Property | Type | Description | |
---|---|---|---|
attemptsToDoSomethingWithNonInjectedSkills | int | ||
buyingIterator | int | ||
buyingSkill | bool | ||
buyingSkillTypeID | int | ||
doneWithAllPlannedSKills | bool | ||
injectSkillBookAttempts | int | ||
skillWasInjected | bool |
Property | Type | Description | |
---|---|---|---|
CountNonSpaceChars | int | ||
Decode | int | ||
ParseRomanNumeral | string |
Method | Description | |
---|---|---|
AddPlannedSkillToQueue ( string module ) : bool | ||
BuySkill ( int skillID ) : bool | ||
CheckTrainingQueue ( string module ) : bool | ||
DoWeHaveTheRightPrerequisites ( int skillID ) : bool | ||
DoWeHaveThisSkillAlreadyInOurItemHangar ( int skillID ) : bool | ||
ImportSkillPlan ( ) : bool | ||
InjectSkillBook ( int skillID ) : bool | ||
ReadMyCharacterSheetSkills ( ) : bool | ||
ReadySkillPlan ( ) : void | ||
RetrieveSkillQueueInfo ( ) : bool | ||
SkillAlreadyInCharacterSheet ( int>.KeyValuePair |
||
SkillAlreadyQueued ( int>.KeyValuePair |
||
SkillIsBelowPlannedLevel ( int>.KeyValuePair |
||
TrainSkillNow ( int>.KeyValuePair |
||
getInvTypeID ( string moduleName ) : int |
Method | Description | |
---|---|---|
CountNonSpaceChars ( string value ) : int | ||
Decode ( string roman ) : int | ||
ParseRomanNumeral ( string importedSkill ) : string |
public static AddPlannedSkillToQueue ( string module ) : bool | ||
module | string | |
return | bool |
public static BuySkill ( int skillID ) : bool | ||
skillID | int | |
return | bool |
public static CheckTrainingQueue ( string module ) : bool | ||
module | string | |
return | bool |
public static DoWeHaveTheRightPrerequisites ( int skillID ) : bool | ||
skillID | int | |
return | bool |
public static DoWeHaveThisSkillAlreadyInOurItemHangar ( int skillID ) : bool | ||
skillID | int | |
return | bool |
public static InjectSkillBook ( int skillID ) : bool | ||
skillID | int | |
return | bool |
public static ReadMyCharacterSheetSkills ( ) : bool | ||
return | bool |
public static RetrieveSkillQueueInfo ( ) : bool | ||
return | bool |
public static SkillAlreadyInCharacterSheet ( int>.KeyValuePair |
||
skill | int>.KeyValuePair | |
return | bool |
public static SkillAlreadyQueued ( int>.KeyValuePair |
||
skill | int>.KeyValuePair | |
return | bool |
public static SkillIsBelowPlannedLevel ( int>.KeyValuePair |
||
skill | int>.KeyValuePair | |
return | bool |
public static TrainSkillNow ( int>.KeyValuePair |
||
skill | int>.KeyValuePair | |
return | bool |
public static getInvTypeID ( string moduleName ) : int | ||
moduleName | string | |
return | int |
public static int attemptsToDoSomethingWithNonInjectedSkills | ||
return | int |
public static bool doneWithAllPlannedSKills | ||
return | bool |