Method | Description | |
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BeginScroll ( MegaMan.Engine.ScreenHandler next, |
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BossDoorHandler ( |
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Start ( MegaMan.Engine.ScreenHandler screen ) : void | ||
Stop ( ) : void | ||
Trigger ( PointF position ) : bool | ||
Update ( PositionComponent playerPos ) : void |
Method | Description | |
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Finish ( |
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OffsetDist ( ) : int | ||
TriggerSize ( ) : int |
public BeginScroll ( MegaMan.Engine.ScreenHandler next, |
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next | MegaMan.Engine.ScreenHandler | |
playerPos | ||
return | void |
public BossDoorHandler ( |
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join | ||
container | IGameplayContainer | |
entityPool | IEntityPool | |
tileSize | int | |
height | int | |
width | int | |
name | string | |
return | MegaMan.Common |
protected Finish ( |
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playerPos | ||
return | void |
public Start ( MegaMan.Engine.ScreenHandler screen ) : void | ||
screen | MegaMan.Engine.ScreenHandler | |
return | void |
public Update ( PositionComponent playerPos ) : void | ||
playerPos | PositionComponent | |
return | void |