Property | Type | Description | |
---|---|---|---|
_baseToBoneBasis | Matrix3x3 | ||
_baseToWorldBasis | Matrix3x3 | ||
_baseToWorldRotation | |||
_boneToBaseBasis | Matrix3x3 | ||
_boneToWorldBasis | Matrix3x3 | ||
_boneToWorldRotation | |||
_defaultBasis | Matrix3x3 | ||
_defaultLocalDirection | |||
_defaultLocalLength | FastLength | ||
_defaultLocalTranslate | |||
_defaultPosition | |||
_defaultRotation | |||
_localAxisBasis | Matrix3x3 | ||
_localAxisBasisInv | Matrix3x3 | ||
_localAxisRotation | |||
_localAxisRotationInv | |||
_worldToBaseBasis | Matrix3x3 | ||
_worldToBaseRotation | |||
_worldToBoneBasis | Matrix3x3 | ||
_worldToBoneRotation | |||
transform | Transform |
Method | Description | |
---|---|---|
PostPrepare ( ) : void | ||
PostSyncDisplacement ( |
||
Prefix ( Bone bones, Bone &bone, BoneLocation boneLocation, Bone parentBoneLocationBased = null ) : void | ||
Prepare ( |
||
PrepareUpdate ( ) : void | ||
Preset ( BoneLocation boneLocation ) : Bone | ||
SyncDisplacement ( ) : void | ||
WriteToTransform ( ) : void | ||
_ComputeLocalAxis ( |
||
_PresetBoneLocation ( BoneLocation boneLocation ) : void | ||
_PresetLocalAxis ( ) : void | ||
_PresetLocalAxis ( _LocalAxisFrom localAxisFrom, _DirectionAs localDirectionAs ) : void | ||
forcefix_worldRotation ( ) : void |
public PostSyncDisplacement ( |
||
fullBodyIK | ||
return | void |
public static Prefix ( Bone bones, Bone &bone, BoneLocation boneLocation, Bone parentBoneLocationBased = null ) : void | ||
bones | Bone | |
bone | Bone | |
boneLocation | BoneLocation | |
parentBoneLocationBased | Bone | |
return | void |
public Prepare ( |
||
fullBodyIK | ||
return | void |
public static Preset ( BoneLocation boneLocation ) : Bone | ||
boneLocation | BoneLocation | |
return | Bone |
public _ComputeLocalAxis ( |
||
fullBodyIK | ||
return | void |
public _PresetBoneLocation ( BoneLocation boneLocation ) : void | ||
boneLocation | BoneLocation | |
return | void |
public _PresetLocalAxis ( _LocalAxisFrom localAxisFrom, _DirectionAs localDirectionAs ) : void | ||
localAxisFrom | _LocalAxisFrom | |
localDirectionAs | _DirectionAs | |
return | void |
public Quaternion,UnityEngine _baseToWorldRotation | ||
return |
public Quaternion,UnityEngine _boneToWorldRotation | ||
return |
public Vector3,UnityEngine _defaultLocalDirection | ||
return |
public Vector3,UnityEngine _defaultLocalTranslate | ||
return |
public Vector3,UnityEngine _defaultPosition | ||
return |
public Quaternion,UnityEngine _defaultRotation | ||
return |
public Quaternion,UnityEngine _localAxisRotation | ||
return |
public Quaternion,UnityEngine _localAxisRotationInv | ||
return |
public Quaternion,UnityEngine _worldToBaseRotation | ||
return |
public Quaternion,UnityEngine _worldToBoneRotation | ||
return |