C# Class SharpMod.Messages.MessageFunctions

Datei anzeigen Open project: txdv/sharpmod

Public Methods

Method Description
ClientPrint ( this player, string text ) : void

Prints some text in the clients chat, not colored. It sends a message in order to do so.

ClientPrint ( this player, string text, object obj ) : void

Prints some text in the clients chat, not colored. Use {0} for argument typing. It sends a message in order to do so.

ClientPrintEachLine ( this player, string text ) : void

Splits the string in an array (determines boundaries by \n and \r) and prints each string

SendADStopMessage ( MessageDestination destination, ADStopMessage val ) : void
SendADStopMessage ( MessageDestination destination, IntPtr playerEntity, ADStopMessage val ) : void
SendADStopMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendADStopMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ADStopMessage val ) : void
SendADStopMessage ( this player ) : void
SendADStopMessage ( this player, ADStopMessage val ) : void
SendADStopMessage ( this player, IntPtr floatValue, ADStopMessage val ) : void
SendAllowSpecMessage ( MessageDestination destination, AllowSpecMessage val ) : void
SendAllowSpecMessage ( MessageDestination destination, IntPtr playerEntity, AllowSpecMessage val ) : void
SendAllowSpecMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AllowSpecMessage val ) : void
SendAllowSpecMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Allowed ) : void
SendAllowSpecMessage ( this player, AllowSpecMessage val ) : void
SendAllowSpecMessage ( this player, IntPtr floatValue, AllowSpecMessage val ) : void
SendAllowSpecMessage ( this player, byte Allowed ) : void
SendAmmoPickupMessage ( MessageDestination destination, AmmoPickupMessage val ) : void
SendAmmoPickupMessage ( MessageDestination destination, IntPtr playerEntity, AmmoPickupMessage val ) : void
SendAmmoPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AmmoPickupMessage val ) : void
SendAmmoPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte AmmoID, byte Ammount ) : void
SendAmmoPickupMessage ( this player, AmmoPickupMessage val ) : void
SendAmmoPickupMessage ( this player, IntPtr floatValue, AmmoPickupMessage val ) : void
SendAmmoPickupMessage ( this player, byte AmmoID, byte Ammount ) : void
SendAmmoXMessage ( MessageDestination destination, AmmoXMessage val ) : void
SendAmmoXMessage ( MessageDestination destination, IntPtr playerEntity, AmmoXMessage val ) : void
SendAmmoXMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AmmoXMessage val ) : void
SendAmmoXMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte AmmoID, byte Ammount ) : void
SendAmmoXMessage ( this player, AmmoXMessage val ) : void
SendAmmoXMessage ( this player, IntPtr floatValue, AmmoXMessage val ) : void
SendAmmoXMessage ( this player, byte AmmoID, byte Ammount ) : void
SendArmorTypeMessage ( MessageDestination destination, ArmorTypeMessage val ) : void
SendArmorTypeMessage ( MessageDestination destination, IntPtr playerEntity, ArmorTypeMessage val ) : void
SendArmorTypeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ArmorTypeMessage val ) : void
SendArmorTypeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag ) : void
SendArmorTypeMessage ( this player, ArmorTypeMessage val ) : void
SendArmorTypeMessage ( this player, IntPtr floatValue, ArmorTypeMessage val ) : void
SendArmorTypeMessage ( this player, byte Flag ) : void
SendBarTime2Message ( MessageDestination destination, BarTime2Message val ) : void
SendBarTime2Message ( MessageDestination destination, IntPtr playerEntity, BarTime2Message val ) : void
SendBarTime2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BarTime2Message val ) : void
SendBarTime2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Duratino, short startPercents ) : void
SendBarTime2Message ( this player, BarTime2Message val ) : void
SendBarTime2Message ( this player, IntPtr floatValue, BarTime2Message val ) : void
SendBarTime2Message ( this player, short Duratino, short startPercents ) : void
SendBarTimeMessage ( MessageDestination destination, BarTimeMessage val ) : void
SendBarTimeMessage ( MessageDestination destination, IntPtr playerEntity, BarTimeMessage val ) : void
SendBarTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BarTimeMessage val ) : void
SendBarTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Duration ) : void
SendBarTimeMessage ( this player, BarTimeMessage val ) : void
SendBarTimeMessage ( this player, IntPtr floatValue, BarTimeMessage val ) : void
SendBarTimeMessage ( this player, short Duration ) : void
SendBatteryMessage ( MessageDestination destination, BatteryMessage val ) : void
SendBatteryMessage ( MessageDestination destination, IntPtr playerEntity, BatteryMessage val ) : void
SendBatteryMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BatteryMessage val ) : void
SendBatteryMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Armor ) : void
SendBatteryMessage ( this player, BatteryMessage val ) : void
SendBatteryMessage ( this player, IntPtr floatValue, BatteryMessage val ) : void
SendBatteryMessage ( this player, short Armor ) : void
SendBlinkAcctMessage ( MessageDestination destination, BlinkAcctMessage val ) : void
SendBlinkAcctMessage ( MessageDestination destination, IntPtr playerEntity, BlinkAcctMessage val ) : void
SendBlinkAcctMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BlinkAcctMessage val ) : void
SendBlinkAcctMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte BlinkAmt ) : void
SendBlinkAcctMessage ( this player, BlinkAcctMessage val ) : void
SendBlinkAcctMessage ( this player, IntPtr floatValue, BlinkAcctMessage val ) : void
SendBlinkAcctMessage ( this player, byte BlinkAmt ) : void
SendBombDropMessage ( MessageDestination destination, BombDropMessage val ) : void
SendBombDropMessage ( MessageDestination destination, IntPtr playerEntity, BombDropMessage val ) : void
SendBombDropMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BombDropMessage val ) : void
SendBombDropMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, int CoordX, int CoordY, int CoordZ, byte Flag ) : void
SendBombDropMessage ( this player, BombDropMessage val ) : void
SendBombDropMessage ( this player, IntPtr floatValue, BombDropMessage val ) : void
SendBombDropMessage ( this player, int CoordX, int CoordY, int CoordZ, byte Flag ) : void
SendBombPickupMessage ( MessageDestination destination, BombPickupMessage val ) : void
SendBombPickupMessage ( MessageDestination destination, IntPtr playerEntity, BombPickupMessage val ) : void
SendBombPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendBombPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BombPickupMessage val ) : void
SendBombPickupMessage ( this player ) : void
SendBombPickupMessage ( this player, BombPickupMessage val ) : void
SendBombPickupMessage ( this player, IntPtr floatValue, BombPickupMessage val ) : void
SendBotProgressMessage ( MessageDestination destination, BotProgressMessage val ) : void
SendBotProgressMessage ( MessageDestination destination, IntPtr playerEntity, BotProgressMessage val ) : void
SendBotProgressMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BotProgressMessage val ) : void
SendBotProgressMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, byte Progress, string Header ) : void
SendBotProgressMessage ( this player, BotProgressMessage val ) : void
SendBotProgressMessage ( this player, IntPtr floatValue, BotProgressMessage val ) : void
SendBotProgressMessage ( this player, byte Flag, byte Progress, string Header ) : void
SendBotVoiceMessage ( MessageDestination destination, BotVoiceMessage val ) : void
SendBotVoiceMessage ( MessageDestination destination, IntPtr playerEntity, BotVoiceMessage val ) : void
SendBotVoiceMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BotVoiceMessage val ) : void
SendBotVoiceMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Status, byte PlayerIndex ) : void
SendBotVoiceMessage ( this player, BotVoiceMessage val ) : void
SendBotVoiceMessage ( this player, IntPtr floatValue, BotVoiceMessage val ) : void
SendBotVoiceMessage ( this player, byte Status, byte PlayerIndex ) : void
SendBrassMessage ( MessageDestination destination, BrassMessage val ) : void
SendBrassMessage ( MessageDestination destination, IntPtr playerEntity, BrassMessage val ) : void
SendBrassMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BrassMessage val ) : void
SendBrassMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown, int StartX, int StartY, int StartZ, int VelocityX, int VelocityY, int VelocityZ, int UnknownX, int UnknownY, int UnknownZ, int Life, short Model, byte Unknownb1, byte Unknownb2, byte Unknownb3 ) : void
SendBrassMessage ( this player, BrassMessage val ) : void
SendBrassMessage ( this player, IntPtr floatValue, BrassMessage val ) : void
SendBrassMessage ( this player, byte Unknown, int StartX, int StartY, int StartZ, int VelocityX, int VelocityY, int VelocityZ, int UnknownX, int UnknownY, int UnknownZ, int Life, short Model, byte Unknownb1, byte Unknownb2, byte Unknownb3 ) : void
SendBuyCloseMessage ( MessageDestination destination, BuyCloseMessage val ) : void
SendBuyCloseMessage ( MessageDestination destination, IntPtr playerEntity, BuyCloseMessage val ) : void
SendBuyCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendBuyCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BuyCloseMessage val ) : void
SendBuyCloseMessage ( this player ) : void
SendBuyCloseMessage ( this player, BuyCloseMessage val ) : void
SendBuyCloseMessage ( this player, IntPtr floatValue, BuyCloseMessage val ) : void
SendCZCareerHUDMessage ( MessageDestination destination, CZCareerHUDMessage val ) : void
SendCZCareerHUDMessage ( MessageDestination destination, IntPtr playerEntity, CZCareerHUDMessage val ) : void
SendCZCareerHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CZCareerHUDMessage val ) : void
SendCZCareerHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Type, int Parameters ) : void
SendCZCareerHUDMessage ( this player, CZCareerHUDMessage val ) : void
SendCZCareerHUDMessage ( this player, IntPtr floatValue, CZCareerHUDMessage val ) : void
SendCZCareerHUDMessage ( this player, string Type, int Parameters ) : void
SendCZCareerMessage ( MessageDestination destination, CZCareerMessage val ) : void
SendCZCareerMessage ( MessageDestination destination, IntPtr playerEntity, CZCareerMessage val ) : void
SendCZCareerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CZCareerMessage val ) : void
SendCZCareerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Type, int Parameters ) : void
SendCZCareerMessage ( this player, CZCareerMessage val ) : void
SendCZCareerMessage ( this player, IntPtr floatValue, CZCareerMessage val ) : void
SendCZCareerMessage ( this player, string Type, int Parameters ) : void
SendClCorpseMessage ( MessageDestination destination, ClCorpseMessage val ) : void
SendClCorpseMessage ( MessageDestination destination, IntPtr playerEntity, ClCorpseMessage val ) : void
SendClCorpseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ClCorpseMessage val ) : void
SendClCorpseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void
SendClCorpseMessage ( this player, ClCorpseMessage val ) : void
SendClCorpseMessage ( this player, IntPtr floatValue, ClCorpseMessage val ) : void
SendClCorpseMessage ( this player, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void
SendCrosshairMessage ( MessageDestination destination, CrosshairMessage val ) : void
SendCrosshairMessage ( MessageDestination destination, IntPtr playerEntity, CrosshairMessage val ) : void
SendCrosshairMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CrosshairMessage val ) : void
SendCrosshairMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag ) : void
SendCrosshairMessage ( this player, CrosshairMessage val ) : void
SendCrosshairMessage ( this player, IntPtr floatValue, CrosshairMessage val ) : void
SendCrosshairMessage ( this player, byte Flag ) : void
SendCurWeaponMessage ( MessageDestination destination, CurWeaponMessage val ) : void
SendCurWeaponMessage ( MessageDestination destination, IntPtr playerEntity, CurWeaponMessage val ) : void
SendCurWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CurWeaponMessage val ) : void
SendCurWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte IsActive, byte WeaponID, byte ClipAmmo ) : void
SendCurWeaponMessage ( this player, CurWeaponMessage val ) : void
SendCurWeaponMessage ( this player, IntPtr floatValue, CurWeaponMessage val ) : void
SendCurWeaponMessage ( this player, byte IsActive, byte WeaponID, byte ClipAmmo ) : void
SendDamageMessage ( MessageDestination destination, DamageMessage val ) : void
SendDamageMessage ( MessageDestination destination, IntPtr playerEntity, DamageMessage val ) : void
SendDamageMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DamageMessage val ) : void
SendDamageMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte DamageSave, byte DamageTake, long DamageType, int CoordX, int CoordY, int CoordZ ) : void
SendDamageMessage ( this player, DamageMessage val ) : void
SendDamageMessage ( this player, IntPtr floatValue, DamageMessage val ) : void
SendDamageMessage ( this player, byte DamageSave, byte DamageTake, long DamageType, int CoordX, int CoordY, int CoordZ ) : void
SendDeathMsgMessage ( MessageDestination destination, DeathMsgMessage val ) : void
SendDeathMsgMessage ( MessageDestination destination, IntPtr playerEntity, DeathMsgMessage val ) : void
SendDeathMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DeathMsgMessage val ) : void
SendDeathMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte KillerID, byte VictimID, byte IsHeadshot, string TruncatedWeaponName ) : void
SendDeathMsgMessage ( this player, DeathMsgMessage val ) : void
SendDeathMsgMessage ( this player, IntPtr floatValue, DeathMsgMessage val ) : void
SendDeathMsgMessage ( this player, byte KillerID, byte VictimID, byte IsHeadshot, string TruncatedWeaponName ) : void
SendFlashBatMessage ( MessageDestination destination, FlashBatMessage val ) : void
SendFlashBatMessage ( MessageDestination destination, IntPtr playerEntity, FlashBatMessage val ) : void
SendFlashBatMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FlashBatMessage val ) : void
SendFlashBatMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ChargePercents ) : void
SendFlashBatMessage ( this player, FlashBatMessage val ) : void
SendFlashBatMessage ( this player, IntPtr floatValue, FlashBatMessage val ) : void
SendFlashBatMessage ( this player, byte ChargePercents ) : void
SendFlashlightMessage ( MessageDestination destination, FlashlightMessage val ) : void
SendFlashlightMessage ( MessageDestination destination, IntPtr playerEntity, FlashlightMessage val ) : void
SendFlashlightMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FlashlightMessage val ) : void
SendFlashlightMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, byte ChargePercents ) : void
SendFlashlightMessage ( this player, FlashlightMessage val ) : void
SendFlashlightMessage ( this player, IntPtr floatValue, FlashlightMessage val ) : void
SendFlashlightMessage ( this player, byte Flag, byte ChargePercents ) : void
SendFogMessage ( MessageDestination destination, FogMessage val ) : void
SendFogMessage ( MessageDestination destination, IntPtr playerEntity, FogMessage val ) : void
SendFogMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FogMessage val ) : void
SendFogMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte FogValue1, byte FogValue2, byte Unknown ) : void
SendFogMessage ( this player, FogMessage val ) : void
SendFogMessage ( this player, IntPtr floatValue, FogMessage val ) : void
SendFogMessage ( this player, byte FogValue1, byte FogValue2, byte Unknown ) : void
SendForceCamMessage ( MessageDestination destination, ForceCamMessage val ) : void
SendForceCamMessage ( MessageDestination destination, IntPtr playerEntity, ForceCamMessage val ) : void
SendForceCamMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ForceCamMessage val ) : void
SendForceCamMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ForececamValue, byte ForcechasecamValue, byte Unknown ) : void
SendForceCamMessage ( this player, ForceCamMessage val ) : void
SendForceCamMessage ( this player, IntPtr floatValue, ForceCamMessage val ) : void
SendForceCamMessage ( this player, byte ForececamValue, byte ForcechasecamValue, byte Unknown ) : void
SendGameModeMessage ( MessageDestination destination, GameModeMessage val ) : void
SendGameModeMessage ( MessageDestination destination, IntPtr playerEntity, GameModeMessage val ) : void
SendGameModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GameModeMessage val ) : void
SendGameModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown ) : void
SendGameModeMessage ( this player, GameModeMessage val ) : void
SendGameModeMessage ( this player, IntPtr floatValue, GameModeMessage val ) : void
SendGameModeMessage ( this player, byte Unknown ) : void
SendGameTitleMessage ( MessageDestination destination, GameTitleMessage val ) : void
SendGameTitleMessage ( MessageDestination destination, IntPtr playerEntity, GameTitleMessage val ) : void
SendGameTitleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendGameTitleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GameTitleMessage val ) : void
SendGameTitleMessage ( this player ) : void
SendGameTitleMessage ( this player, GameTitleMessage val ) : void
SendGameTitleMessage ( this player, IntPtr floatValue, GameTitleMessage val ) : void
SendGeigerMessage ( MessageDestination destination, GeigerMessage val ) : void
SendGeigerMessage ( MessageDestination destination, IntPtr playerEntity, GeigerMessage val ) : void
SendGeigerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GeigerMessage val ) : void
SendGeigerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Distance ) : void
SendGeigerMessage ( this player, GeigerMessage val ) : void
SendGeigerMessage ( this player, IntPtr floatValue, GeigerMessage val ) : void
SendGeigerMessage ( this player, byte Distance ) : void
SendHLTVMessage ( MessageDestination destination, HLTVMessage val ) : void
SendHLTVMessage ( MessageDestination destination, IntPtr playerEntity, HLTVMessage val ) : void
SendHLTVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HLTVMessage val ) : void
SendHLTVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ClientID, byte Flags ) : void
SendHLTVMessage ( this player, HLTVMessage val ) : void
SendHLTVMessage ( this player, IntPtr floatValue, HLTVMessage val ) : void
SendHLTVMessage ( this player, byte ClientID, byte Flags ) : void
SendHealthMessage ( MessageDestination destination, HealthMessage val ) : void
SendHealthMessage ( MessageDestination destination, IntPtr playerEntity, HealthMessage val ) : void
SendHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HealthMessage val ) : void
SendHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Health ) : void
SendHealthMessage ( this player, HealthMessage val ) : void
SendHealthMessage ( this player, IntPtr floatValue, HealthMessage val ) : void
SendHealthMessage ( this player, byte Health ) : void
SendHideStatusIcon ( this player, string spriteName ) : void

