C# (CSharp) Project290.Inputs Namespace

Classes

Name Description
Controller Used to interact with the gamepad controller. This method reports a list of Actions that the player performed based on what buttons were pressed. These actions may or may not have anything to do with the game world; they only have to do with the controller and the timing and sequence of the presses.
ControllerPacket Used for representing what actions were pressed at a point in time. This is a bit different than XNA's controller, because this includes timing, is a mix between keyboard and controller, and is a bit easier to use.
RumblePack This is used for rumbling the physical controller.