Method | Description | |
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CalculateLayoutInputHorizontal ( ) : void | ||
CalculateLayoutInputVertical ( ) : void | ||
IsRaycastLocationValid ( System.Vector2 screenPoint, Camera eventCamera ) : bool | ||
OnAfterDeserialize ( ) : void | ||
OnBeforeSerialize ( ) : void | ||
SetNativeSize ( ) : void |
Method | Description | |
---|---|---|
ImageExtended ( ) : System | ||
OnPopulateMesh ( Mesh toFill ) : void |
Update the UI renderer mesh.
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Method | Description | |
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AddQuad ( List |
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GenerateFilledSprite ( List |
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GenerateSimpleSprite ( List |
Generate vertices for a simple Image.
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GenerateSlicedSprite ( List |
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GenerateTiledSprite ( List |
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GetAdjustedBorders ( System.Vector4 border, Rect rect ) : System.Vector4 | ||
GetDrawingDimensions ( bool shouldPreserveAspect ) : System.Vector4 | ||
GetRotatedUV ( System.Vector4 sX, int iX, System.Vector4 sY, int iY ) : System.Vector2 | ||
MapCoordinate ( System.Vector2 local, Rect rect ) : System.Vector2 | ||
RadialCut ( System.Vector2 xy, System.Vector2 uv, float fill, bool invert, int corner ) : bool |
Adjust the specified quad, making it be radially filled instead.
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RadialCut ( System.Vector2 xy, float cos, float sin, bool invert, int corner ) : void |
Adjust the specified quad, making it be radially filled instead.
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RotatePairUV ( System.Vector2 uv ) : void |
public CalculateLayoutInputHorizontal ( ) : void | ||
return | void |
public CalculateLayoutInputVertical ( ) : void | ||
return | void |
public IsRaycastLocationValid ( System.Vector2 screenPoint, Camera eventCamera ) : bool | ||
screenPoint | System.Vector2 | |
eventCamera | Camera | |
return | bool |
protected OnPopulateMesh ( Mesh toFill ) : void | ||
toFill | Mesh | |
return | void |