Method | Description | |
---|---|---|
BindImageTexture ( int unit, int texture, int level, bool layered, int layer, ImageAccess access, ImageFormat format ) : void | ||
BindShaderStorage ( int program, int blockIndex, int blockBinding ) : void | ||
DispatchCompute ( int nx, int ny, int nz ) : void | ||
GetProgramInterfaceiv ( int program, ProgramInterface intr, InterfaceProperty pname ) : int | ||
GetProgramResourceIndex ( int program, ProgramInterface intr, string pname ) : int | ||
GetProgramResourceName ( int program, ProgramInterface intr, int index ) : string | ||
GetProgramResourceiv ( int program, ProgramInterface intr, int index, ResourceProperty pname ) : int | ||
GetSubroutineIndex ( int program, ShaderType shadertype, string name ) : int | ||
GetSubroutineUniformLocation ( int program, ShaderType shadertype, string name ) : int | ||
UniformSubroutinesuiv ( ShaderType shadertype, int indices ) : void |
Method | Description | |
---|---|---|
VertexAttribDivisor ( int index, int divisor ) : void | ||
glBindImageTexture ( int unit, int texture, int level, bool layered, int layer, ImageAccess access, ImageFormat format ) : void | ||
glDispatchCompute ( int nx, int ny, int nz ) : void | ||
glGetProgramInterfaceiv ( int program, ProgramInterface intr, InterfaceProperty pname, int parameters ) : void | ||
glGetProgramResourceIndex ( int program, ProgramInterface intr, string name ) : int | ||
glGetProgramResourceName ( int program, ProgramInterface intr, int index, int buffsize, int length, sbyte name ) : void | ||
glGetProgramResourceiv ( int program, ProgramInterface intr, int index, int propcount, ResourceProperty props, int buffsize, int length, int parameters ) : void | ||
glGetSubroutineIndex ( int program, ShaderType shadertype, string name ) : int | ||
glGetSubroutineUniformLocation ( int program, ShaderType shadertype, string name ) : int | ||
glShaderStorageBlockBinding ( int program, int blockIndex, int blockBinding ) : void | ||
glUniformSubroutinesuiv ( ShaderType shadertype, int count, int indices ) : void |
public static BindImageTexture ( int unit, int texture, int level, bool layered, int layer, ImageAccess access, ImageFormat format ) : void | ||
unit | int | |
texture | int | |
level | int | |
layered | bool | |
layer | int | |
access | ImageAccess | |
format | ImageFormat | |
return | void |
public static BindShaderStorage ( int program, int blockIndex, int blockBinding ) : void | ||
program | int | |
blockIndex | int | |
blockBinding | int | |
return | void |
public static DispatchCompute ( int nx, int ny, int nz ) : void | ||
nx | int | |
ny | int | |
nz | int | |
return | void |
public static GetProgramInterfaceiv ( int program, ProgramInterface intr, InterfaceProperty pname ) : int | ||
program | int | |
intr | ProgramInterface | |
pname | InterfaceProperty | |
return | int |
public static GetProgramResourceIndex ( int program, ProgramInterface intr, string pname ) : int | ||
program | int | |
intr | ProgramInterface | |
pname | string | |
return | int |
public static GetProgramResourceName ( int program, ProgramInterface intr, int index ) : string | ||
program | int | |
intr | ProgramInterface | |
index | int | |
return | string |
public static GetProgramResourceiv ( int program, ProgramInterface intr, int index, ResourceProperty pname ) : int | ||
program | int | |
intr | ProgramInterface | |
index | int | |
pname | ResourceProperty | |
return | int |
public static GetSubroutineIndex ( int program, ShaderType shadertype, string name ) : int | ||
program | int | |
shadertype | ShaderType | |
name | string | |
return | int |
public static GetSubroutineUniformLocation ( int program, ShaderType shadertype, string name ) : int | ||
program | int | |
shadertype | ShaderType | |
name | string | |
return | int |
public static UniformSubroutinesuiv ( ShaderType shadertype, int indices ) : void | ||
shadertype | ShaderType | |
indices | int | |
return | void |