Sends a message to show a status icon

SendHideWeaponMessage ( MessageDestination destination, HideWeaponMessage val ) : void
SendHideWeaponMessage ( MessageDestination destination, IntPtr playerEntity, HideWeaponMessage val ) : void
SendHideWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HideWeaponMessage val ) : void
SendHideWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flags ) : void
SendHideWeaponMessage ( this player, HideWeaponMessage val ) : void
SendHideWeaponMessage ( this player, IntPtr floatValue, HideWeaponMessage val ) : void
SendHideWeaponMessage ( this player, byte Flags ) : void
SendHostageKMessage ( MessageDestination destination, HostageKMessage val ) : void
SendHostageKMessage ( MessageDestination destination, IntPtr playerEntity, HostageKMessage val ) : void
SendHostageKMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HostageKMessage val ) : void
SendHostageKMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte HostageID ) : void
SendHostageKMessage ( this player, HostageKMessage val ) : void
SendHostageKMessage ( this player, IntPtr floatValue, HostageKMessage val ) : void
SendHostageKMessage ( this player, byte HostageID ) : void
SendHostagePosMessage ( MessageDestination destination, HostagePosMessage val ) : void
SendHostagePosMessage ( MessageDestination destination, IntPtr playerEntity, HostagePosMessage val ) : void
SendHostagePosMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HostagePosMessage val ) : void
SendHostagePosMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, byte HostageID, int CoordX, int CoordY, int CoordZ ) : void
SendHostagePosMessage ( this player, HostagePosMessage val ) : void
SendHostagePosMessage ( this player, IntPtr floatValue, HostagePosMessage val ) : void
SendHostagePosMessage ( this player, byte Flag, byte HostageID, int CoordX, int CoordY, int CoordZ ) : void
SendHudTextArgsMessage ( MessageDestination destination, HudTextArgsMessage val ) : void
SendHudTextArgsMessage ( MessageDestination destination, IntPtr playerEntity, HudTextArgsMessage val ) : void
SendHudTextArgsMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextArgsMessage val ) : void
SendHudTextArgsMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string TextCode, byte Unknown1, byte Unknown2 ) : void
SendHudTextArgsMessage ( this player, HudTextArgsMessage val ) : void
SendHudTextArgsMessage ( this player, IntPtr floatValue, HudTextArgsMessage val ) : void
SendHudTextArgsMessage ( this player, string TextCode, byte Unknown1, byte Unknown2 ) : void
SendHudTextMessage ( MessageDestination destination, HudTextMessage val ) : void
SendHudTextMessage ( MessageDestination destination, IntPtr playerEntity, HudTextMessage val ) : void
SendHudTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendHudTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextMessage val ) : void
SendHudTextMessage ( this player ) : void
SendHudTextMessage ( this player, HudTextMessage val ) : void
SendHudTextMessage ( this player, IntPtr floatValue, HudTextMessage val ) : void
SendHudTextProMessage ( MessageDestination destination, HudTextProMessage val ) : void
SendHudTextProMessage ( MessageDestination destination, IntPtr playerEntity, HudTextProMessage val ) : void
SendHudTextProMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendHudTextProMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextProMessage val ) : void
SendHudTextProMessage ( this player ) : void
SendHudTextProMessage ( this player, HudTextProMessage val ) : void
SendHudTextProMessage ( this player, IntPtr floatValue, HudTextProMessage val ) : void
SendInitHUDMessage ( MessageDestination destination, InitHUDMessage val ) : void
SendInitHUDMessage ( MessageDestination destination, IntPtr playerEntity, InitHUDMessage val ) : void
SendInitHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendInitHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, InitHUDMessage val ) : void
SendInitHUDMessage ( this player ) : void
SendInitHUDMessage ( this player, InitHUDMessage val ) : void
SendInitHUDMessage ( this player, IntPtr floatValue, InitHUDMessage val ) : void
SendItemPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ItemPickupMessage val ) : void
SendItemPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ItemName ) : void
SendItemPickupMessage ( MessageDestination destination, IntPtr playerEntity, ItemPickupMessage val ) : void
SendItemPickupMessage ( MessageDestination destination, ItemPickupMessage val ) : void
SendItemPickupMessage ( this player, IntPtr floatValue, ItemPickupMessage val ) : void
SendItemPickupMessage ( this player, ItemPickupMessage val ) : void
SendItemPickupMessage ( this player, string ItemName ) : void
SendItemStatusMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ItemStatusMessage val ) : void
SendItemStatusMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ItemBitSum ) : void
SendItemStatusMessage ( MessageDestination destination, IntPtr playerEntity, ItemStatusMessage val ) : void
SendItemStatusMessage ( MessageDestination destination, ItemStatusMessage val ) : void
SendItemStatusMessage ( this player, IntPtr floatValue, ItemStatusMessage val ) : void
SendItemStatusMessage ( this player, ItemStatusMessage val ) : void
SendItemStatusMessage ( this player, byte ItemBitSum ) : void
SendLocationMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, LocationMessage val ) : void
SendLocationMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Money ) : void
SendLocationMessage ( MessageDestination destination, IntPtr playerEntity, LocationMessage val ) : void
SendLocationMessage ( MessageDestination destination, LocationMessage val ) : void
SendLocationMessage ( this player, IntPtr floatValue, LocationMessage val ) : void
SendLocationMessage ( this player, LocationMessage val ) : void
SendLocationMessage ( this player, byte Money ) : void
SendMOTDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, MOTDMessage val ) : void
SendMOTDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, string Text ) : void
SendMOTDMessage ( MessageDestination destination, IntPtr playerEntity, MOTDMessage val ) : void
SendMOTDMessage ( MessageDestination destination, MOTDMessage val ) : void
SendMOTDMessage ( this player, IntPtr floatValue, MOTDMessage val ) : void
SendMOTDMessage ( this player, MOTDMessage val ) : void
SendMOTDMessage ( this player, byte Flag, string Text ) : void
SendMoneyMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, MoneyMessage val ) : void
SendMoneyMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, long Amount, byte Flag ) : void
SendMoneyMessage ( MessageDestination destination, IntPtr playerEntity, MoneyMessage val ) : void
SendMoneyMessage ( MessageDestination destination, MoneyMessage val ) : void
SendMoneyMessage ( this player, IntPtr floatValue, MoneyMessage val ) : void
SendMoneyMessage ( this player, MoneyMessage val ) : void
SendMoneyMessage ( this player, long Amount, byte Flag ) : void
SendNVGToggleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, NVGToggleMessage val ) : void
SendNVGToggleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag ) : void
SendNVGToggleMessage ( MessageDestination destination, IntPtr playerEntity, NVGToggleMessage val ) : void
SendNVGToggleMessage ( MessageDestination destination, NVGToggleMessage val ) : void
SendNVGToggleMessage ( this player, IntPtr floatValue, NVGToggleMessage val ) : void
SendNVGToggleMessage ( this player, NVGToggleMessage val ) : void
SendNVGToggleMessage ( this player, byte Flag ) : void
SendRadarMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, RadarMessage val ) : void
SendRadarMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, int CoordX, int CoordY, int CoordZ ) : void
SendRadarMessage ( MessageDestination destination, IntPtr playerEntity, RadarMessage val ) : void
SendRadarMessage ( MessageDestination destination, RadarMessage val ) : void
SendRadarMessage ( this player, IntPtr floatValue, RadarMessage val ) : void
SendRadarMessage ( this player, RadarMessage val ) : void
SendRadarMessage ( this player, byte PlayerID, int CoordX, int CoordY, int CoordZ ) : void
SendReceiveWMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendReceiveWMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReceiveWMessage val ) : void
SendReceiveWMessage ( MessageDestination destination, IntPtr playerEntity, ReceiveWMessage val ) : void
SendReceiveWMessage ( MessageDestination destination, ReceiveWMessage val ) : void
SendReceiveWMessage ( this player ) : void
SendReceiveWMessage ( this player, IntPtr floatValue, ReceiveWMessage val ) : void
SendReceiveWMessage ( this player, ReceiveWMessage val ) : void
SendReloadSoundMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReloadSoundMessage val ) : void
SendReloadSoundMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown1, byte Unknown2 ) : void
SendReloadSoundMessage ( MessageDestination destination, IntPtr playerEntity, ReloadSoundMessage val ) : void
SendReloadSoundMessage ( MessageDestination destination, ReloadSoundMessage val ) : void
SendReloadSoundMessage ( this player, IntPtr floatValue, ReloadSoundMessage val ) : void
SendReloadSoundMessage ( this player, ReloadSoundMessage val ) : void
SendReloadSoundMessage ( this player, byte Unknown1, byte Unknown2 ) : void
SendReqStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendReqStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReqStateMessage val ) : void
SendReqStateMessage ( MessageDestination destination, IntPtr playerEntity, ReqStateMessage val ) : void
SendReqStateMessage ( MessageDestination destination, ReqStateMessage val ) : void
SendReqStateMessage ( this player ) : void
SendReqStateMessage ( this player, IntPtr floatValue, ReqStateMessage val ) : void
SendReqStateMessage ( this player, ReqStateMessage val ) : void
SendResetHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendResetHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ResetHUDMessage val ) : void
SendResetHUDMessage ( MessageDestination destination, IntPtr playerEntity, ResetHUDMessage val ) : void
SendResetHUDMessage ( MessageDestination destination, ResetHUDMessage val ) : void
SendResetHUDMessage ( this player ) : void
SendResetHUDMessage ( this player, IntPtr floatValue, ResetHUDMessage val ) : void
SendResetHUDMessage ( this player, ResetHUDMessage val ) : void
SendRoundTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, RoundTimeMessage val ) : void
SendRoundTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Time ) : void
SendRoundTimeMessage ( MessageDestination destination, IntPtr playerEntity, RoundTimeMessage val ) : void
SendRoundTimeMessage ( MessageDestination destination, RoundTimeMessage val ) : void
SendRoundTimeMessage ( this player, IntPtr floatValue, RoundTimeMessage val ) : void
SendRoundTimeMessage ( this player, RoundTimeMessage val ) : void
SendRoundTimeMessage ( this player, short Time ) : void
SendSayTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SayTextMessage val ) : void
SendSayTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte SenderID, string String1, string String2 = null, string String3 = null ) : void
SendSayTextMessage ( MessageDestination destination, IntPtr playerEntity, SayTextMessage val ) : void
SendSayTextMessage ( MessageDestination destination, SayTextMessage val ) : void
SendSayTextMessage ( this player, IntPtr floatValue, SayTextMessage val ) : void
SendSayTextMessage ( this player, SayTextMessage val ) : void
SendSayTextMessage ( this player, byte SenderID, string String1, string String2 = null, string String3 = null ) : void
SendSayTextMessage ( this player, string text ) : void

Sends a "SayText" message to a client.

SendScenarioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScenarioMessage val ) : void
SendScenarioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Active, string Sprite, byte Alpha, short FlashRate, short Unknown ) : void
SendScenarioMessage ( MessageDestination destination, IntPtr playerEntity, ScenarioMessage val ) : void
SendScenarioMessage ( MessageDestination destination, ScenarioMessage val ) : void
SendScenarioMessage ( this player, IntPtr floatValue, ScenarioMessage val ) : void
SendScenarioMessage ( this player, ScenarioMessage val ) : void
SendScenarioMessage ( this player, byte Active, string Sprite, byte Alpha, short FlashRate, short Unknown ) : void
SendScoreAttribMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScoreAttribMessage val ) : void
SendScoreAttribMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, byte Flags ) : void
SendScoreAttribMessage ( MessageDestination destination, IntPtr playerEntity, ScoreAttribMessage val ) : void
SendScoreAttribMessage ( MessageDestination destination, ScoreAttribMessage val ) : void
SendScoreAttribMessage ( this player, IntPtr floatValue, ScoreAttribMessage val ) : void
SendScoreAttribMessage ( this player, ScoreAttribMessage val ) : void
SendScoreAttribMessage ( this player, ScoreAttribute attrib ) : void

Informs everyone that some information changed for the player.

SendScoreAttribMessage ( this player, byte PlayerID, byte Flags ) : void
SendScoreInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScoreInfoMessage val ) : void
SendScoreInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, short Frags, short Deaths, short ClassID, short TeamID ) : void
SendScoreInfoMessage ( MessageDestination destination, IntPtr playerEntity, ScoreInfoMessage val ) : void
SendScoreInfoMessage ( MessageDestination destination, ScoreInfoMessage val ) : void
SendScoreInfoMessage ( this player, IntPtr floatValue, ScoreInfoMessage val ) : void
SendScoreInfoMessage ( this player, ScoreInfoMessage val ) : void
SendScoreInfoMessage ( this player, byte PlayerID, short Frags, short Deaths, short ClassID, short TeamID ) : void
SendScreenFadeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScreenFadeMessage val ) : void
SendScreenFadeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Duration, short HoldTime, short Flags, byte ColorR, byte ColorG, byte ColorB, byte Alpha ) : void
SendScreenFadeMessage ( MessageDestination destination, IntPtr playerEntity, ScreenFadeMessage val ) : void
SendScreenFadeMessage ( MessageDestination destination, ScreenFadeMessage val ) : void
SendScreenFadeMessage ( this player, IntPtr floatValue, ScreenFadeMessage val ) : void
SendScreenFadeMessage ( this player, ScreenFadeMessage val ) : void
SendScreenFadeMessage ( this player, short Duration, short HoldTime, short Flags, byte ColorR, byte ColorG, byte ColorB, byte Alpha ) : void
SendScreenShakeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScreenShakeMessage val ) : void
SendScreenShakeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Amplitude, short Duration, short Frequency ) : void
SendScreenShakeMessage ( MessageDestination destination, IntPtr playerEntity, ScreenShakeMessage val ) : void
SendScreenShakeMessage ( MessageDestination destination, ScreenShakeMessage val ) : void
SendScreenShakeMessage ( this player, IntPtr floatValue, ScreenShakeMessage val ) : void
SendScreenShakeMessage ( this player, ScreenShakeMessage val ) : void
SendScreenShakeMessage ( this player, short Amplitude, short Duration, short Frequency ) : void
SendSendAudioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SendAudioMessage val ) : void
SendSendAudioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte SenderID, string AduioCode, short Pitch ) : void
SendSendAudioMessage ( MessageDestination destination, IntPtr playerEntity, SendAudioMessage val ) : void
SendSendAudioMessage ( MessageDestination destination, SendAudioMessage val ) : void
SendSendAudioMessage ( this player, IntPtr floatValue, SendAudioMessage val ) : void
SendSendAudioMessage ( this player, SendAudioMessage val ) : void
SendSendAudioMessage ( this player, byte SenderID, string AduioCode, short Pitch ) : void
SendServerNameMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ServerNameMessage val ) : void
SendServerNameMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ServerName ) : void
SendServerNameMessage ( MessageDestination destination, IntPtr playerEntity, ServerNameMessage val ) : void
SendServerNameMessage ( MessageDestination destination, ServerNameMessage val ) : void
SendServerNameMessage ( this player, IntPtr floatValue, ServerNameMessage val ) : void
SendServerNameMessage ( this player, ServerNameMessage val ) : void
SendServerNameMessage ( this player, string ServerName ) : void
SendSetFOVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SetFOVMessage val ) : void
SendSetFOVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Degrees ) : void
SendSetFOVMessage ( MessageDestination destination, IntPtr playerEntity, SetFOVMessage val ) : void
SendSetFOVMessage ( MessageDestination destination, SetFOVMessage val ) : void
SendSetFOVMessage ( this player, IntPtr floatValue, SetFOVMessage val ) : void
SendSetFOVMessage ( this player, SetFOVMessage val ) : void
SendSetFOVMessage ( this player, byte Degrees ) : void
SendShadowIdxMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ShadowIdxMessage val ) : void
SendShadowIdxMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, long Unknown ) : void
SendShadowIdxMessage ( MessageDestination destination, IntPtr playerEntity, ShadowIdxMessage val ) : void
SendShadowIdxMessage ( MessageDestination destination, ShadowIdxMessage val ) : void
SendShadowIdxMessage ( this player, IntPtr floatValue, ShadowIdxMessage val ) : void
SendShadowIdxMessage ( this player, ShadowIdxMessage val ) : void
SendShadowIdxMessage ( this player, long Unknown ) : void
SendShowMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ShowMenuMessage val ) : void
SendShowMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short KeyBitSum, char Time, byte MultiPart, string Text ) : void
SendShowMenuMessage ( MessageDestination destination, IntPtr playerEntity, ShowMenuMessage val ) : void
SendShowMenuMessage ( MessageDestination destination, ShowMenuMessage val ) : void
SendShowMenuMessage ( this player, IntPtr floatValue, ShowMenuMessage val ) : void
SendShowMenuMessage ( this player, ShowMenuMessage val ) : void
SendShowMenuMessage ( this player, short KeyBitSum, char Time, byte MultiPart, string Text ) : void
SendShowTimerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendShowTimerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ShowTimerMessage val ) : void
SendShowTimerMessage ( MessageDestination destination, IntPtr playerEntity, ShowTimerMessage val ) : void
SendShowTimerMessage ( MessageDestination destination, ShowTimerMessage val ) : void
SendShowTimerMessage ( this player ) : void
SendShowTimerMessage ( this player, IntPtr floatValue, ShowTimerMessage val ) : void
SendShowTimerMessage ( this player, ShowTimerMessage val ) : void
SendSpecHealth2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SpecHealth2Message val ) : void
SendSpecHealth2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Health, byte PlayerID ) : void
SendSpecHealth2Message ( MessageDestination destination, IntPtr playerEntity, SpecHealth2Message val ) : void
SendSpecHealth2Message ( MessageDestination destination, SpecHealth2Message val ) : void
SendSpecHealth2Message ( this player, IntPtr floatValue, SpecHealth2Message val ) : void
SendSpecHealth2Message ( this player, SpecHealth2Message val ) : void
SendSpecHealth2Message ( this player, byte Health, byte PlayerID ) : void
SendSpecHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SpecHealthMessage val ) : void
SendSpecHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Health ) : void
SendSpecHealthMessage ( MessageDestination destination, IntPtr playerEntity, SpecHealthMessage val ) : void
SendSpecHealthMessage ( MessageDestination destination, SpecHealthMessage val ) : void
SendSpecHealthMessage ( this player, IntPtr floatValue, SpecHealthMessage val ) : void
SendSpecHealthMessage ( this player, SpecHealthMessage val ) : void
SendSpecHealthMessage ( this player, byte Health ) : void
SendSpectatorMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SpectatorMessage val ) : void
SendSpectatorMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ClientID, byte Unknown ) : void
SendSpectatorMessage ( MessageDestination destination, IntPtr playerEntity, SpectatorMessage val ) : void
SendSpectatorMessage ( MessageDestination destination, SpectatorMessage val ) : void
SendSpectatorMessage ( this player, IntPtr floatValue, SpectatorMessage val ) : void
SendSpectatorMessage ( this player, SpectatorMessage val ) : void
SendSpectatorMessage ( this player, byte ClientID, byte Unknown ) : void
SendStatusIconMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusIconMessage val ) : void
SendStatusIconMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Status, string SpriteName, byte ColorR, byte ColorG, byte ColorB ) : void
SendStatusIconMessage ( MessageDestination destination, IntPtr playerEntity, StatusIconMessage val ) : void
SendStatusIconMessage ( MessageDestination destination, StatusIconMessage val ) : void
SendStatusIconMessage ( this player, IntPtr floatValue, StatusIconMessage val ) : void
SendStatusIconMessage ( this player, StatusIconMessage val ) : void
SendStatusIconMessage ( this player, StatusIconState status, string spriteName, Color color ) : void

Sends the status icon message to a player.

SendStatusIconMessage ( this player, byte Status, string SpriteName, byte ColorR, byte ColorG, byte ColorB ) : void
SendStatusTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusTextMessage val ) : void
SendStatusTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown, string Text ) : void
SendStatusTextMessage ( MessageDestination destination, IntPtr playerEntity, StatusTextMessage val ) : void
SendStatusTextMessage ( MessageDestination destination, StatusTextMessage val ) : void
SendStatusTextMessage ( this player, IntPtr floatValue, StatusTextMessage val ) : void
SendStatusTextMessage ( this player, StatusTextMessage val ) : void
SendStatusTextMessage ( this player, byte Unknown, string Text ) : void
SendStatusValueMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusValueMessage val ) : void
SendStatusValueMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, short Value ) : void
SendStatusValueMessage ( MessageDestination destination, IntPtr playerEntity, StatusValueMessage val ) : void
SendStatusValueMessage ( MessageDestination destination, StatusValueMessage val ) : void
SendStatusValueMessage ( this player, IntPtr floatValue, StatusValueMessage val ) : void
SendStatusValueMessage ( this player, StatusValueMessage val ) : void
SendStatusValueMessage ( this player, byte Flag, short Value ) : void
SendTaskTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TaskTimeMessage val ) : void
SendTaskTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Time, byte Active, byte Fade ) : void
SendTaskTimeMessage ( MessageDestination destination, IntPtr playerEntity, TaskTimeMessage val ) : void
SendTaskTimeMessage ( MessageDestination destination, TaskTimeMessage val ) : void
SendTaskTimeMessage ( this player, IntPtr floatValue, TaskTimeMessage val ) : void
SendTaskTimeMessage ( this player, TaskTimeMessage val ) : void
SendTaskTimeMessage ( this player, short Time, byte Active, byte Fade ) : void
SendTeamInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TeamInfoMessage val ) : void
SendTeamInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, string TeamName ) : void
SendTeamInfoMessage ( MessageDestination destination, IntPtr playerEntity, TeamInfoMessage val ) : void
SendTeamInfoMessage ( MessageDestination destination, TeamInfoMessage val ) : void
SendTeamInfoMessage ( this player, IntPtr floatValue, TeamInfoMessage val ) : void
SendTeamInfoMessage ( this player, Player playerTeamChange, string team ) : void
SendTeamInfoMessage ( this player, TeamInfoMessage val ) : void
SendTeamInfoMessage ( this player, byte PlayerID, string TeamName ) : void
SendTeamInfoMessage ( this player, string team ) : void

Sends a TeamInfo message to the player to inform of a teamchange The SpecialColor is set according to the Team the player is in. This is needed in order to use All 3 Counter Strike colors in chat.

SendTeamScoreMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TeamScoreMessage val ) : void
SendTeamScoreMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Score ) : void
SendTeamScoreMessage ( MessageDestination destination, IntPtr playerEntity, TeamScoreMessage val ) : void
SendTeamScoreMessage ( MessageDestination destination, TeamScoreMessage val ) : void
SendTeamScoreMessage ( this player, IntPtr floatValue, TeamScoreMessage val ) : void
SendTeamScoreMessage ( this player, TeamScoreMessage val ) : void
SendTeamScoreMessage ( this player, string Score ) : void
SendTextMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TextMsgMessage val ) : void
SendTextMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte DestinationType, string MessageContent, string Submsg1 = null, string Submsg2 = null, string Submsg3 = null, string Submsg4 = null ) : void
SendTextMsgMessage ( MessageDestination destination, IntPtr playerEntity, TextMsgMessage val ) : void
SendTextMsgMessage ( MessageDestination destination, TextMsgMessage val ) : void
SendTextMsgMessage ( this player, IntPtr floatValue, TextMsgMessage val ) : void
SendTextMsgMessage ( this player, TextMsgMessage val ) : void
SendTextMsgMessage ( this player, TextMsgPosition position, string text ) : void
SendTextMsgMessage ( this player, byte DestinationType, string MessageContent, string Submsg1 = null, string Submsg2 = null, string Submsg3 = null, string Submsg4 = null ) : void
SendTrainMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TrainMessage val ) : void
SendTrainMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Speed ) : void
SendTrainMessage ( MessageDestination destination, IntPtr playerEntity, TrainMessage val ) : void
SendTrainMessage ( MessageDestination destination, TrainMessage val ) : void
SendTrainMessage ( this player, IntPtr floatValue, TrainMessage val ) : void
SendTrainMessage ( this player, TrainMessage val ) : void
SendTrainMessage ( this player, byte Speed ) : void
SendTutorCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendTutorCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorCloseMessage val ) : void
SendTutorCloseMessage ( MessageDestination destination, IntPtr playerEntity, TutorCloseMessage val ) : void
SendTutorCloseMessage ( MessageDestination destination, TutorCloseMessage val ) : void
SendTutorCloseMessage ( this player ) : void
SendTutorCloseMessage ( this player, IntPtr floatValue, TutorCloseMessage val ) : void
SendTutorCloseMessage ( this player, TutorCloseMessage val ) : void
SendTutorLineMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendTutorLineMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorLineMessage val ) : void
SendTutorLineMessage ( MessageDestination destination, IntPtr playerEntity, TutorLineMessage val ) : void
SendTutorLineMessage ( MessageDestination destination, TutorLineMessage val ) : void
SendTutorLineMessage ( this player ) : void
SendTutorLineMessage ( this player, IntPtr floatValue, TutorLineMessage val ) : void
SendTutorLineMessage ( this player, TutorLineMessage val ) : void
SendTutorStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendTutorStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorStateMessage val ) : void
SendTutorStateMessage ( MessageDestination destination, IntPtr playerEntity, TutorStateMessage val ) : void
SendTutorStateMessage ( MessageDestination destination, TutorStateMessage val ) : void
SendTutorStateMessage ( this player ) : void
SendTutorStateMessage ( this player, IntPtr floatValue, TutorStateMessage val ) : void
SendTutorStateMessage ( this player, TutorStateMessage val ) : void
SendTutorTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorTextMessage val ) : void
SendTutorTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Unknown1, byte Unknown2, short Unknown3, short Unknown4, short Unknown5 ) : void
SendTutorTextMessage ( MessageDestination destination, IntPtr playerEntity, TutorTextMessage val ) : void
SendTutorTextMessage ( MessageDestination destination, TutorTextMessage val ) : void
SendTutorTextMessage ( this player, IntPtr floatValue, TutorTextMessage val ) : void
SendTutorTextMessage ( this player, TutorTextMessage val ) : void
SendTutorTextMessage ( this player, string Unknown1, byte Unknown2, short Unknown3, short Unknown4, short Unknown5 ) : void
SendVGUIMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, VGUIMenuMessage val ) : void
SendVGUIMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte MenuID, short KeyBitSum, char Time, byte MultiPart, string Name ) : void
SendVGUIMenuMessage ( MessageDestination destination, IntPtr playerEntity, VGUIMenuMessage val ) : void
SendVGUIMenuMessage ( MessageDestination destination, VGUIMenuMessage val ) : void
SendVGUIMenuMessage ( this player, IntPtr floatValue, VGUIMenuMessage val ) : void
SendVGUIMenuMessage ( this player, VGUIMenuMessage val ) : void
SendVGUIMenuMessage ( this player, byte MenuID, short KeyBitSum, char Time, byte MultiPart, string Name ) : void
SendViewModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
SendViewModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ViewModeMessage val ) : void
SendViewModeMessage ( MessageDestination destination, IntPtr playerEntity, ViewModeMessage val ) : void
SendViewModeMessage ( MessageDestination destination, ViewModeMessage val ) : void
SendViewModeMessage ( this player ) : void
SendViewModeMessage ( this player, IntPtr floatValue, ViewModeMessage val ) : void
SendViewModeMessage ( this player, ViewModeMessage val ) : void
SendVoiceMaskMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, VoiceMaskMessage val ) : void
SendVoiceMaskMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, long AudiblePlayersIndexbitSum, long ServerBannedPlayersIndexBitSum ) : void
SendVoiceMaskMessage ( MessageDestination destination, IntPtr playerEntity, VoiceMaskMessage val ) : void
SendVoiceMaskMessage ( MessageDestination destination, VoiceMaskMessage val ) : void
SendVoiceMaskMessage ( this player, IntPtr floatValue, VoiceMaskMessage val ) : void
SendVoiceMaskMessage ( this player, VoiceMaskMessage val ) : void
SendVoiceMaskMessage ( this player, long AudiblePlayersIndexbitSum, long ServerBannedPlayersIndexBitSum ) : void
SendWeapPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeapPickupMessage val ) : void
SendWeapPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte WeaponID ) : void
SendWeapPickupMessage ( MessageDestination destination, IntPtr playerEntity, WeapPickupMessage val ) : void
SendWeapPickupMessage ( MessageDestination destination, WeapPickupMessage val ) : void
SendWeapPickupMessage ( this player, IntPtr floatValue, WeapPickupMessage val ) : void
SendWeapPickupMessage ( this player, WeapPickupMessage val ) : void
SendWeapPickupMessage ( this player, byte WeaponID ) : void
SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeaponListMessage val ) : void
SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void
SendWeaponListMessage ( MessageDestination destination, IntPtr playerEntity, WeaponListMessage val ) : void
SendWeaponListMessage ( MessageDestination destination, WeaponListMessage val ) : void
SendWeaponListMessage ( this player, IntPtr floatValue, WeaponListMessage val ) : void
SendWeaponListMessage ( this player, WeaponListMessage val ) : void
SendWeaponListMessage ( this player, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void

Method Details

ClientPrint() public static method

Prints some text in the clients chat, not colored. It sends a message in order to do so.
public static ClientPrint ( this player, string text ) : void
player this /// Player ///
text string /// Text to print ///
return void

ClientPrint() public static method

Prints some text in the clients chat, not colored. Use {0} for argument typing. It sends a message in order to do so.
public static ClientPrint ( this player, string text, object obj ) : void
player this /// Player ///
text string /// Text ///
obj object /// Arguments ///
return void

ClientPrintEachLine() public static method

Splits the string in an array (determines boundaries by \n and \r) and prints each string
public static ClientPrintEachLine ( this player, string text ) : void
player this /// Player ///
text string /// String with \r and \n for line determination. ///
return void

SendADStopMessage() public static method

public static SendADStopMessage ( MessageDestination destination, ADStopMessage val ) : void
destination MessageDestination
val ADStopMessage
return void

SendADStopMessage() public static method

public static SendADStopMessage ( MessageDestination destination, IntPtr playerEntity, ADStopMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val ADStopMessage
return void

SendADStopMessage() public static method

public static SendADStopMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
return void

SendADStopMessage() public static method

public static SendADStopMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ADStopMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val ADStopMessage
return void

SendADStopMessage() public static method

public static SendADStopMessage ( this player ) : void
player this
return void

SendADStopMessage() public static method

public static SendADStopMessage ( this player, ADStopMessage val ) : void
player this
val ADStopMessage
return void

SendADStopMessage() public static method

public static SendADStopMessage ( this player, IntPtr floatValue, ADStopMessage val ) : void
player this
floatValue System.IntPtr
val ADStopMessage
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( MessageDestination destination, AllowSpecMessage val ) : void
destination MessageDestination
val AllowSpecMessage
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( MessageDestination destination, IntPtr playerEntity, AllowSpecMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val AllowSpecMessage
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AllowSpecMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val AllowSpecMessage
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Allowed ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Allowed byte
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( this player, AllowSpecMessage val ) : void
player this
val AllowSpecMessage
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( this player, IntPtr floatValue, AllowSpecMessage val ) : void
player this
floatValue System.IntPtr
val AllowSpecMessage
return void

SendAllowSpecMessage() public static method

public static SendAllowSpecMessage ( this player, byte Allowed ) : void
player this
Allowed byte
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( MessageDestination destination, AmmoPickupMessage val ) : void
destination MessageDestination
val AmmoPickupMessage
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( MessageDestination destination, IntPtr playerEntity, AmmoPickupMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val AmmoPickupMessage
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AmmoPickupMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val AmmoPickupMessage
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte AmmoID, byte Ammount ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
AmmoID byte
Ammount byte
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( this player, AmmoPickupMessage val ) : void
player this
val AmmoPickupMessage
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( this player, IntPtr floatValue, AmmoPickupMessage val ) : void
player this
floatValue System.IntPtr
val AmmoPickupMessage
return void

SendAmmoPickupMessage() public static method

public static SendAmmoPickupMessage ( this player, byte AmmoID, byte Ammount ) : void
player this
AmmoID byte
Ammount byte
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( MessageDestination destination, AmmoXMessage val ) : void
destination MessageDestination
val AmmoXMessage
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( MessageDestination destination, IntPtr playerEntity, AmmoXMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val AmmoXMessage
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AmmoXMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val AmmoXMessage
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte AmmoID, byte Ammount ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
AmmoID byte
Ammount byte
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( this player, AmmoXMessage val ) : void
player this
val AmmoXMessage
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( this player, IntPtr floatValue, AmmoXMessage val ) : void
player this
floatValue System.IntPtr
val AmmoXMessage
return void

SendAmmoXMessage() public static method

public static SendAmmoXMessage ( this player, byte AmmoID, byte Ammount ) : void
player this
AmmoID byte
Ammount byte
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( MessageDestination destination, ArmorTypeMessage val ) : void
destination MessageDestination
val ArmorTypeMessage
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( MessageDestination destination, IntPtr playerEntity, ArmorTypeMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val ArmorTypeMessage
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ArmorTypeMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val ArmorTypeMessage
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Flag byte
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( this player, ArmorTypeMessage val ) : void
player this
val ArmorTypeMessage
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( this player, IntPtr floatValue, ArmorTypeMessage val ) : void
player this
floatValue System.IntPtr
val ArmorTypeMessage
return void

SendArmorTypeMessage() public static method

public static SendArmorTypeMessage ( this player, byte Flag ) : void
player this
Flag byte
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( MessageDestination destination, BarTime2Message val ) : void
destination MessageDestination
val BarTime2Message
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( MessageDestination destination, IntPtr playerEntity, BarTime2Message val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BarTime2Message
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BarTime2Message val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BarTime2Message
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Duratino, short startPercents ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Duratino short
startPercents short
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( this player, BarTime2Message val ) : void
player this
val BarTime2Message
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( this player, IntPtr floatValue, BarTime2Message val ) : void
player this
floatValue System.IntPtr
val BarTime2Message
return void

SendBarTime2Message() public static method

public static SendBarTime2Message ( this player, short Duratino, short startPercents ) : void
player this
Duratino short
startPercents short
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( MessageDestination destination, BarTimeMessage val ) : void
destination MessageDestination
val BarTimeMessage
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( MessageDestination destination, IntPtr playerEntity, BarTimeMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BarTimeMessage
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BarTimeMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BarTimeMessage
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Duration ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Duration short
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( this player, BarTimeMessage val ) : void
player this
val BarTimeMessage
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( this player, IntPtr floatValue, BarTimeMessage val ) : void
player this
floatValue System.IntPtr
val BarTimeMessage
return void

SendBarTimeMessage() public static method

public static SendBarTimeMessage ( this player, short Duration ) : void
player this
Duration short
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( MessageDestination destination, BatteryMessage val ) : void
destination MessageDestination
val BatteryMessage
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( MessageDestination destination, IntPtr playerEntity, BatteryMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BatteryMessage
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BatteryMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BatteryMessage
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Armor ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Armor short
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( this player, BatteryMessage val ) : void
player this
val BatteryMessage
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( this player, IntPtr floatValue, BatteryMessage val ) : void
player this
floatValue System.IntPtr
val BatteryMessage
return void

SendBatteryMessage() public static method

public static SendBatteryMessage ( this player, short Armor ) : void
player this
Armor short
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( MessageDestination destination, BlinkAcctMessage val ) : void
destination MessageDestination
val BlinkAcctMessage
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( MessageDestination destination, IntPtr playerEntity, BlinkAcctMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BlinkAcctMessage
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BlinkAcctMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BlinkAcctMessage
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte BlinkAmt ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
BlinkAmt byte
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( this player, BlinkAcctMessage val ) : void
player this
val BlinkAcctMessage
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( this player, IntPtr floatValue, BlinkAcctMessage val ) : void
player this
floatValue System.IntPtr
val BlinkAcctMessage
return void

SendBlinkAcctMessage() public static method

public static SendBlinkAcctMessage ( this player, byte BlinkAmt ) : void
player this
BlinkAmt byte
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( MessageDestination destination, BombDropMessage val ) : void
destination MessageDestination
val BombDropMessage
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( MessageDestination destination, IntPtr playerEntity, BombDropMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BombDropMessage
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BombDropMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BombDropMessage
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, int CoordX, int CoordY, int CoordZ, byte Flag ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
CoordX int
CoordY int
CoordZ int
Flag byte
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( this player, BombDropMessage val ) : void
player this
val BombDropMessage
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( this player, IntPtr floatValue, BombDropMessage val ) : void
player this
floatValue System.IntPtr
val BombDropMessage
return void

SendBombDropMessage() public static method

public static SendBombDropMessage ( this player, int CoordX, int CoordY, int CoordZ, byte Flag ) : void
player this
CoordX int
CoordY int
CoordZ int
Flag byte
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( MessageDestination destination, BombPickupMessage val ) : void
destination MessageDestination
val BombPickupMessage
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( MessageDestination destination, IntPtr playerEntity, BombPickupMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BombPickupMessage
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BombPickupMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BombPickupMessage
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( this player ) : void
player this
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( this player, BombPickupMessage val ) : void
player this
val BombPickupMessage
return void

