Descent.Model.Board |
Descent.Model.Event |
Descent.Model.Player |
Name | Description |
---|---|
Dice | Dice are used when figures attack to calculate success, damage, etc. |
FullModel | Full Model has access to the entire model of the program, and the responsebility of loading/creating the model entities. When the game needs instances of monsters, dice or heroes, they call the FullModel which then returns a Holds references to all model related classes |