Property | Type | Description | |
---|---|---|---|
BulletSimVersion | string | ||
ObjectsWithCollisions | HashSet |
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ObjectsWithNoMoreCollisions | HashSet |
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PE | |||
PhysObjects | BSPhysObject>.Dictionary | ||
Shapes | |||
mesher | IMesher |
Property | Type | Description | |
---|---|---|---|
GetInitialParameterValues | void | ||
ParamBoolean | float | ||
ProcessPostTaintTaints | void | ||
ProcessRegularTaints | void | ||
SelectUnderlyingBulletEngine | |||
SendCollision | void | ||
TriggerPostStepEvent | void | ||
TriggerPreStepEvent | void |
Method | Description | |
---|---|---|
AddAvatar ( string avName, System.Vector3 position, Quaternion rotation, System.Vector3 size, bool isFlying, uint localID, UUID UUID ) : |
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AddGravityPoint ( bool isApplyingForces, System.Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier ) : void | ||
AddPrimShape ( UUID primID, uint localID, string name, byte physicsType, PrimitiveBaseShape shape, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : |
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AssertInTaintTime ( string whereFrom ) : bool | ||
DetailLog ( string msg ) : void | ||
Dispose ( ) : void | ||
GetGravityForce ( ) : float[] | ||
GetResults ( ) : void | ||
GetTopColliders ( ) : float>.Dictionary |
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Initialize ( IMesher meshmerizer, IScene scene ) : void | ||
PostInitialize ( IConfigSource config ) : void | ||
PostTaintObject ( String ident, uint ID, TaintCallback callback ) : void | ||
PrimitiveBaseShapeToString ( PrimitiveBaseShape pbs ) : string | ||
ProcessTaints ( ) : void | ||
RemoveAvatar ( |
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RemovePrim ( |
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SetGravityForce ( bool enabled, float forceX, float forceY, float forceZ ) : void | ||
SetTerrain ( ITerrainChannel channel, short heightMap ) : void | ||
SetWaterLevel ( double baseheight, short map ) : void | ||
Simulate ( float timeStep ) : void | ||
TaintedObject ( bool inTaintTime, String pIdent, TaintCallback pCallback ) : void | ||
TaintedObject ( bool inTaintTime, string pOriginator, string pIdent, TaintCallback pCallback ) : void | ||
TaintedObject ( bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback ) : void | ||
TaintedObject ( string pOriginator, string pIdent, TaintCallback pCallback ) : void | ||
TaintedObject ( uint pOriginator, String pIdent, TaintCallback pCallback ) : void |
Method | Description | |
---|---|---|
GetInitialParameterValues ( IConfigSource config ) : void | ||
ParamBoolean ( IConfig config, string parmName, float deflt ) : float | ||
ProcessPostTaintTaints ( ) : void | ||
ProcessRegularTaints ( ) : void | ||
SelectUnderlyingBulletEngine ( string engineName ) : |
||
SendCollision ( uint localID, uint collidingWith, System.Vector3 collidePoint, System.Vector3 collideNormal, float penetration ) : void | ||
TriggerPostStepEvent ( float timeStep ) : void | ||
TriggerPreStepEvent ( float timeStep ) : void |
public AddAvatar ( string avName, System.Vector3 position, Quaternion rotation, System.Vector3 size, bool isFlying, uint localID, UUID UUID ) : |
||
avName | string | |
position | System.Vector3 | |
rotation | Quaternion | |
size | System.Vector3 | |
isFlying | bool | |
localID | uint | |
UUID | UUID | |
return |
public AddGravityPoint ( bool isApplyingForces, System.Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier ) : void | ||
isApplyingForces | bool | |
position | System.Vector3 | |
forceX | float | |
forceY | float | |
forceZ | float | |
gravForce | float | |
radius | float | |
identifier | int | |
return | void |
public AddPrimShape ( UUID primID, uint localID, string name, byte physicsType, PrimitiveBaseShape shape, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : |
||
primID | UUID | |
localID | uint | |
name | string | |
physicsType | byte | |
shape | PrimitiveBaseShape | |
position | System.Vector3 | |
size | System.Vector3 | |
rotation | Quaternion | |
isPhysical | bool | |
material | int | |
friction | float | |
restitution | float | |
gravityMultiplier | float | |
density | float | |
return |
public AssertInTaintTime ( string whereFrom ) : bool | ||
whereFrom | string | |
return | bool |
public GetTopColliders ( ) : float>.Dictionary |
||
return | float>.Dictionary |
public Initialize ( IMesher meshmerizer, IScene scene ) : void | ||
meshmerizer | IMesher | |
scene | IScene | |
return | void |
public PostInitialize ( IConfigSource config ) : void | ||
config | IConfigSource | |
return | void |
public PostTaintObject ( String ident, uint ID, TaintCallback callback ) : void | ||
ident | String | |
ID | uint | |
callback | TaintCallback | |
return | void |
public static PrimitiveBaseShapeToString ( PrimitiveBaseShape pbs ) : string | ||
pbs | PrimitiveBaseShape | |
return | string |
public RemoveAvatar ( |
||
actor | ||
return | void |
public RemovePrim ( |
||
prim | ||
return | void |
public SetGravityForce ( bool enabled, float forceX, float forceY, float forceZ ) : void | ||
enabled | bool | |
forceX | float | |
forceY | float | |
forceZ | float | |
return | void |
public SetTerrain ( ITerrainChannel channel, short heightMap ) : void | ||
channel | ITerrainChannel | |
heightMap | short | |
return | void |
public SetWaterLevel ( double baseheight, short map ) : void | ||
baseheight | double | |
map | short | |
return | void |
public TaintedObject ( bool inTaintTime, String pIdent, TaintCallback pCallback ) : void | ||
inTaintTime | bool | |
pIdent | String | |
pCallback | TaintCallback | |
return | void |
public TaintedObject ( bool inTaintTime, string pOriginator, string pIdent, TaintCallback pCallback ) : void | ||
inTaintTime | bool | |
pOriginator | string | |
pIdent | string | |
pCallback | TaintCallback | |
return | void |
public TaintedObject ( bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback ) : void | ||
inTaintTime | bool | |
pOriginator | uint | |
pIdent | String | |
pCallback | TaintCallback | |
return | void |
public TaintedObject ( string pOriginator, string pIdent, TaintCallback pCallback ) : void | ||
pOriginator | string | |
pIdent | string | |
pCallback | TaintCallback | |
return | void |
public TaintedObject ( uint pOriginator, String pIdent, TaintCallback pCallback ) : void | ||
pOriginator | uint | |
pIdent | String | |
pCallback | TaintCallback | |
return | void |
public HashSet |
||
return | HashSet |
public BSShapeCollection,Universe.Physics.BulletSPlugin Shapes | ||
return |