SendBombPickupMessage() public static method

public static SendBombPickupMessage ( this player, IntPtr floatValue, BombPickupMessage val ) : void
player this
floatValue System.IntPtr
val BombPickupMessage
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( MessageDestination destination, BotProgressMessage val ) : void
destination MessageDestination
val BotProgressMessage
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( MessageDestination destination, IntPtr playerEntity, BotProgressMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BotProgressMessage
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BotProgressMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BotProgressMessage
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, byte Progress, string Header ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Flag byte
Progress byte
Header string
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( this player, BotProgressMessage val ) : void
player this
val BotProgressMessage
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( this player, IntPtr floatValue, BotProgressMessage val ) : void
player this
floatValue System.IntPtr
val BotProgressMessage
return void

SendBotProgressMessage() public static method

public static SendBotProgressMessage ( this player, byte Flag, byte Progress, string Header ) : void
player this
Flag byte
Progress byte
Header string
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( MessageDestination destination, BotVoiceMessage val ) : void
destination MessageDestination
val BotVoiceMessage
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( MessageDestination destination, IntPtr playerEntity, BotVoiceMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BotVoiceMessage
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BotVoiceMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BotVoiceMessage
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Status, byte PlayerIndex ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Status byte
PlayerIndex byte
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( this player, BotVoiceMessage val ) : void
player this
val BotVoiceMessage
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( this player, IntPtr floatValue, BotVoiceMessage val ) : void
player this
floatValue System.IntPtr
val BotVoiceMessage
return void

SendBotVoiceMessage() public static method

public static SendBotVoiceMessage ( this player, byte Status, byte PlayerIndex ) : void
player this
Status byte
PlayerIndex byte
return void

SendBrassMessage() public static method

public static SendBrassMessage ( MessageDestination destination, BrassMessage val ) : void
destination MessageDestination
val BrassMessage
return void

SendBrassMessage() public static method

public static SendBrassMessage ( MessageDestination destination, IntPtr playerEntity, BrassMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BrassMessage
return void

SendBrassMessage() public static method

public static SendBrassMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BrassMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BrassMessage
return void

SendBrassMessage() public static method

public static SendBrassMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown, int StartX, int StartY, int StartZ, int VelocityX, int VelocityY, int VelocityZ, int UnknownX, int UnknownY, int UnknownZ, int Life, short Model, byte Unknownb1, byte Unknownb2, byte Unknownb3 ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Unknown byte
StartX int
StartY int
StartZ int
VelocityX int
VelocityY int
VelocityZ int
UnknownX int
UnknownY int
UnknownZ int
Life int
Model short
Unknownb1 byte
Unknownb2 byte
Unknownb3 byte
return void

SendBrassMessage() public static method

public static SendBrassMessage ( this player, BrassMessage val ) : void
player this
val BrassMessage
return void

SendBrassMessage() public static method

public static SendBrassMessage ( this player, IntPtr floatValue, BrassMessage val ) : void
player this
floatValue System.IntPtr
val BrassMessage
return void

SendBrassMessage() public static method

public static SendBrassMessage ( this player, byte Unknown, int StartX, int StartY, int StartZ, int VelocityX, int VelocityY, int VelocityZ, int UnknownX, int UnknownY, int UnknownZ, int Life, short Model, byte Unknownb1, byte Unknownb2, byte Unknownb3 ) : void
player this
Unknown byte
StartX int
StartY int
StartZ int
VelocityX int
VelocityY int
VelocityZ int
UnknownX int
UnknownY int
UnknownZ int
Life int
Model short
Unknownb1 byte
Unknownb2 byte
Unknownb3 byte
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( MessageDestination destination, BuyCloseMessage val ) : void
destination MessageDestination
val BuyCloseMessage
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( MessageDestination destination, IntPtr playerEntity, BuyCloseMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val BuyCloseMessage
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BuyCloseMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val BuyCloseMessage
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( this player ) : void
player this
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( this player, BuyCloseMessage val ) : void
player this
val BuyCloseMessage
return void

SendBuyCloseMessage() public static method

public static SendBuyCloseMessage ( this player, IntPtr floatValue, BuyCloseMessage val ) : void
player this
floatValue System.IntPtr
val BuyCloseMessage
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( MessageDestination destination, CZCareerHUDMessage val ) : void
destination MessageDestination
val CZCareerHUDMessage
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( MessageDestination destination, IntPtr playerEntity, CZCareerHUDMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val CZCareerHUDMessage
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CZCareerHUDMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val CZCareerHUDMessage
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Type, int Parameters ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Type string
Parameters int
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( this player, CZCareerHUDMessage val ) : void
player this
val CZCareerHUDMessage
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( this player, IntPtr floatValue, CZCareerHUDMessage val ) : void
player this
floatValue System.IntPtr
val CZCareerHUDMessage
return void

SendCZCareerHUDMessage() public static method

public static SendCZCareerHUDMessage ( this player, string Type, int Parameters ) : void
player this
Type string
Parameters int
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( MessageDestination destination, CZCareerMessage val ) : void
destination MessageDestination
val CZCareerMessage
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( MessageDestination destination, IntPtr playerEntity, CZCareerMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val CZCareerMessage
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CZCareerMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val CZCareerMessage
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Type, int Parameters ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
Type string
Parameters int
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( this player, CZCareerMessage val ) : void
player this
val CZCareerMessage
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( this player, IntPtr floatValue, CZCareerMessage val ) : void
player this
floatValue System.IntPtr
val CZCareerMessage
return void

SendCZCareerMessage() public static method

public static SendCZCareerMessage ( this player, string Type, int Parameters ) : void
player this
Type string
Parameters int
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( MessageDestination destination, ClCorpseMessage val ) : void
destination MessageDestination
val ClCorpseMessage
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( MessageDestination destination, IntPtr playerEntity, ClCorpseMessage val ) : void
destination MessageDestination
playerEntity System.IntPtr
val ClCorpseMessage
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ClCorpseMessage val ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
val ClCorpseMessage
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void
destination MessageDestination
floatValue System.IntPtr
playerEntity System.IntPtr
ModelName string
CoordX long
CoordY long
CoordZ long
Angle0 int
Angle1 int
Angle2 int
Delay long
Sequence byte
ClassID byte
TeamID byte
PlayerID byte
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( this player, ClCorpseMessage val ) : void
player this
val ClCorpseMessage
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( this player, IntPtr floatValue, ClCorpseMessage val ) : void
player this
floatValue IntPtr
val ClCorpseMessage
return void

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( this player, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void
player this
ModelName string
CoordX long
CoordY long
CoordZ long
Angle0 int
Angle1 int
Angle2 int
Delay long
Sequence byte
ClassID byte
TeamID byte
PlayerID byte
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( MessageDestination destination, CrosshairMessage val ) : void
destination MessageDestination
val CrosshairMessage
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( MessageDestination destination, IntPtr playerEntity, CrosshairMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val CrosshairMessage
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CrosshairMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val CrosshairMessage
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flag byte
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( this player, CrosshairMessage val ) : void
player this
val CrosshairMessage
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( this player, IntPtr floatValue, CrosshairMessage val ) : void
player this
floatValue IntPtr
val CrosshairMessage
return void

SendCrosshairMessage() public static method

public static SendCrosshairMessage ( this player, byte Flag ) : void
player this
Flag byte
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( MessageDestination destination, CurWeaponMessage val ) : void
destination MessageDestination
val CurWeaponMessage
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( MessageDestination destination, IntPtr playerEntity, CurWeaponMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val CurWeaponMessage
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CurWeaponMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val CurWeaponMessage
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte IsActive, byte WeaponID, byte ClipAmmo ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
IsActive byte
WeaponID byte
ClipAmmo byte
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( this player, CurWeaponMessage val ) : void
player this
val CurWeaponMessage
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( this player, IntPtr floatValue, CurWeaponMessage val ) : void
player this
floatValue IntPtr
val CurWeaponMessage
return void

SendCurWeaponMessage() public static method

public static SendCurWeaponMessage ( this player, byte IsActive, byte WeaponID, byte ClipAmmo ) : void
player this
IsActive byte
WeaponID byte
ClipAmmo byte
return void

SendDamageMessage() public static method

public static SendDamageMessage ( MessageDestination destination, DamageMessage val ) : void
destination MessageDestination
val DamageMessage
return void

SendDamageMessage() public static method

public static SendDamageMessage ( MessageDestination destination, IntPtr playerEntity, DamageMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val DamageMessage
return void

SendDamageMessage() public static method

public static SendDamageMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DamageMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val DamageMessage
return void

SendDamageMessage() public static method

public static SendDamageMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte DamageSave, byte DamageTake, long DamageType, int CoordX, int CoordY, int CoordZ ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
DamageSave byte
DamageTake byte
DamageType long
CoordX int
CoordY int
CoordZ int
return void

SendDamageMessage() public static method

public static SendDamageMessage ( this player, DamageMessage val ) : void
player this
val DamageMessage
return void

SendDamageMessage() public static method

public static SendDamageMessage ( this player, IntPtr floatValue, DamageMessage val ) : void
player this
floatValue IntPtr
val DamageMessage
return void

SendDamageMessage() public static method

public static SendDamageMessage ( this player, byte DamageSave, byte DamageTake, long DamageType, int CoordX, int CoordY, int CoordZ ) : void
player this
DamageSave byte
DamageTake byte
DamageType long
CoordX int
CoordY int
CoordZ int
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( MessageDestination destination, DeathMsgMessage val ) : void
destination MessageDestination
val DeathMsgMessage
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( MessageDestination destination, IntPtr playerEntity, DeathMsgMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val DeathMsgMessage
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DeathMsgMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val DeathMsgMessage
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte KillerID, byte VictimID, byte IsHeadshot, string TruncatedWeaponName ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
KillerID byte
VictimID byte
IsHeadshot byte
TruncatedWeaponName string
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( this player, DeathMsgMessage val ) : void
player this
val DeathMsgMessage
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( this player, IntPtr floatValue, DeathMsgMessage val ) : void
player this
floatValue IntPtr
val DeathMsgMessage
return void

SendDeathMsgMessage() public static method

public static SendDeathMsgMessage ( this player, byte KillerID, byte VictimID, byte IsHeadshot, string TruncatedWeaponName ) : void
player this
KillerID byte
VictimID byte
IsHeadshot byte
TruncatedWeaponName string
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( MessageDestination destination, FlashBatMessage val ) : void
destination MessageDestination
val FlashBatMessage
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( MessageDestination destination, IntPtr playerEntity, FlashBatMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val FlashBatMessage
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FlashBatMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val FlashBatMessage
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ChargePercents ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ChargePercents byte
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( this player, FlashBatMessage val ) : void
player this
val FlashBatMessage
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( this player, IntPtr floatValue, FlashBatMessage val ) : void
player this
floatValue IntPtr
val FlashBatMessage
return void

SendFlashBatMessage() public static method

public static SendFlashBatMessage ( this player, byte ChargePercents ) : void
player this
ChargePercents byte
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( MessageDestination destination, FlashlightMessage val ) : void
destination MessageDestination
val FlashlightMessage
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( MessageDestination destination, IntPtr playerEntity, FlashlightMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val FlashlightMessage
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FlashlightMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val FlashlightMessage
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, byte ChargePercents ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flag byte
ChargePercents byte
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( this player, FlashlightMessage val ) : void
player this
val FlashlightMessage
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( this player, IntPtr floatValue, FlashlightMessage val ) : void
player this
floatValue IntPtr
val FlashlightMessage
return void

SendFlashlightMessage() public static method

public static SendFlashlightMessage ( this player, byte Flag, byte ChargePercents ) : void
player this
Flag byte
ChargePercents byte
return void

SendFogMessage() public static method

public static SendFogMessage ( MessageDestination destination, FogMessage val ) : void
destination MessageDestination
val FogMessage
return void

SendFogMessage() public static method

public static SendFogMessage ( MessageDestination destination, IntPtr playerEntity, FogMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val FogMessage
return void

SendFogMessage() public static method

public static SendFogMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FogMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val FogMessage
return void

SendFogMessage() public static method

public static SendFogMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte FogValue1, byte FogValue2, byte Unknown ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
FogValue1 byte
FogValue2 byte
Unknown byte
return void

SendFogMessage() public static method

public static SendFogMessage ( this player, FogMessage val ) : void
player this
val FogMessage
return void

SendFogMessage() public static method

public static SendFogMessage ( this player, IntPtr floatValue, FogMessage val ) : void
player this
floatValue IntPtr
val FogMessage
return void

SendFogMessage() public static method

public static SendFogMessage ( this player, byte FogValue1, byte FogValue2, byte Unknown ) : void
player this
FogValue1 byte
FogValue2 byte
Unknown byte
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( MessageDestination destination, ForceCamMessage val ) : void
destination MessageDestination
val ForceCamMessage
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( MessageDestination destination, IntPtr playerEntity, ForceCamMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ForceCamMessage
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ForceCamMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ForceCamMessage
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ForececamValue, byte ForcechasecamValue, byte Unknown ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ForececamValue byte
ForcechasecamValue byte
Unknown byte
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( this player, ForceCamMessage val ) : void
player this
val ForceCamMessage
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( this player, IntPtr floatValue, ForceCamMessage val ) : void
player this
floatValue IntPtr
val ForceCamMessage
return void

SendForceCamMessage() public static method

public static SendForceCamMessage ( this player, byte ForececamValue, byte ForcechasecamValue, byte Unknown ) : void
player this
ForececamValue byte
ForcechasecamValue byte
Unknown byte
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( MessageDestination destination, GameModeMessage val ) : void
destination MessageDestination
val GameModeMessage
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( MessageDestination destination, IntPtr playerEntity, GameModeMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val GameModeMessage
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GameModeMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val GameModeMessage
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Unknown byte
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( this player, GameModeMessage val ) : void
player this
val GameModeMessage
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( this player, IntPtr floatValue, GameModeMessage val ) : void
player this
floatValue IntPtr
val GameModeMessage
return void

