_bBypassInternalValueInterpolation bool
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( uint in_rtpcID ) : AKRESULT
in_rtpcID uint
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID ) : AKRESULT
in_rtpcID uint
in_gameObjectID UnityEngine
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
in_rtpcID uint
in_gameObjectID UnityEngine
in_uValueChangeDuration int
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_rtpcID uint
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

ResetRTPCValue() public static method

public static ResetRTPCValue ( uint in_rtpcID, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
in_rtpcID uint
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
in_bBypassInternalValueInterpolation bool
return AKRESULT

ResolveDialogueEvent() public static method

public static ResolveDialogueEvent ( uint in_eventID, uint in_aArgumentValues, uint in_uNumArguments ) : uint
in_eventID uint
in_aArgumentValues uint
in_uNumArguments uint
return uint

ResolveDialogueEvent() public static method

public static ResolveDialogueEvent ( uint in_eventID, uint in_aArgumentValues, uint in_uNumArguments, uint in_idSequence ) : uint
in_eventID uint
in_aArgumentValues uint
in_uNumArguments uint
in_idSequence uint
return uint

SeekOnEvent() public static method

public static SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, float in_fPercent ) : AKRESULT
in_pszEventName string
in_gameObjectID UnityEngine
in_fPercent float
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker ) : AKRESULT
in_pszEventName string
in_gameObjectID UnityEngine
in_fPercent float
in_bSeekToNearestMarker bool
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
in_pszEventName string
in_gameObjectID UnityEngine
in_fPercent float
in_bSeekToNearestMarker bool
in_PlayingID uint
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, int in_iPosition ) : AKRESULT
in_pszEventName string
in_gameObjectID UnityEngine
in_iPosition int
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker ) : AKRESULT
in_pszEventName string
in_gameObjectID UnityEngine
in_iPosition int
in_bSeekToNearestMarker bool
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( string in_pszEventName, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
in_pszEventName string
in_gameObjectID UnityEngine
in_iPosition int
in_bSeekToNearestMarker bool
in_PlayingID uint
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, float in_fPercent ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_fPercent float
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_fPercent float
in_bSeekToNearestMarker bool
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, float in_fPercent, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_fPercent float
in_bSeekToNearestMarker bool
in_PlayingID uint
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, int in_iPosition ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_iPosition int
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_iPosition int
in_bSeekToNearestMarker bool
return AKRESULT

SeekOnEvent() public static method

public static SeekOnEvent ( uint in_eventID, UnityEngine in_gameObjectID, int in_iPosition, bool in_bSeekToNearestMarker, uint in_PlayingID ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
in_iPosition int
in_bSeekToNearestMarker bool
in_PlayingID uint
return AKRESULT

SendPluginCustomGameData() public static method

public static SendPluginCustomGameData ( uint in_busID, uint in_uFXIndex, IntPtr in_pData, uint in_uSizeInBytes ) : AKRESULT
in_busID uint
in_uFXIndex uint
in_pData IntPtr
in_uSizeInBytes uint
return AKRESULT

SetActiveListeners() public static method

public static SetActiveListeners ( UnityEngine in_GameObjectID, uint in_uListenerMask ) : AKRESULT
in_GameObjectID UnityEngine
in_uListenerMask uint
return AKRESULT

SetActorMixerEffect() public static method

public static SetActorMixerEffect ( uint in_audioNodeID, uint in_uFXIndex, uint in_shareSetID ) : AKRESULT
in_audioNodeID uint
in_uFXIndex uint
in_shareSetID uint
return AKRESULT

SetAttenuationScalingFactor() public static method

public static SetAttenuationScalingFactor ( UnityEngine in_GameObjectID, float in_fAttenuationScalingFactor ) : AKRESULT
in_GameObjectID UnityEngine
in_fAttenuationScalingFactor float
return AKRESULT

SetBankLoadIOSettings() public static method

public static SetBankLoadIOSettings ( float in_fThroughput, char in_priority ) : AKRESULT
in_fThroughput float
in_priority char
return AKRESULT

