C# Class PrinceGame.Frame

Datei anzeigen Open project: salvadorc17/Prince-Monogame

Public Properties

Property Type Description
Width int
delay float
name string
parameter string
raised bool
sound string
soundFirstTime bool
soundLoop bool
stoppable bool
type Enumeration.TypeFrame
value string
xOffSet int
yOffSet int

Public Methods

Method Description
DeepCopy ( ) : Frame
Frame ( ) : System
PlaySound ( ) : void
SetSound ( SoundEffect value ) : void
SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D value ) : void

Method Details

DeepCopy() public method

public DeepCopy ( ) : Frame
return Frame

Frame() public method

public Frame ( ) : System
return System

PlaySound() public method

public PlaySound ( ) : void
return void

SetSound() public method

public SetSound ( SoundEffect value ) : void
value Microsoft.Xna.Framework.Audio.SoundEffect
return void

SetTexture() public method

public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D value ) : void
value Microsoft.Xna.Framework.Graphics.Texture2D
return void

Property Details

Width public_oe property

public int Width
return int

delay public_oe property

public float delay
return float

name public_oe property

public string name
return string

parameter public_oe property

public string parameter
return string

raised public_oe property

public bool raised
return bool

sound public_oe property

public string sound
return string

soundFirstTime public_oe property

public bool soundFirstTime
return bool

soundLoop public_oe property

public bool soundLoop
return bool

stoppable public_oe property

public bool stoppable
return bool

type public_oe property

public Enumeration.TypeFrame type
return Enumeration.TypeFrame

value public_oe property

public string value
return string

xOffSet public_oe property

public int xOffSet
return int

yOffSet public_oe property

public int yOffSet
return int