SendGameModeMessage() public static method

public static SendGameModeMessage ( this player, byte Unknown ) : void
player this
Unknown byte
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( MessageDestination destination, GameTitleMessage val ) : void
destination MessageDestination
val GameTitleMessage
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( MessageDestination destination, IntPtr playerEntity, GameTitleMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val GameTitleMessage
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GameTitleMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val GameTitleMessage
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( this player ) : void
player this
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( this player, GameTitleMessage val ) : void
player this
val GameTitleMessage
return void

SendGameTitleMessage() public static method

public static SendGameTitleMessage ( this player, IntPtr floatValue, GameTitleMessage val ) : void
player this
floatValue IntPtr
val GameTitleMessage
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( MessageDestination destination, GeigerMessage val ) : void
destination MessageDestination
val GeigerMessage
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( MessageDestination destination, IntPtr playerEntity, GeigerMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val GeigerMessage
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GeigerMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val GeigerMessage
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Distance ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Distance byte
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( this player, GeigerMessage val ) : void
player this
val GeigerMessage
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( this player, IntPtr floatValue, GeigerMessage val ) : void
player this
floatValue IntPtr
val GeigerMessage
return void

SendGeigerMessage() public static method

public static SendGeigerMessage ( this player, byte Distance ) : void
player this
Distance byte
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( MessageDestination destination, HLTVMessage val ) : void
destination MessageDestination
val HLTVMessage
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( MessageDestination destination, IntPtr playerEntity, HLTVMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HLTVMessage
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HLTVMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HLTVMessage
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ClientID, byte Flags ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ClientID byte
Flags byte
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( this player, HLTVMessage val ) : void
player this
val HLTVMessage
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( this player, IntPtr floatValue, HLTVMessage val ) : void
player this
floatValue IntPtr
val HLTVMessage
return void

SendHLTVMessage() public static method

public static SendHLTVMessage ( this player, byte ClientID, byte Flags ) : void
player this
ClientID byte
Flags byte
return void

SendHealthMessage() public static method

public static SendHealthMessage ( MessageDestination destination, HealthMessage val ) : void
destination MessageDestination
val HealthMessage
return void

SendHealthMessage() public static method

public static SendHealthMessage ( MessageDestination destination, IntPtr playerEntity, HealthMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HealthMessage
return void

SendHealthMessage() public static method

public static SendHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HealthMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HealthMessage
return void

SendHealthMessage() public static method

public static SendHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Health ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Health byte
return void

SendHealthMessage() public static method

public static SendHealthMessage ( this player, HealthMessage val ) : void
player this
val HealthMessage
return void

SendHealthMessage() public static method

public static SendHealthMessage ( this player, IntPtr floatValue, HealthMessage val ) : void
player this
floatValue IntPtr
val HealthMessage
return void

SendHealthMessage() public static method

public static SendHealthMessage ( this player, byte Health ) : void
player this
Health byte
return void

SendHideStatusIcon() public static method

Sends a message to show a status icon
public static SendHideStatusIcon ( this player, string spriteName ) : void
player this /// A player ///
spriteName string /// The spritname of the status icon ///
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( MessageDestination destination, HideWeaponMessage val ) : void
destination MessageDestination
val HideWeaponMessage
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( MessageDestination destination, IntPtr playerEntity, HideWeaponMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HideWeaponMessage
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HideWeaponMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HideWeaponMessage
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flags ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flags byte
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( this player, HideWeaponMessage val ) : void
player this
val HideWeaponMessage
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( this player, IntPtr floatValue, HideWeaponMessage val ) : void
player this
floatValue IntPtr
val HideWeaponMessage
return void

SendHideWeaponMessage() public static method

public static SendHideWeaponMessage ( this player, byte Flags ) : void
player this
Flags byte
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( MessageDestination destination, HostageKMessage val ) : void
destination MessageDestination
val HostageKMessage
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( MessageDestination destination, IntPtr playerEntity, HostageKMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HostageKMessage
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HostageKMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HostageKMessage
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte HostageID ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
HostageID byte
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( this player, HostageKMessage val ) : void
player this
val HostageKMessage
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( this player, IntPtr floatValue, HostageKMessage val ) : void
player this
floatValue IntPtr
val HostageKMessage
return void

SendHostageKMessage() public static method

public static SendHostageKMessage ( this player, byte HostageID ) : void
player this
HostageID byte
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( MessageDestination destination, HostagePosMessage val ) : void
destination MessageDestination
val HostagePosMessage
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( MessageDestination destination, IntPtr playerEntity, HostagePosMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HostagePosMessage
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HostagePosMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HostagePosMessage
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, byte HostageID, int CoordX, int CoordY, int CoordZ ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flag byte
HostageID byte
CoordX int
CoordY int
CoordZ int
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( this player, HostagePosMessage val ) : void
player this
val HostagePosMessage
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( this player, IntPtr floatValue, HostagePosMessage val ) : void
player this
floatValue IntPtr
val HostagePosMessage
return void

SendHostagePosMessage() public static method

public static SendHostagePosMessage ( this player, byte Flag, byte HostageID, int CoordX, int CoordY, int CoordZ ) : void
player this
Flag byte
HostageID byte
CoordX int
CoordY int
CoordZ int
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( MessageDestination destination, HudTextArgsMessage val ) : void
destination MessageDestination
val HudTextArgsMessage
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( MessageDestination destination, IntPtr playerEntity, HudTextArgsMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HudTextArgsMessage
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextArgsMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HudTextArgsMessage
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string TextCode, byte Unknown1, byte Unknown2 ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
TextCode string
Unknown1 byte
Unknown2 byte
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( this player, HudTextArgsMessage val ) : void
player this
val HudTextArgsMessage
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( this player, IntPtr floatValue, HudTextArgsMessage val ) : void
player this
floatValue IntPtr
val HudTextArgsMessage
return void

SendHudTextArgsMessage() public static method

public static SendHudTextArgsMessage ( this player, string TextCode, byte Unknown1, byte Unknown2 ) : void
player this
TextCode string
Unknown1 byte
Unknown2 byte
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( MessageDestination destination, HudTextMessage val ) : void
destination MessageDestination
val HudTextMessage
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( MessageDestination destination, IntPtr playerEntity, HudTextMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HudTextMessage
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HudTextMessage
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( this player ) : void
player this
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( this player, HudTextMessage val ) : void
player this
val HudTextMessage
return void

SendHudTextMessage() public static method

public static SendHudTextMessage ( this player, IntPtr floatValue, HudTextMessage val ) : void
player this
floatValue IntPtr
val HudTextMessage
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( MessageDestination destination, HudTextProMessage val ) : void
destination MessageDestination
val HudTextProMessage
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( MessageDestination destination, IntPtr playerEntity, HudTextProMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val HudTextProMessage
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HudTextProMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val HudTextProMessage
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( this player ) : void
player this
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( this player, HudTextProMessage val ) : void
player this
val HudTextProMessage
return void

SendHudTextProMessage() public static method

public static SendHudTextProMessage ( this player, IntPtr floatValue, HudTextProMessage val ) : void
player this
floatValue IntPtr
val HudTextProMessage
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( MessageDestination destination, InitHUDMessage val ) : void
destination MessageDestination
val InitHUDMessage
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( MessageDestination destination, IntPtr playerEntity, InitHUDMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val InitHUDMessage
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, InitHUDMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val InitHUDMessage
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( this player ) : void
player this
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( this player, InitHUDMessage val ) : void
player this
val InitHUDMessage
return void

SendInitHUDMessage() public static method

public static SendInitHUDMessage ( this player, IntPtr floatValue, InitHUDMessage val ) : void
player this
floatValue IntPtr
val InitHUDMessage
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ItemPickupMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ItemPickupMessage
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ItemName ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ItemName string
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( MessageDestination destination, IntPtr playerEntity, ItemPickupMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ItemPickupMessage
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( MessageDestination destination, ItemPickupMessage val ) : void
destination MessageDestination
val ItemPickupMessage
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( this player, IntPtr floatValue, ItemPickupMessage val ) : void
player this
floatValue IntPtr
val ItemPickupMessage
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( this player, ItemPickupMessage val ) : void
player this
val ItemPickupMessage
return void

SendItemPickupMessage() public static method

public static SendItemPickupMessage ( this player, string ItemName ) : void
player this
ItemName string
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ItemStatusMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ItemStatusMessage
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ItemBitSum ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ItemBitSum byte
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( MessageDestination destination, IntPtr playerEntity, ItemStatusMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ItemStatusMessage
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( MessageDestination destination, ItemStatusMessage val ) : void
destination MessageDestination
val ItemStatusMessage
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( this player, IntPtr floatValue, ItemStatusMessage val ) : void
player this
floatValue IntPtr
val ItemStatusMessage
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( this player, ItemStatusMessage val ) : void
player this
val ItemStatusMessage
return void

SendItemStatusMessage() public static method

public static SendItemStatusMessage ( this player, byte ItemBitSum ) : void
player this
ItemBitSum byte
return void

SendLocationMessage() public static method

public static SendLocationMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, LocationMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val LocationMessage
return void

SendLocationMessage() public static method

public static SendLocationMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Money ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Money byte
return void

SendLocationMessage() public static method

public static SendLocationMessage ( MessageDestination destination, IntPtr playerEntity, LocationMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val LocationMessage
return void

SendLocationMessage() public static method

public static SendLocationMessage ( MessageDestination destination, LocationMessage val ) : void
destination MessageDestination
val LocationMessage
return void

SendLocationMessage() public static method

public static SendLocationMessage ( this player, IntPtr floatValue, LocationMessage val ) : void
player this
floatValue IntPtr
val LocationMessage
return void

SendLocationMessage() public static method

public static SendLocationMessage ( this player, LocationMessage val ) : void
player this
val LocationMessage
return void

SendLocationMessage() public static method

public static SendLocationMessage ( this player, byte Money ) : void
player this
Money byte
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, MOTDMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val MOTDMessage
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, string Text ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flag byte
Text string
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( MessageDestination destination, IntPtr playerEntity, MOTDMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val MOTDMessage
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( MessageDestination destination, MOTDMessage val ) : void
destination MessageDestination
val MOTDMessage
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( this player, IntPtr floatValue, MOTDMessage val ) : void
player this
floatValue IntPtr
val MOTDMessage
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( this player, MOTDMessage val ) : void
player this
val MOTDMessage
return void

SendMOTDMessage() public static method

public static SendMOTDMessage ( this player, byte Flag, string Text ) : void
player this
Flag byte
Text string
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, MoneyMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val MoneyMessage
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, long Amount, byte Flag ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Amount long
Flag byte
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( MessageDestination destination, IntPtr playerEntity, MoneyMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val MoneyMessage
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( MessageDestination destination, MoneyMessage val ) : void
destination MessageDestination
val MoneyMessage
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( this player, IntPtr floatValue, MoneyMessage val ) : void
player this
floatValue IntPtr
val MoneyMessage
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( this player, MoneyMessage val ) : void
player this
val MoneyMessage
return void

SendMoneyMessage() public static method

public static SendMoneyMessage ( this player, long Amount, byte Flag ) : void
player this
Amount long
Flag byte
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, NVGToggleMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val NVGToggleMessage
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flag byte
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( MessageDestination destination, IntPtr playerEntity, NVGToggleMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val NVGToggleMessage
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( MessageDestination destination, NVGToggleMessage val ) : void
destination MessageDestination
val NVGToggleMessage
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( this player, IntPtr floatValue, NVGToggleMessage val ) : void
player this
floatValue IntPtr
val NVGToggleMessage
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( this player, NVGToggleMessage val ) : void
player this
val NVGToggleMessage
return void

SendNVGToggleMessage() public static method

public static SendNVGToggleMessage ( this player, byte Flag ) : void
player this
Flag byte
return void

SendRadarMessage() public static method

public static SendRadarMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, RadarMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val RadarMessage
return void

SendRadarMessage() public static method

public static SendRadarMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, int CoordX, int CoordY, int CoordZ ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
PlayerID byte
CoordX int
CoordY int
CoordZ int
return void

SendRadarMessage() public static method

public static SendRadarMessage ( MessageDestination destination, IntPtr playerEntity, RadarMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val RadarMessage
return void

SendRadarMessage() public static method

public static SendRadarMessage ( MessageDestination destination, RadarMessage val ) : void
destination MessageDestination
val RadarMessage
return void

SendRadarMessage() public static method

public static SendRadarMessage ( this player, IntPtr floatValue, RadarMessage val ) : void
player this
floatValue IntPtr
val RadarMessage
return void

SendRadarMessage() public static method

public static SendRadarMessage ( this player, RadarMessage val ) : void
player this
val RadarMessage
return void

SendRadarMessage() public static method

public static SendRadarMessage ( this player, byte PlayerID, int CoordX, int CoordY, int CoordZ ) : void
player this
PlayerID byte
CoordX int
CoordY int
CoordZ int
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReceiveWMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ReceiveWMessage
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( MessageDestination destination, IntPtr playerEntity, ReceiveWMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ReceiveWMessage
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( MessageDestination destination, ReceiveWMessage val ) : void
destination MessageDestination
val ReceiveWMessage
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( this player ) : void
player this
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( this player, IntPtr floatValue, ReceiveWMessage val ) : void
player this
floatValue IntPtr
val ReceiveWMessage
return void

SendReceiveWMessage() public static method

public static SendReceiveWMessage ( this player, ReceiveWMessage val ) : void
player this
val ReceiveWMessage
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReloadSoundMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ReloadSoundMessage
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown1, byte Unknown2 ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Unknown1 byte
Unknown2 byte
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( MessageDestination destination, IntPtr playerEntity, ReloadSoundMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ReloadSoundMessage
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( MessageDestination destination, ReloadSoundMessage val ) : void
destination MessageDestination
val ReloadSoundMessage
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( this player, IntPtr floatValue, ReloadSoundMessage val ) : void
player this
floatValue IntPtr
val ReloadSoundMessage
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( this player, ReloadSoundMessage val ) : void
player this
val ReloadSoundMessage
return void

