Method | Description | |
---|---|---|
AwardAchievement ( string achievementId ) : void | ||
AwardAchievement ( string achievementId, double percentageComplete ) : void | ||
BeginAuthentication ( AsyncCallback callback, Object asyncState ) : IAsyncResult | ||
BeginAwardAchievement ( string achievementId, AsyncCallback callback, Object state ) : IAsyncResult | ||
BeginAwardAchievement ( string achievementId, double percentageComplete, AsyncCallback callback, Object state ) : IAsyncResult | ||
BeginGetAchievements ( AsyncCallback callback, Object asyncState ) : IAsyncResult | ||
DoAwardAchievement ( string achievementId, double percentageComplete ) : void | ||
EndAuthentication ( IAsyncResult result ) : void | ||
EndAwardAchievement ( IAsyncResult result ) : void | ||
EndGetAchievements ( IAsyncResult result ) : AchievementCollection | ||
GetAchievements ( ) : AchievementCollection | ||
GetFriends ( ) : FriendCollection | ||
IsFriend ( Microsoft.Xna.Framework.GamerServices.Gamer gamer ) : bool | ||
ResetAchievements ( ) : void | ||
SignedInGamer ( ) : System | ||
UpdateScore ( string aCategory, long aScore ) : void |
Method | Description | |
---|---|---|
OnSignedIn ( |
||
OnSignedOut ( |
Method | Description | |
---|---|---|
AuthenticationCompletedCallback ( IAsyncResult result ) : void | ||
AwardAchievementCompletedCallback ( IAsyncResult result ) : void | ||
DoAuthentication ( ) : void | ||
GetAchievementCompletedCallback ( IAsyncResult result ) : void |
public AwardAchievement ( string achievementId ) : void | ||
achievementId | string | |
return | void |
public AwardAchievement ( string achievementId, double percentageComplete ) : void | ||
achievementId | string | |
percentageComplete | double | |
return | void |
public BeginAuthentication ( AsyncCallback callback, Object asyncState ) : IAsyncResult | ||
callback | AsyncCallback | |
asyncState | Object | |
return | IAsyncResult |
public BeginAwardAchievement ( string achievementId, AsyncCallback callback, Object state ) : IAsyncResult | ||
achievementId | string | |
callback | AsyncCallback | |
state | Object | |
return | IAsyncResult |
public BeginAwardAchievement ( string achievementId, double percentageComplete, AsyncCallback callback, Object state ) : IAsyncResult | ||
achievementId | string | |
percentageComplete | double | |
callback | AsyncCallback | |
state | Object | |
return | IAsyncResult |
public BeginGetAchievements ( AsyncCallback callback, Object asyncState ) : IAsyncResult | ||
callback | AsyncCallback | |
asyncState | Object | |
return | IAsyncResult |
public DoAwardAchievement ( string achievementId, double percentageComplete ) : void | ||
achievementId | string | |
percentageComplete | double | |
return | void |
public EndAuthentication ( IAsyncResult result ) : void | ||
result | IAsyncResult | |
return | void |
public EndAwardAchievement ( IAsyncResult result ) : void | ||
result | IAsyncResult | |
return | void |
public EndGetAchievements ( IAsyncResult result ) : AchievementCollection | ||
result | IAsyncResult | |
return | AchievementCollection |
public GetAchievements ( ) : AchievementCollection | ||
return | AchievementCollection |
public IsFriend ( Microsoft.Xna.Framework.GamerServices.Gamer gamer ) : bool | ||
gamer | Microsoft.Xna.Framework.GamerServices.Gamer | |
return | bool |
protected OnSignedIn ( |
||
e | ||
return | void |
protected OnSignedOut ( |
||
e | ||
return | void |
public UpdateScore ( string aCategory, long aScore ) : void | ||
aCategory | string | |
aScore | long | |
return | void |