C# Class PlayFab.AdminModels.AddServerBuildResult

Inheritance: PlayFab.SharedModels.PlayFabResultCommon
Datei anzeigen Open project: PlayFab/PlayFabGameServer

Public Properties

Property Type Description
ActiveRegions List
BuildId string
CommandLineTemplate string
Comment string
ExecutablePath string
MaxGamesPerHost int
MinFreeGameSlots int
Status GameBuildStatus?
Timestamp System.DateTime
TitleId string

Property Details

ActiveRegions public_oe property

array of regions where this build can used, when it is active
public List ActiveRegions
return List

BuildId public_oe property

unique identifier for this build executable
public string BuildId
return string

CommandLineTemplate public_oe property

appended to the end of the command line when starting game servers
public string CommandLineTemplate
return string

Comment public_oe property

developer comment(s) for this build
public string Comment
return string

ExecutablePath public_oe property

path to the game server executable. Defaults to gameserver.exe
public string ExecutablePath
return string

MaxGamesPerHost public_oe property

maximum number of game server instances that can run on a single host machine
public int MaxGamesPerHost
return int

MinFreeGameSlots public_oe property

minimum capacity of additional game server instances that can be started before the autoscaling service starts new host machines (given the number of current running host machines and game server instances)
public int MinFreeGameSlots
return int

Status public_oe property

the current status of the build validation and processing steps
public GameBuildStatus? Status
return GameBuildStatus?

Timestamp public_oe property

time this build was last modified (or uploaded, if this build has never been modified)
public DateTime,System Timestamp
return System.DateTime

TitleId public_oe property

Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
public string TitleId
return string