SetBankLoadIOSettings() public static method

public static SetBankLoadIOSettings ( float in_fThroughput, sbyte in_priority ) : AKRESULT
in_fThroughput float
in_priority sbyte
return AKRESULT

SetBasePath() public static method

public static SetBasePath ( string in_pszBasePath ) : AKRESULT
in_pszBasePath string
return AKRESULT

SetBusConfig() public static method

public static SetBusConfig ( string in_pszBusName, AkChannelConfig in_channelConfig ) : AKRESULT
in_pszBusName string
in_channelConfig AkChannelConfig
return AKRESULT

SetBusConfig() public static method

public static SetBusConfig ( uint in_audioNodeID, AkChannelConfig in_channelConfig ) : AKRESULT
in_audioNodeID uint
in_channelConfig AkChannelConfig
return AKRESULT

SetBusEffect() public static method

public static SetBusEffect ( string in_pszBusName, uint in_uFXIndex, uint in_shareSetID ) : AKRESULT
in_pszBusName string
in_uFXIndex uint
in_shareSetID uint
return AKRESULT

SetBusEffect() public static method

public static SetBusEffect ( uint in_audioNodeID, uint in_uFXIndex, uint in_shareSetID ) : AKRESULT
in_audioNodeID uint
in_uFXIndex uint
in_shareSetID uint
return AKRESULT

SetCurrentLanguage() public static method

public static SetCurrentLanguage ( string in_pszAudioSrcPath ) : AKRESULT
in_pszAudioSrcPath string
return AKRESULT

SetDecodedBankPath() public static method

public static SetDecodedBankPath ( string in_DecodedPath ) : uint
in_DecodedPath string
return uint

SetGameName() public static method

public static SetGameName ( string in_GameName ) : uint
in_GameName string
return uint

SetGameObjectAuxSendValues() public static method

public static SetGameObjectAuxSendValues ( UnityEngine in_gameObjectID, AkAuxSendArray in_aAuxSendValues, uint in_uNumSendValues ) : AKRESULT
in_gameObjectID UnityEngine
in_aAuxSendValues AkAuxSendArray
in_uNumSendValues uint
return AKRESULT

SetGameObjectOutputBusVolume() public static method

public static SetGameObjectOutputBusVolume ( UnityEngine in_gameObjectID, float in_fControlValue ) : AKRESULT
in_gameObjectID UnityEngine
in_fControlValue float
return AKRESULT

SetListenerPipeline() public static method

public static SetListenerPipeline ( uint in_uIndex, bool in_bAudio, bool in_bMotion ) : AKRESULT
in_uIndex uint
in_bAudio bool
in_bMotion bool
return AKRESULT

SetListenerPosition() public static method

public static SetListenerPosition ( float FrontX, float FrontY, float FrontZ, float TopX, float TopY, float TopZ, float PosX, float PosY, float PosZ, uint in_ulListenerIndex ) : AKRESULT
FrontX float
FrontY float
FrontZ float
TopX float
TopY float
TopZ float
PosX float
PosY float
PosZ float
in_ulListenerIndex uint
return AKRESULT

SetListenerScalingFactor() public static method

public static SetListenerScalingFactor ( uint in_uListenerIndex, float in_fListenerScalingFactor ) : AKRESULT
in_uListenerIndex uint
in_fListenerScalingFactor float
return AKRESULT

SetListenerSpatialization() public static method

public static SetListenerSpatialization ( uint in_uIndex, bool in_bSpatialized, AkChannelConfig in_channelConfig ) : AKRESULT
in_uIndex uint
in_bSpatialized bool
in_channelConfig AkChannelConfig
return AKRESULT

SetListenerSpatialization() public static method

public static SetListenerSpatialization ( uint in_uIndex, bool in_bSpatialized, AkChannelConfig in_channelConfig, float in_pVolumeOffsets ) : AKRESULT
in_uIndex uint
in_bSpatialized bool
in_channelConfig AkChannelConfig
in_pVolumeOffsets float
return AKRESULT

