Property | Type | Description | |
---|---|---|---|
AIR_Y_SLOW | float | ||
GRAVITY | float | ||
GROUND_SLOW | float | ||
HOOK_COOLDOWN | float | ||
HOOK_FORCE | float | ||
HOOK_RELEASE_MAX_DOWN_MOVEMENTUM | float | ||
HOOK_RELEASE_MAX_UP_MOVEMENTUM | float | ||
JUMP_EXTRA_HEIGHT_TIME | float | ||
JUMP_FORCE | float | ||
JUMP_INPUT_EXTRA_TIME | float | ||
RUN_SPEED | int | ||
STEP_SIZE | float | ||
TERRAIN_HEIGHT_OFFSET | float | ||
WALK_SPEED | int | ||
m_ignoreFlags | int |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Jump ( ) : void | ||
LateUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
OnHookReleased ( ) : void | ||
SendPlayerHookReleased ( ) : void | ||
SendPlayerHookUsed ( Vector3 hookPosition ) : void | ||
SendPlayerShot ( int playerId, Vector3 hitPoint, Vector3 hitDirection ) : void |
public float HOOK_RELEASE_MAX_DOWN_MOVEMENTUM | ||
return | float |
public float HOOK_RELEASE_MAX_UP_MOVEMENTUM | ||
return | float |