C# Class Questor.Modules.Lookup.SkillPlan

Datei anzeigen Open project: ISeeDEDPpl/Questor

Public Properties

Property Type Description
attemptsToDoSomethingWithNonInjectedSkills int
buyingIterator int
buyingSkill bool
buyingSkillTypeID int
doneWithAllPlannedSKills bool
injectSkillBookAttempts int
skillWasInjected bool

Private Properties

Property Type Description
CountNonSpaceChars int
Decode int
ParseRomanNumeral string

Public Methods

Method Description
AddPlannedSkillToQueue ( string module ) : bool
BuySkill ( int skillID ) : bool
CheckTrainingQueue ( string module ) : bool
DoWeHaveTheRightPrerequisites ( int skillID ) : bool
DoWeHaveThisSkillAlreadyInOurItemHangar ( int skillID ) : bool
ImportSkillPlan ( ) : bool
InjectSkillBook ( int skillID ) : bool
ReadMyCharacterSheetSkills ( ) : bool
ReadySkillPlan ( ) : void
RetrieveSkillQueueInfo ( ) : bool
SkillAlreadyInCharacterSheet ( int>.KeyValuePair skill ) : bool
SkillAlreadyQueued ( int>.KeyValuePair skill ) : bool
SkillIsBelowPlannedLevel ( int>.KeyValuePair skill ) : bool
TrainSkillNow ( int>.KeyValuePair skill ) : bool
getInvTypeID ( string moduleName ) : int

Private Methods

Method Description
CountNonSpaceChars ( string value ) : int
Decode ( string roman ) : int
ParseRomanNumeral ( string importedSkill ) : string

Method Details

AddPlannedSkillToQueue() public static method

public static AddPlannedSkillToQueue ( string module ) : bool
module string
return bool

BuySkill() public static method

public static BuySkill ( int skillID ) : bool
skillID int
return bool

CheckTrainingQueue() public static method

public static CheckTrainingQueue ( string module ) : bool
module string
return bool

DoWeHaveTheRightPrerequisites() public static method

public static DoWeHaveTheRightPrerequisites ( int skillID ) : bool
skillID int
return bool

DoWeHaveThisSkillAlreadyInOurItemHangar() public static method

public static DoWeHaveThisSkillAlreadyInOurItemHangar ( int skillID ) : bool
skillID int
return bool

ImportSkillPlan() public static method

public static ImportSkillPlan ( ) : bool
return bool

InjectSkillBook() public static method

public static InjectSkillBook ( int skillID ) : bool
skillID int
return bool

ReadMyCharacterSheetSkills() public static method

public static ReadMyCharacterSheetSkills ( ) : bool
return bool

ReadySkillPlan() public static method

public static ReadySkillPlan ( ) : void
return void

RetrieveSkillQueueInfo() public static method

public static RetrieveSkillQueueInfo ( ) : bool
return bool

SkillAlreadyInCharacterSheet() public static method

public static SkillAlreadyInCharacterSheet ( int>.KeyValuePair skill ) : bool
skill int>.KeyValuePair
return bool

SkillAlreadyQueued() public static method

public static SkillAlreadyQueued ( int>.KeyValuePair skill ) : bool
skill int>.KeyValuePair
return bool

SkillIsBelowPlannedLevel() public static method

public static SkillIsBelowPlannedLevel ( int>.KeyValuePair skill ) : bool
skill int>.KeyValuePair
return bool

TrainSkillNow() public static method

public static TrainSkillNow ( int>.KeyValuePair skill ) : bool
skill int>.KeyValuePair
return bool

getInvTypeID() public static method

public static getInvTypeID ( string moduleName ) : int
moduleName string
return int

Property Details

attemptsToDoSomethingWithNonInjectedSkills public_oe static_oe property

public static int attemptsToDoSomethingWithNonInjectedSkills
return int

buyingIterator public_oe static_oe property

public static int buyingIterator
return int

buyingSkill public_oe static_oe property

public static bool buyingSkill
return bool

buyingSkillTypeID public_oe static_oe property

public static int buyingSkillTypeID
return int

doneWithAllPlannedSKills public_oe static_oe property

public static bool doneWithAllPlannedSKills
return bool

injectSkillBookAttempts public_oe static_oe property

public static int injectSkillBookAttempts
return int

skillWasInjected public_oe static_oe property

public static bool skillWasInjected
return bool