Property | Type | Description | |
---|---|---|---|
Health | int | ||
IsAlive | bool | ||
mScale | Vector2 |
Method | Description | |
---|---|---|
Boss ( Vector2 position ) : System | ||
Draw ( |
||
GetTargetType ( ) : String | ||
LoadContent ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
ChaseEntity ( System.Entity entity ) : void |
public Draw ( |
||
spriteBatch | ||
return | void |
public Update ( |
||
gameTime | ||
return | void |