SendReloadSoundMessage() public static method

public static SendReloadSoundMessage ( this player, byte Unknown1, byte Unknown2 ) : void
player this
Unknown1 byte
Unknown2 byte
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReqStateMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ReqStateMessage
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( MessageDestination destination, IntPtr playerEntity, ReqStateMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ReqStateMessage
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( MessageDestination destination, ReqStateMessage val ) : void
destination MessageDestination
val ReqStateMessage
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( this player ) : void
player this
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( this player, IntPtr floatValue, ReqStateMessage val ) : void
player this
floatValue IntPtr
val ReqStateMessage
return void

SendReqStateMessage() public static method

public static SendReqStateMessage ( this player, ReqStateMessage val ) : void
player this
val ReqStateMessage
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ResetHUDMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ResetHUDMessage
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( MessageDestination destination, IntPtr playerEntity, ResetHUDMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ResetHUDMessage
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( MessageDestination destination, ResetHUDMessage val ) : void
destination MessageDestination
val ResetHUDMessage
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( this player ) : void
player this
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( this player, IntPtr floatValue, ResetHUDMessage val ) : void
player this
floatValue IntPtr
val ResetHUDMessage
return void

SendResetHUDMessage() public static method

public static SendResetHUDMessage ( this player, ResetHUDMessage val ) : void
player this
val ResetHUDMessage
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, RoundTimeMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val RoundTimeMessage
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Time ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Time short
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( MessageDestination destination, IntPtr playerEntity, RoundTimeMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val RoundTimeMessage
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( MessageDestination destination, RoundTimeMessage val ) : void
destination MessageDestination
val RoundTimeMessage
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( this player, IntPtr floatValue, RoundTimeMessage val ) : void
player this
floatValue IntPtr
val RoundTimeMessage
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( this player, RoundTimeMessage val ) : void
player this
val RoundTimeMessage
return void

SendRoundTimeMessage() public static method

public static SendRoundTimeMessage ( this player, short Time ) : void
player this
Time short
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SayTextMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val SayTextMessage
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte SenderID, string String1, string String2 = null, string String3 = null ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
SenderID byte
String1 string
String2 string
String3 string
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( MessageDestination destination, IntPtr playerEntity, SayTextMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val SayTextMessage
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( MessageDestination destination, SayTextMessage val ) : void
destination MessageDestination
val SayTextMessage
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( this player, IntPtr floatValue, SayTextMessage val ) : void
player this
floatValue IntPtr
val SayTextMessage
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( this player, SayTextMessage val ) : void
player this
val SayTextMessage
return void

SendSayTextMessage() public static method

public static SendSayTextMessage ( this player, byte SenderID, string String1, string String2 = null, string String3 = null ) : void
player this
SenderID byte
String1 string
String2 string
String3 string
return void

SendSayTextMessage() public static method

Sends a "SayText" message to a client.
public static SendSayTextMessage ( this player, string text ) : void
player this /// A ///
text string /// A ///
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScenarioMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ScenarioMessage
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Active, string Sprite, byte Alpha, short FlashRate, short Unknown ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Active byte
Sprite string
Alpha byte
FlashRate short
Unknown short
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( MessageDestination destination, IntPtr playerEntity, ScenarioMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ScenarioMessage
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( MessageDestination destination, ScenarioMessage val ) : void
destination MessageDestination
val ScenarioMessage
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( this player, IntPtr floatValue, ScenarioMessage val ) : void
player this
floatValue IntPtr
val ScenarioMessage
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( this player, ScenarioMessage val ) : void
player this
val ScenarioMessage
return void

SendScenarioMessage() public static method

public static SendScenarioMessage ( this player, byte Active, string Sprite, byte Alpha, short FlashRate, short Unknown ) : void
player this
Active byte
Sprite string
Alpha byte
FlashRate short
Unknown short
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScoreAttribMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ScoreAttribMessage
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, byte Flags ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
PlayerID byte
Flags byte
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( MessageDestination destination, IntPtr playerEntity, ScoreAttribMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ScoreAttribMessage
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( MessageDestination destination, ScoreAttribMessage val ) : void
destination MessageDestination
val ScoreAttribMessage
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( this player, IntPtr floatValue, ScoreAttribMessage val ) : void
player this
floatValue IntPtr
val ScoreAttribMessage
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( this player, ScoreAttribMessage val ) : void
player this
val ScoreAttribMessage
return void

SendScoreAttribMessage() public static method

Informs everyone that some information changed for the player.
public static SendScoreAttribMessage ( this player, ScoreAttribute attrib ) : void
player this /// The player which score attribute has changed ///
attrib ScoreAttribute /// The score attribute ///
return void

SendScoreAttribMessage() public static method

public static SendScoreAttribMessage ( this player, byte PlayerID, byte Flags ) : void
player this
PlayerID byte
Flags byte
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScoreInfoMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ScoreInfoMessage
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, short Frags, short Deaths, short ClassID, short TeamID ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
PlayerID byte
Frags short
Deaths short
ClassID short
TeamID short
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( MessageDestination destination, IntPtr playerEntity, ScoreInfoMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ScoreInfoMessage
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( MessageDestination destination, ScoreInfoMessage val ) : void
destination MessageDestination
val ScoreInfoMessage
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( this player, IntPtr floatValue, ScoreInfoMessage val ) : void
player this
floatValue IntPtr
val ScoreInfoMessage
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( this player, ScoreInfoMessage val ) : void
player this
val ScoreInfoMessage
return void

SendScoreInfoMessage() public static method

public static SendScoreInfoMessage ( this player, byte PlayerID, short Frags, short Deaths, short ClassID, short TeamID ) : void
player this
PlayerID byte
Frags short
Deaths short
ClassID short
TeamID short
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScreenFadeMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ScreenFadeMessage
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Duration, short HoldTime, short Flags, byte ColorR, byte ColorG, byte ColorB, byte Alpha ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Duration short
HoldTime short
Flags short
ColorR byte
ColorG byte
ColorB byte
Alpha byte
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( MessageDestination destination, IntPtr playerEntity, ScreenFadeMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ScreenFadeMessage
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( MessageDestination destination, ScreenFadeMessage val ) : void
destination MessageDestination
val ScreenFadeMessage
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( this player, IntPtr floatValue, ScreenFadeMessage val ) : void
player this
floatValue IntPtr
val ScreenFadeMessage
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( this player, ScreenFadeMessage val ) : void
player this
val ScreenFadeMessage
return void

SendScreenFadeMessage() public static method

public static SendScreenFadeMessage ( this player, short Duration, short HoldTime, short Flags, byte ColorR, byte ColorG, byte ColorB, byte Alpha ) : void
player this
Duration short
HoldTime short
Flags short
ColorR byte
ColorG byte
ColorB byte
Alpha byte
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScreenShakeMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ScreenShakeMessage
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Amplitude, short Duration, short Frequency ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Amplitude short
Duration short
Frequency short
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( MessageDestination destination, IntPtr playerEntity, ScreenShakeMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ScreenShakeMessage
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( MessageDestination destination, ScreenShakeMessage val ) : void
destination MessageDestination
val ScreenShakeMessage
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( this player, IntPtr floatValue, ScreenShakeMessage val ) : void
player this
floatValue IntPtr
val ScreenShakeMessage
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( this player, ScreenShakeMessage val ) : void
player this
val ScreenShakeMessage
return void

SendScreenShakeMessage() public static method

public static SendScreenShakeMessage ( this player, short Amplitude, short Duration, short Frequency ) : void
player this
Amplitude short
Duration short
Frequency short
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SendAudioMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val SendAudioMessage
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte SenderID, string AduioCode, short Pitch ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
SenderID byte
AduioCode string
Pitch short
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( MessageDestination destination, IntPtr playerEntity, SendAudioMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val SendAudioMessage
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( MessageDestination destination, SendAudioMessage val ) : void
destination MessageDestination
val SendAudioMessage
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( this player, IntPtr floatValue, SendAudioMessage val ) : void
player this
floatValue IntPtr
val SendAudioMessage
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( this player, SendAudioMessage val ) : void
player this
val SendAudioMessage
return void

SendSendAudioMessage() public static method

public static SendSendAudioMessage ( this player, byte SenderID, string AduioCode, short Pitch ) : void
player this
SenderID byte
AduioCode string
Pitch short
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ServerNameMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ServerNameMessage
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ServerName ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ServerName string
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( MessageDestination destination, IntPtr playerEntity, ServerNameMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ServerNameMessage
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( MessageDestination destination, ServerNameMessage val ) : void
destination MessageDestination
val ServerNameMessage
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( this player, IntPtr floatValue, ServerNameMessage val ) : void
player this
floatValue IntPtr
val ServerNameMessage
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( this player, ServerNameMessage val ) : void
player this
val ServerNameMessage
return void

SendServerNameMessage() public static method

public static SendServerNameMessage ( this player, string ServerName ) : void
player this
ServerName string
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SetFOVMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val SetFOVMessage
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Degrees ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Degrees byte
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( MessageDestination destination, IntPtr playerEntity, SetFOVMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val SetFOVMessage
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( MessageDestination destination, SetFOVMessage val ) : void
destination MessageDestination
val SetFOVMessage
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( this player, IntPtr floatValue, SetFOVMessage val ) : void
player this
floatValue IntPtr
val SetFOVMessage
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( this player, SetFOVMessage val ) : void
player this
val SetFOVMessage
return void

SendSetFOVMessage() public static method

public static SendSetFOVMessage ( this player, byte Degrees ) : void
player this
Degrees byte
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ShadowIdxMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ShadowIdxMessage
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, long Unknown ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Unknown long
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( MessageDestination destination, IntPtr playerEntity, ShadowIdxMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ShadowIdxMessage
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( MessageDestination destination, ShadowIdxMessage val ) : void
destination MessageDestination
val ShadowIdxMessage
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( this player, IntPtr floatValue, ShadowIdxMessage val ) : void
player this
floatValue IntPtr
val ShadowIdxMessage
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( this player, ShadowIdxMessage val ) : void
player this
val ShadowIdxMessage
return void

SendShadowIdxMessage() public static method

public static SendShadowIdxMessage ( this player, long Unknown ) : void
player this
Unknown long
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ShowMenuMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ShowMenuMessage
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short KeyBitSum, char Time, byte MultiPart, string Text ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
KeyBitSum short
Time char
MultiPart byte
Text string
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( MessageDestination destination, IntPtr playerEntity, ShowMenuMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ShowMenuMessage
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( MessageDestination destination, ShowMenuMessage val ) : void
destination MessageDestination
val ShowMenuMessage
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( this player, IntPtr floatValue, ShowMenuMessage val ) : void
player this
floatValue IntPtr
val ShowMenuMessage
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( this player, ShowMenuMessage val ) : void
player this
val ShowMenuMessage
return void

SendShowMenuMessage() public static method

public static SendShowMenuMessage ( this player, short KeyBitSum, char Time, byte MultiPart, string Text ) : void
player this
KeyBitSum short
Time char
MultiPart byte
Text string
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ShowTimerMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ShowTimerMessage
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( MessageDestination destination, IntPtr playerEntity, ShowTimerMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ShowTimerMessage
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( MessageDestination destination, ShowTimerMessage val ) : void
destination MessageDestination
val ShowTimerMessage
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( this player ) : void
player this
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( this player, IntPtr floatValue, ShowTimerMessage val ) : void
player this
floatValue IntPtr
val ShowTimerMessage
return void

SendShowTimerMessage() public static method

public static SendShowTimerMessage ( this player, ShowTimerMessage val ) : void
player this
val ShowTimerMessage
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SpecHealth2Message val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val SpecHealth2Message
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Health, byte PlayerID ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Health byte
PlayerID byte
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( MessageDestination destination, IntPtr playerEntity, SpecHealth2Message val ) : void
destination MessageDestination
playerEntity IntPtr
val SpecHealth2Message
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( MessageDestination destination, SpecHealth2Message val ) : void
destination MessageDestination
val SpecHealth2Message
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( this player, IntPtr floatValue, SpecHealth2Message val ) : void
player this
floatValue IntPtr
val SpecHealth2Message
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( this player, SpecHealth2Message val ) : void
player this
val SpecHealth2Message
return void

SendSpecHealth2Message() public static method

public static SendSpecHealth2Message ( this player, byte Health, byte PlayerID ) : void
player this
Health byte
PlayerID byte
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SpecHealthMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val SpecHealthMessage
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Health ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Health byte
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( MessageDestination destination, IntPtr playerEntity, SpecHealthMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val SpecHealthMessage
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( MessageDestination destination, SpecHealthMessage val ) : void
destination MessageDestination
val SpecHealthMessage
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( this player, IntPtr floatValue, SpecHealthMessage val ) : void
player this
floatValue IntPtr
val SpecHealthMessage
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( this player, SpecHealthMessage val ) : void
player this
val SpecHealthMessage
return void

SendSpecHealthMessage() public static method

public static SendSpecHealthMessage ( this player, byte Health ) : void
player this
Health byte
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SpectatorMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val SpectatorMessage
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte ClientID, byte Unknown ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
ClientID byte
Unknown byte
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( MessageDestination destination, IntPtr playerEntity, SpectatorMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val SpectatorMessage
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( MessageDestination destination, SpectatorMessage val ) : void
destination MessageDestination
val SpectatorMessage
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( this player, IntPtr floatValue, SpectatorMessage val ) : void
player this
floatValue IntPtr
val SpectatorMessage
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( this player, SpectatorMessage val ) : void
player this
val SpectatorMessage
return void

