C# Class PlayFab.AdminModels.AddServerBuildResult

Inheritance: PlayFab.SharedModels.PlayFabResultCommon
Show file Open project: PlayFab/PlayFabGameServer

Public Properties

Property Type Description
ActiveRegions List
BuildId string
CommandLineTemplate string
Comment string
ExecutablePath string
MaxGamesPerHost int
MinFreeGameSlots int
Status GameBuildStatus?
Timestamp System.DateTime
TitleId string

Property Details

ActiveRegions public property

array of regions where this build can used, when it is active
public List ActiveRegions
return List

BuildId public property

unique identifier for this build executable
public string BuildId
return string

CommandLineTemplate public property

appended to the end of the command line when starting game servers
public string CommandLineTemplate
return string

Comment public property

developer comment(s) for this build
public string Comment
return string

ExecutablePath public property

path to the game server executable. Defaults to gameserver.exe
public string ExecutablePath
return string

MaxGamesPerHost public property

maximum number of game server instances that can run on a single host machine
public int MaxGamesPerHost
return int

MinFreeGameSlots public property

minimum capacity of additional game server instances that can be started before the autoscaling service starts new host machines (given the number of current running host machines and game server instances)
public int MinFreeGameSlots
return int

Status public property

the current status of the build validation and processing steps
public GameBuildStatus? Status
return GameBuildStatus?

Timestamp public property

time this build was last modified (or uploaded, if this build has never been modified)
public DateTime,System Timestamp
return System.DateTime

TitleId public property

Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.
public string TitleId
return string