SetMaxNumVoicesLimit() public static method

public static SetMaxNumVoicesLimit ( ushort in_maxNumberVoices ) : AKRESULT
in_maxNumberVoices ushort
return AKRESULT

SetMedia() public static method

public static SetMedia ( AkSourceSettings in_pSourceSettings, uint in_uNumSourceSettings ) : AKRESULT
in_pSourceSettings AkSourceSettings
in_uNumSourceSettings uint
return AKRESULT

SetMixer() public static method

public static SetMixer ( string in_pszBusName, uint in_shareSetID ) : AKRESULT
in_pszBusName string
in_shareSetID uint
return AKRESULT

SetMixer() public static method

public static SetMixer ( uint in_audioNodeID, uint in_shareSetID ) : AKRESULT
in_audioNodeID uint
in_shareSetID uint
return AKRESULT

SetMultiplePositions() public static method

public static SetMultiplePositions ( UnityEngine in_GameObjectID, AkChannelEmitterArray in_pPositions, ushort in_NumPositions ) : AKRESULT
in_GameObjectID UnityEngine
in_pPositions AkChannelEmitterArray
in_NumPositions ushort
return AKRESULT

SetMultiplePositions() public static method

public static SetMultiplePositions ( UnityEngine in_GameObjectID, AkChannelEmitterArray in_pPositions, ushort in_NumPositions, MultiPositionType in_eMultiPositionType ) : AKRESULT
in_GameObjectID UnityEngine
in_pPositions AkChannelEmitterArray
in_NumPositions ushort
in_eMultiPositionType MultiPositionType
return AKRESULT

SetMultiplePositions() public static method

public static SetMultiplePositions ( UnityEngine in_GameObjectID, AkPositionArray in_pPositions, ushort in_NumPositions ) : AKRESULT
in_GameObjectID UnityEngine
in_pPositions AkPositionArray
in_NumPositions ushort
return AKRESULT

SetMultiplePositions() public static method

public static SetMultiplePositions ( UnityEngine in_GameObjectID, AkPositionArray in_pPositions, ushort in_NumPositions, MultiPositionType in_eMultiPositionType ) : AKRESULT
in_GameObjectID UnityEngine
in_pPositions AkPositionArray
in_NumPositions ushort
in_eMultiPositionType MultiPositionType
return AKRESULT

SetObjectObstructionAndOcclusion() public static method

public static SetObjectObstructionAndOcclusion ( UnityEngine in_ObjectID, uint in_uListener, float in_fObstructionLevel, float in_fOcclusionLevel ) : AKRESULT
in_ObjectID UnityEngine
in_uListener uint
in_fObstructionLevel float
in_fOcclusionLevel float
return AKRESULT

SetObjectPosition() public static method

public static SetObjectPosition ( UnityEngine in_gameObjectID, float PosX, float PosY, float PosZ, float FrontX, float FrontY, float FrontZ ) : AKRESULT
in_gameObjectID UnityEngine
PosX float
PosY float
PosZ float
FrontX float
FrontY float
FrontZ float
return AKRESULT

SetObjectPosition() public static method

public static SetObjectPosition ( UnityEngine in_GameObjectID, float PosX, float PosY, float PosZ, float FrontX, float FrontY, float FrontZ, float TopX, float TopY, float TopZ ) : AKRESULT
in_GameObjectID UnityEngine
PosX float
PosY float
PosZ float
FrontX float
FrontY float
FrontZ float
TopX float
TopY float
TopZ float
return AKRESULT

SetPanningRule() public static method

public static SetPanningRule ( AkPanningRule in_ePanningRule ) : AKRESULT
in_ePanningRule AkPanningRule
return AKRESULT

SetPanningRule() public static method

public static SetPanningRule ( AkPanningRule in_ePanningRule, AkAudioOutputType in_eOutputType ) : AKRESULT
in_ePanningRule AkPanningRule
in_eOutputType AkAudioOutputType
return AKRESULT