SendSpectatorMessage() public static method

public static SendSpectatorMessage ( this player, byte ClientID, byte Unknown ) : void
player this
ClientID byte
Unknown byte
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusIconMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val StatusIconMessage
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Status, string SpriteName, byte ColorR, byte ColorG, byte ColorB ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Status byte
SpriteName string
ColorR byte
ColorG byte
ColorB byte
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( MessageDestination destination, IntPtr playerEntity, StatusIconMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val StatusIconMessage
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( MessageDestination destination, StatusIconMessage val ) : void
destination MessageDestination
val StatusIconMessage
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( this player, IntPtr floatValue, StatusIconMessage val ) : void
player this
floatValue IntPtr
val StatusIconMessage
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( this player, StatusIconMessage val ) : void
player this
val StatusIconMessage
return void

SendStatusIconMessage() public static method

Sends the status icon message to a player.
public static SendStatusIconMessage ( this player, StatusIconState status, string spriteName, Color color ) : void
player this /// The player to whom to send ///
status StatusIconState /// The state of the status icon (hide, show, flash) ///
spriteName string /// The sprite which to use ///
color Color /// A color ///
return void

SendStatusIconMessage() public static method

public static SendStatusIconMessage ( this player, byte Status, string SpriteName, byte ColorR, byte ColorG, byte ColorB ) : void
player this
Status byte
SpriteName string
ColorR byte
ColorG byte
ColorB byte
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusTextMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val StatusTextMessage
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Unknown, string Text ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Unknown byte
Text string
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( MessageDestination destination, IntPtr playerEntity, StatusTextMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val StatusTextMessage
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( MessageDestination destination, StatusTextMessage val ) : void
destination MessageDestination
val StatusTextMessage
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( this player, IntPtr floatValue, StatusTextMessage val ) : void
player this
floatValue IntPtr
val StatusTextMessage
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( this player, StatusTextMessage val ) : void
player this
val StatusTextMessage
return void

SendStatusTextMessage() public static method

public static SendStatusTextMessage ( this player, byte Unknown, string Text ) : void
player this
Unknown byte
Text string
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusValueMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val StatusValueMessage
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, short Value ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Flag byte
Value short
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( MessageDestination destination, IntPtr playerEntity, StatusValueMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val StatusValueMessage
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( MessageDestination destination, StatusValueMessage val ) : void
destination MessageDestination
val StatusValueMessage
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( this player, IntPtr floatValue, StatusValueMessage val ) : void
player this
floatValue IntPtr
val StatusValueMessage
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( this player, StatusValueMessage val ) : void
player this
val StatusValueMessage
return void

SendStatusValueMessage() public static method

public static SendStatusValueMessage ( this player, byte Flag, short Value ) : void
player this
Flag byte
Value short
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TaskTimeMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TaskTimeMessage
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Time, byte Active, byte Fade ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Time short
Active byte
Fade byte
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( MessageDestination destination, IntPtr playerEntity, TaskTimeMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TaskTimeMessage
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( MessageDestination destination, TaskTimeMessage val ) : void
destination MessageDestination
val TaskTimeMessage
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( this player, IntPtr floatValue, TaskTimeMessage val ) : void
player this
floatValue IntPtr
val TaskTimeMessage
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( this player, TaskTimeMessage val ) : void
player this
val TaskTimeMessage
return void

SendTaskTimeMessage() public static method

public static SendTaskTimeMessage ( this player, short Time, byte Active, byte Fade ) : void
player this
Time short
Active byte
Fade byte
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TeamInfoMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TeamInfoMessage
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte PlayerID, string TeamName ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
PlayerID byte
TeamName string
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( MessageDestination destination, IntPtr playerEntity, TeamInfoMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TeamInfoMessage
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( MessageDestination destination, TeamInfoMessage val ) : void
destination MessageDestination
val TeamInfoMessage
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( this player, IntPtr floatValue, TeamInfoMessage val ) : void
player this
floatValue IntPtr
val TeamInfoMessage
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( this player, Player playerTeamChange, string team ) : void
player this
playerTeamChange Player
team string
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( this player, TeamInfoMessage val ) : void
player this
val TeamInfoMessage
return void

SendTeamInfoMessage() public static method

public static SendTeamInfoMessage ( this player, byte PlayerID, string TeamName ) : void
player this
PlayerID byte
TeamName string
return void

SendTeamInfoMessage() public static method

Sends a TeamInfo message to the player to inform of a teamchange The SpecialColor is set according to the Team the player is in. This is needed in order to use All 3 Counter Strike colors in chat.
public static SendTeamInfoMessage ( this player, string team ) : void
player this /// A player ///
team string /// The Team strings ("CT","TERRORIST", "SPECTATOR") ///
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TeamScoreMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TeamScoreMessage
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Score ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Score string
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( MessageDestination destination, IntPtr playerEntity, TeamScoreMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TeamScoreMessage
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( MessageDestination destination, TeamScoreMessage val ) : void
destination MessageDestination
val TeamScoreMessage
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( this player, IntPtr floatValue, TeamScoreMessage val ) : void
player this
floatValue IntPtr
val TeamScoreMessage
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( this player, TeamScoreMessage val ) : void
player this
val TeamScoreMessage
return void

SendTeamScoreMessage() public static method

public static SendTeamScoreMessage ( this player, string Score ) : void
player this
Score string
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TextMsgMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TextMsgMessage
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte DestinationType, string MessageContent, string Submsg1 = null, string Submsg2 = null, string Submsg3 = null, string Submsg4 = null ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
DestinationType byte
MessageContent string
Submsg1 string
Submsg2 string
Submsg3 string
Submsg4 string
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( MessageDestination destination, IntPtr playerEntity, TextMsgMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TextMsgMessage
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( MessageDestination destination, TextMsgMessage val ) : void
destination MessageDestination
val TextMsgMessage
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( this player, IntPtr floatValue, TextMsgMessage val ) : void
player this
floatValue IntPtr
val TextMsgMessage
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( this player, TextMsgMessage val ) : void
player this
val TextMsgMessage
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( this player, TextMsgPosition position, string text ) : void
player this
position TextMsgPosition
text string
return void

SendTextMsgMessage() public static method

public static SendTextMsgMessage ( this player, byte DestinationType, string MessageContent, string Submsg1 = null, string Submsg2 = null, string Submsg3 = null, string Submsg4 = null ) : void
player this
DestinationType byte
MessageContent string
Submsg1 string
Submsg2 string
Submsg3 string
Submsg4 string
return void

SendTrainMessage() public static method

public static SendTrainMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TrainMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TrainMessage
return void

SendTrainMessage() public static method

public static SendTrainMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Speed ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Speed byte
return void

SendTrainMessage() public static method

public static SendTrainMessage ( MessageDestination destination, IntPtr playerEntity, TrainMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TrainMessage
return void

SendTrainMessage() public static method

public static SendTrainMessage ( MessageDestination destination, TrainMessage val ) : void
destination MessageDestination
val TrainMessage
return void

SendTrainMessage() public static method

public static SendTrainMessage ( this player, IntPtr floatValue, TrainMessage val ) : void
player this
floatValue IntPtr
val TrainMessage
return void

SendTrainMessage() public static method

public static SendTrainMessage ( this player, TrainMessage val ) : void
player this
val TrainMessage
return void

SendTrainMessage() public static method

public static SendTrainMessage ( this player, byte Speed ) : void
player this
Speed byte
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorCloseMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TutorCloseMessage
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( MessageDestination destination, IntPtr playerEntity, TutorCloseMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TutorCloseMessage
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( MessageDestination destination, TutorCloseMessage val ) : void
destination MessageDestination
val TutorCloseMessage
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( this player ) : void
player this
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( this player, IntPtr floatValue, TutorCloseMessage val ) : void
player this
floatValue IntPtr
val TutorCloseMessage
return void

SendTutorCloseMessage() public static method

public static SendTutorCloseMessage ( this player, TutorCloseMessage val ) : void
player this
val TutorCloseMessage
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorLineMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TutorLineMessage
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( MessageDestination destination, IntPtr playerEntity, TutorLineMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TutorLineMessage
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( MessageDestination destination, TutorLineMessage val ) : void
destination MessageDestination
val TutorLineMessage
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( this player ) : void
player this
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( this player, IntPtr floatValue, TutorLineMessage val ) : void
player this
floatValue IntPtr
val TutorLineMessage
return void

SendTutorLineMessage() public static method

public static SendTutorLineMessage ( this player, TutorLineMessage val ) : void
player this
val TutorLineMessage
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorStateMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TutorStateMessage
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( MessageDestination destination, IntPtr playerEntity, TutorStateMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TutorStateMessage
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( MessageDestination destination, TutorStateMessage val ) : void
destination MessageDestination
val TutorStateMessage
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( this player ) : void
player this
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( this player, IntPtr floatValue, TutorStateMessage val ) : void
player this
floatValue IntPtr
val TutorStateMessage
return void

SendTutorStateMessage() public static method

public static SendTutorStateMessage ( this player, TutorStateMessage val ) : void
player this
val TutorStateMessage
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorTextMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val TutorTextMessage
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string Unknown1, byte Unknown2, short Unknown3, short Unknown4, short Unknown5 ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
Unknown1 string
Unknown2 byte
Unknown3 short
Unknown4 short
Unknown5 short
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( MessageDestination destination, IntPtr playerEntity, TutorTextMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val TutorTextMessage
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( MessageDestination destination, TutorTextMessage val ) : void
destination MessageDestination
val TutorTextMessage
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( this player, IntPtr floatValue, TutorTextMessage val ) : void
player this
floatValue IntPtr
val TutorTextMessage
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( this player, TutorTextMessage val ) : void
player this
val TutorTextMessage
return void

SendTutorTextMessage() public static method

public static SendTutorTextMessage ( this player, string Unknown1, byte Unknown2, short Unknown3, short Unknown4, short Unknown5 ) : void
player this
Unknown1 string
Unknown2 byte
Unknown3 short
Unknown4 short
Unknown5 short
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, VGUIMenuMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val VGUIMenuMessage
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte MenuID, short KeyBitSum, char Time, byte MultiPart, string Name ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
MenuID byte
KeyBitSum short
Time char
MultiPart byte
Name string
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( MessageDestination destination, IntPtr playerEntity, VGUIMenuMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val VGUIMenuMessage
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( MessageDestination destination, VGUIMenuMessage val ) : void
destination MessageDestination
val VGUIMenuMessage
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( this player, IntPtr floatValue, VGUIMenuMessage val ) : void
player this
floatValue IntPtr
val VGUIMenuMessage
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( this player, VGUIMenuMessage val ) : void
player this
val VGUIMenuMessage
return void

SendVGUIMenuMessage() public static method

public static SendVGUIMenuMessage ( this player, byte MenuID, short KeyBitSum, char Time, byte MultiPart, string Name ) : void
player this
MenuID byte
KeyBitSum short
Time char
MultiPart byte
Name string
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ViewModeMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val ViewModeMessage
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( MessageDestination destination, IntPtr playerEntity, ViewModeMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val ViewModeMessage
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( MessageDestination destination, ViewModeMessage val ) : void
destination MessageDestination
val ViewModeMessage
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( this player ) : void
player this
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( this player, IntPtr floatValue, ViewModeMessage val ) : void
player this
floatValue IntPtr
val ViewModeMessage
return void

SendViewModeMessage() public static method

public static SendViewModeMessage ( this player, ViewModeMessage val ) : void
player this
val ViewModeMessage
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, VoiceMaskMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val VoiceMaskMessage
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, long AudiblePlayersIndexbitSum, long ServerBannedPlayersIndexBitSum ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
AudiblePlayersIndexbitSum long
ServerBannedPlayersIndexBitSum long
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( MessageDestination destination, IntPtr playerEntity, VoiceMaskMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val VoiceMaskMessage
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( MessageDestination destination, VoiceMaskMessage val ) : void
destination MessageDestination
val VoiceMaskMessage
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( this player, IntPtr floatValue, VoiceMaskMessage val ) : void
player this
floatValue IntPtr
val VoiceMaskMessage
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( this player, VoiceMaskMessage val ) : void
player this
val VoiceMaskMessage
return void

SendVoiceMaskMessage() public static method

public static SendVoiceMaskMessage ( this player, long AudiblePlayersIndexbitSum, long ServerBannedPlayersIndexBitSum ) : void
player this
AudiblePlayersIndexbitSum long
ServerBannedPlayersIndexBitSum long
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeapPickupMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val WeapPickupMessage
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte WeaponID ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
WeaponID byte
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( MessageDestination destination, IntPtr playerEntity, WeapPickupMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val WeapPickupMessage
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( MessageDestination destination, WeapPickupMessage val ) : void
destination MessageDestination
val WeapPickupMessage
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( this player, IntPtr floatValue, WeapPickupMessage val ) : void
player this
floatValue IntPtr
val WeapPickupMessage
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( this player, WeapPickupMessage val ) : void
player this
val WeapPickupMessage
return void

SendWeapPickupMessage() public static method

public static SendWeapPickupMessage ( this player, byte WeaponID ) : void
player this
WeaponID byte
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeaponListMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val WeaponListMessage
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
WeaponName string
PrimaryAmmoID byte
PrimaryAmmoMaxAmount byte
SecondaryAmmoID byte
SecondaryAmmoMaxAmount byte
SlotID byte
NumberInSlot byte
WeaponID byte
Flags byte
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( MessageDestination destination, IntPtr playerEntity, WeaponListMessage val ) : void
destination MessageDestination
playerEntity IntPtr
val WeaponListMessage
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( MessageDestination destination, WeaponListMessage val ) : void
destination MessageDestination
val WeaponListMessage
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( this player, IntPtr floatValue, WeaponListMessage val ) : void
player this
floatValue IntPtr
val WeaponListMessage
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( this player, WeaponListMessage val ) : void
player this
val WeaponListMessage
return void

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( this player, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void
player this
WeaponName string
PrimaryAmmoID byte
PrimaryAmmoMaxAmount byte
SecondaryAmmoID byte
SecondaryAmmoMaxAmount byte
SlotID byte
NumberInSlot byte
WeaponID byte
Flags byte
return void