C# Class ME3Explorer.Unreal.Classes.InterpActor

Datei anzeigen Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
Base int
BaseBoneName int
BaseSkelComponent int
CollisionComponent int
CreationTime float
DrawScale float
DrawScale3D System.Vector3
Group int
LightEnvironment int
MyIndex int
MyMatrix System.Matrix
NetUpdateFrequency float
Physics int
Props List
RemoteRole int
Rotator System.Vector3
STMC StaticMeshComponent
StaticMeshComponent int
Tag int
TickFrequencyAtEndDistance float
UniqueTag int
bBioSnapToBase bool
bBlockActors bool
bCanStepUpOn bool
bCollideActors bool
bCollideComplex bool
bHardAttach bool
bHidden bool
bHiddenEd bool
bHiddenEdGroup bool
bIgnoreBaseRotation bool
bLockLocation bool
bNoEncroachCheck bool
bPathColliding bool
bPawnCanBaseOn bool
bShadowParented bool
bStopOnEncroach bool
data byte[]
isEdited bool
location System.Vector3
pcc ME3Package

Public Methods

Method Description
ApplyRotation ( System.Vector3 v ) : void
ApplyTransform ( System.Matrix m ) : void
CreateModJobs ( ) : void
DxToRotator ( System.Vector3 v ) : System.Vector3
Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
InterpActor ( ME3Package Pcc, int Index ) : System
Process3DClick ( System.Vector3 org, System.Vector3 dir ) : float
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
RotatorToBuff ( System.Vector3 v ) : byte[]
RotatorToDX ( System.Vector3 v ) : System.Vector3
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyRotation() public method

public ApplyRotation ( System.Vector3 v ) : void
v System.Vector3
return void

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

DxToRotator() public method

public DxToRotator ( System.Vector3 v ) : System.Vector3
v System.Vector3
return System.Vector3

Export3DS() public method

public Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
f lib3ds.Net.Lib3dsFile
return void

InterpActor() public method

public InterpActor ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

Process3DClick() public method

public Process3DClick ( System.Vector3 org, System.Vector3 dir ) : float
org System.Vector3
dir System.Vector3
return float

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

RotatorToBuff() public method

public RotatorToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

RotatorToDX() public method

public RotatorToDX ( System.Vector3 v ) : System.Vector3
v System.Vector3
return System.Vector3

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Base public_oe property

public int Base
return int

BaseBoneName public_oe property

public int BaseBoneName
return int

BaseSkelComponent public_oe property

public int BaseSkelComponent
return int

CollisionComponent public_oe property

public int CollisionComponent
return int

CreationTime public_oe property

public float CreationTime
return float

DrawScale public_oe property

public float DrawScale
return float

DrawScale3D public_oe property

public Vector3,System DrawScale3D
return System.Vector3

Group public_oe property

public int Group
return int

LightEnvironment public_oe property

public int LightEnvironment
return int

MyIndex public_oe property

public int MyIndex
return int

MyMatrix public_oe property

public Matrix,System MyMatrix
return System.Matrix

NetUpdateFrequency public_oe property

public float NetUpdateFrequency
return float

Physics public_oe property

public int Physics
return int

Props public_oe property

public List Props
return List

RemoteRole public_oe property

public int RemoteRole
return int

Rotator public_oe property

public Vector3,System Rotator
return System.Vector3

STMC public_oe property

public StaticMeshComponent,ME3Explorer.Unreal.Classes STMC
return StaticMeshComponent

StaticMeshComponent public_oe property

public int StaticMeshComponent
return int

Tag public_oe property

public int Tag
return int

TickFrequencyAtEndDistance public_oe property

public float TickFrequencyAtEndDistance
return float

UniqueTag public_oe property

public int UniqueTag
return int

bBioSnapToBase public_oe property

public bool bBioSnapToBase
return bool

bBlockActors public_oe property

public bool bBlockActors
return bool

bCanStepUpOn public_oe property

public bool bCanStepUpOn
return bool

bCollideActors public_oe property

public bool bCollideActors
return bool

bCollideComplex public_oe property

public bool bCollideComplex
return bool

bHardAttach public_oe property

public bool bHardAttach
return bool

bHidden public_oe property

public bool bHidden
return bool

bHiddenEd public_oe property

public bool bHiddenEd
return bool

bHiddenEdGroup public_oe property

public bool bHiddenEdGroup
return bool

bIgnoreBaseRotation public_oe property

public bool bIgnoreBaseRotation
return bool

bLockLocation public_oe property

public bool bLockLocation
return bool

bNoEncroachCheck public_oe property

public bool bNoEncroachCheck
return bool

bPathColliding public_oe property

public bool bPathColliding
return bool

bPawnCanBaseOn public_oe property

public bool bPawnCanBaseOn
return bool

bShadowParented public_oe property

public bool bShadowParented
return bool

bStopOnEncroach public_oe property

public bool bStopOnEncroach
return bool

data public_oe property

public byte[] data
return byte[]

isEdited public_oe property

public bool isEdited
return bool

location public_oe property

public Vector3,System location
return System.Vector3

pcc public_oe property

public ME3Package pcc
return ME3Package