SetPanningRule() public static method

public static SetPanningRule ( AkPanningRule in_ePanningRule, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
in_ePanningRule AkPanningRule
in_eOutputType AkAudioOutputType
in_iOutputID uint
return AKRESULT

SetPlayerListener() public static method

public static SetPlayerListener ( byte in_iPlayerID, byte in_iListener ) : void
in_iPlayerID byte
in_iListener byte
return void

SetPlayerVolume() public static method

public static SetPlayerVolume ( byte in_iPlayerID, float in_fVolume ) : void
in_iPlayerID byte
in_fVolume float
return void

SetRTPCValue() public static method

public static SetRTPCValue ( string in_pszRtpcName, float in_value ) : AKRESULT
in_pszRtpcName string
in_value float
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID ) : AKRESULT
in_pszRtpcName string
in_value float
in_gameObjectID UnityEngine
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
in_pszRtpcName string
in_value float
in_gameObjectID UnityEngine
in_uValueChangeDuration int
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_pszRtpcName string
in_value float
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( string in_pszRtpcName, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
in_pszRtpcName string
in_value float
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
in_bBypassInternalValueInterpolation bool
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( uint in_rtpcID, float in_value ) : AKRESULT
in_rtpcID uint
in_value float
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID ) : AKRESULT
in_rtpcID uint
in_value float
in_gameObjectID UnityEngine
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration ) : AKRESULT
in_rtpcID uint
in_value float
in_gameObjectID UnityEngine
in_uValueChangeDuration int
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_rtpcID uint
in_value float
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

SetRTPCValue() public static method

public static SetRTPCValue ( uint in_rtpcID, float in_value, UnityEngine in_gameObjectID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
in_rtpcID uint
in_value float
in_gameObjectID UnityEngine
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
in_bBypassInternalValueInterpolation bool
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID ) : AKRESULT
in_pszRtpcName string
in_value float
in_playingID uint
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID, int in_uValueChangeDuration ) : AKRESULT
in_pszRtpcName string
in_value float
in_playingID uint
in_uValueChangeDuration int
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_pszRtpcName string
in_value float
in_playingID uint
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( string in_pszRtpcName, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
in_pszRtpcName string
in_value float
in_playingID uint
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
in_bBypassInternalValueInterpolation bool
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID ) : AKRESULT
in_rtpcID uint
in_value float
in_playingID uint
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID, int in_uValueChangeDuration ) : AKRESULT
in_rtpcID uint
in_value float
in_playingID uint
in_uValueChangeDuration int
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve ) : AKRESULT
in_rtpcID uint
in_value float
in_playingID uint
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
return AKRESULT

SetRTPCValueByPlayingID() public static method

public static SetRTPCValueByPlayingID ( uint in_rtpcID, float in_value, uint in_playingID, int in_uValueChangeDuration, AkCurveInterpolation in_eFadeCurve, bool in_bBypassInternalValueInterpolation ) : AKRESULT
in_rtpcID uint
in_value float
in_playingID uint
in_uValueChangeDuration int
in_eFadeCurve AkCurveInterpolation
in_bBypassInternalValueInterpolation bool
return AKRESULT

SetRandomSeed() public static method

public static SetRandomSeed ( uint in_uSeed ) : void
in_uSeed uint
return void

SetSecondaryOutputVolume() public static method

public static SetSecondaryOutputVolume ( uint in_iOutputID, AkAudioOutputType in_iDeviceType, float in_fVolume ) : AKRESULT
in_iOutputID uint
in_iDeviceType AkAudioOutputType
in_fVolume float
return AKRESULT

SetSpeakerAngles() public static method

public static SetSpeakerAngles ( float in_pfSpeakerAngles, uint in_uNumAngles, float in_fHeightAngle ) : AKRESULT
in_pfSpeakerAngles float
in_uNumAngles uint
in_fHeightAngle float
return AKRESULT

