C# Class MGShaderEditor.Camera

Datei anzeigen Open project: procfxgen/MGShaderEditor

Protected Properties

Property Type Description
activeCamera Camera
gameCamera Camera
m_angleRad Microsoft.Xna.Framework.Vector3
m_game Microsoft.Xna.Framework.Game
m_position Microsoft.Xna.Framework.Vector3
m_projection Microsoft.Xna.Framework.Matrix
m_view Microsoft.Xna.Framework.Matrix

Public Methods

Method Description
Camera ( Microsoft.Xna.Framework.Game _game ) : Microsoft.Xna.Framework
Update ( float _dt ) : void

Method Details

Camera() public method

public Camera ( Microsoft.Xna.Framework.Game _game ) : Microsoft.Xna.Framework
_game Microsoft.Xna.Framework.Game
return Microsoft.Xna.Framework

Update() public method

public Update ( float _dt ) : void
_dt float
return void

Property Details

activeCamera protected_oe static_oe property

protected static Camera,MGShaderEditor activeCamera
return Camera

gameCamera protected_oe static_oe property

protected static Camera,MGShaderEditor gameCamera
return Camera

m_angleRad protected_oe property

protected Vector3,Microsoft.Xna.Framework m_angleRad
return Microsoft.Xna.Framework.Vector3

m_game protected_oe property

protected Game,Microsoft.Xna.Framework m_game
return Microsoft.Xna.Framework.Game

m_position protected_oe property

protected Vector3,Microsoft.Xna.Framework m_position
return Microsoft.Xna.Framework.Vector3

m_projection protected_oe property

protected Matrix,Microsoft.Xna.Framework m_projection
return Microsoft.Xna.Framework.Matrix

m_view protected_oe property

protected Matrix,Microsoft.Xna.Framework m_view
return Microsoft.Xna.Framework.Matrix