SetSpeakerAngles() public static method

public static SetSpeakerAngles ( float in_pfSpeakerAngles, uint in_uNumAngles, float in_fHeightAngle, AkAudioOutputType in_eOutputType ) : AKRESULT
in_pfSpeakerAngles float
in_uNumAngles uint
in_fHeightAngle float
in_eOutputType AkAudioOutputType
return AKRESULT

SetSpeakerAngles() public static method

public static SetSpeakerAngles ( float in_pfSpeakerAngles, uint in_uNumAngles, float in_fHeightAngle, AkAudioOutputType in_eOutputType, uint in_iOutputID ) : AKRESULT
in_pfSpeakerAngles float
in_uNumAngles uint
in_fHeightAngle float
in_eOutputType AkAudioOutputType
in_iOutputID uint
return AKRESULT

SetState() public static method

public static SetState ( string in_pszStateGroup, string in_pszState ) : AKRESULT
in_pszStateGroup string
in_pszState string
return AKRESULT

SetState() public static method

public static SetState ( uint in_stateGroup, uint in_state ) : AKRESULT
in_stateGroup uint
in_state uint
return AKRESULT

SetSwitch() public static method

public static SetSwitch ( string in_pszSwitchGroup, string in_pszSwitchState, UnityEngine in_gameObjectID ) : AKRESULT
in_pszSwitchGroup string
in_pszSwitchState string
in_gameObjectID UnityEngine
return AKRESULT

SetSwitch() public static method

public static SetSwitch ( uint in_switchGroup, uint in_switchState, UnityEngine in_gameObjectID ) : AKRESULT
in_switchGroup uint
in_switchState uint
in_gameObjectID UnityEngine
return AKRESULT

SetVolumeThreshold() public static method

public static SetVolumeThreshold ( float in_fVolumeThresholdDB ) : AKRESULT
in_fVolumeThresholdDB float
return AKRESULT

StartOutputCapture() public static method

public static StartOutputCapture ( string in_CaptureFileName ) : AKRESULT
in_CaptureFileName string
return AKRESULT

StartProfilerCapture() public static method

public static StartProfilerCapture ( string in_CaptureFileName ) : AKRESULT
in_CaptureFileName string
return AKRESULT

StdChannelIndexToDisplayIndex() public static method

public static StdChannelIndexToDisplayIndex ( AkChannelOrdering in_eOrdering, uint in_uChannelMask, uint in_uChannelIdx ) : uint
in_eOrdering AkChannelOrdering
in_uChannelMask uint
in_uChannelIdx uint
return uint

StopAll() public static method

public static StopAll ( ) : void
return void

StopAll() public static method

public static StopAll ( UnityEngine in_gameObjectID ) : void
in_gameObjectID UnityEngine
return void

StopMIDIOnEvent() public static method

public static StopMIDIOnEvent ( ) : AKRESULT
return AKRESULT

StopMIDIOnEvent() public static method

public static StopMIDIOnEvent ( uint in_eventID ) : AKRESULT
in_eventID uint
return AKRESULT

StopMIDIOnEvent() public static method

public static StopMIDIOnEvent ( uint in_eventID, UnityEngine in_gameObjectID ) : AKRESULT
in_eventID uint
in_gameObjectID UnityEngine
return AKRESULT

StopOutputCapture() public static method

public static StopOutputCapture ( ) : AKRESULT
return AKRESULT

StopPlayingID() public static method

public static StopPlayingID ( uint in_playingID ) : void
in_playingID uint
return void

StopPlayingID() public static method

public static StopPlayingID ( uint in_playingID, int in_uTransitionDuration ) : void
in_playingID uint
in_uTransitionDuration int
return void

StopPlayingID() public static method

public static StopPlayingID ( uint in_playingID, int in_uTransitionDuration, AkCurveInterpolation in_eFadeCurve ) : void
in_playingID uint
in_uTransitionDuration int
in_eFadeCurve AkCurveInterpolation
return void

StopProfilerCapture() public static method

public static StopProfilerCapture ( ) : AKRESULT
return AKRESULT

Suspend() public static method

public static Suspend ( ) : AKRESULT
return AKRESULT

Suspend() public static method

public static Suspend ( bool in_bRenderAnyway ) : AKRESULT
in_bRenderAnyway bool
return AKRESULT

Term() public static method

public static Term ( ) : void
return void

UnloadAllFilePackages() public static method

public static UnloadAllFilePackages ( ) : AKRESULT
return AKRESULT

UnloadBank() public static method

public static UnloadBank ( string in_pszString, IntPtr in_pInMemoryBankPtr ) : AKRESULT
in_pszString string
in_pInMemoryBankPtr IntPtr
return AKRESULT

UnloadBank() public static method

public static UnloadBank ( string in_pszString, IntPtr in_pInMemoryBankPtr, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_pszString string
in_pInMemoryBankPtr IntPtr
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

UnloadBank() public static method

public static UnloadBank ( string in_pszString, IntPtr in_pInMemoryBankPtr, int &out_pMemPoolId ) : AKRESULT
in_pszString string
in_pInMemoryBankPtr IntPtr
out_pMemPoolId int
return AKRESULT

UnloadBank() public static method

public static UnloadBank ( uint in_bankID, IntPtr in_pInMemoryBankPtr ) : AKRESULT
in_bankID uint
in_pInMemoryBankPtr IntPtr
return AKRESULT

UnloadBank() public static method

public static UnloadBank ( uint in_bankID, IntPtr in_pInMemoryBankPtr, AkCallbackManager in_pfnBankCallback, object in_pCookie ) : AKRESULT
in_bankID uint
in_pInMemoryBankPtr IntPtr
in_pfnBankCallback AkCallbackManager
in_pCookie object
return AKRESULT

UnloadBank() public static method

public static UnloadBank ( uint in_bankID, IntPtr in_pInMemoryBankPtr, int &out_pMemPoolId ) : AKRESULT
in_bankID uint
in_pInMemoryBankPtr IntPtr
out_pMemPoolId int
return AKRESULT

UnloadFilePackage() public static method

public static UnloadFilePackage ( uint in_uPackageID ) : AKRESULT
in_uPackageID uint
return AKRESULT

UnpinEventInStreamCache() public static method

public static UnpinEventInStreamCache ( string in_pszEventName ) : AKRESULT
in_pszEventName string
return AKRESULT

UnpinEventInStreamCache() public static method

public static UnpinEventInStreamCache ( uint in_eventID ) : AKRESULT
in_eventID uint
return AKRESULT

UnregisterAllGameObj() public static method

public static UnregisterAllGameObj ( ) : AKRESULT
return AKRESULT

UnregisterGameObj() public static method

public static UnregisterGameObj ( UnityEngine in_gameObjectID ) : AKRESULT
in_gameObjectID UnityEngine
return AKRESULT

UnregisterGameObjInternal() public static method

public static UnregisterGameObjInternal ( int in_GameObj ) : AKRESULT
in_GameObj int
return AKRESULT

UnsetMedia() public static method

public static UnsetMedia ( AkSourceSettings in_pSourceSettings, uint in_uNumSourceSettings ) : AKRESULT
in_pSourceSettings AkSourceSettings
in_uNumSourceSettings uint
return AKRESULT

VirtualAllocHook() public static method

public static VirtualAllocHook ( IntPtr in_pMemAddress, uint in_size, uint in_dwAllocationType, uint in_dwProtect ) : IntPtr
in_pMemAddress IntPtr
in_size uint
in_dwAllocationType uint
in_dwProtect uint
return IntPtr

VirtualFreeHook() public static method

public static VirtualFreeHook ( IntPtr in_pMemAddress, uint in_size, uint in_dwFreeType ) : void
in_pMemAddress IntPtr
in_size uint
in_dwFreeType uint
return void

WakeupFromSuspend() public static method

public static WakeupFromSuspend ( ) : AKRESULT
return AKRESULT