Method | Description | |
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CreateMap ( int newColumn, int newRow ) : ].Tile[ | ||
GetExit ( ) : |
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GetMapOne ( ) : ].Tile[ | ||
GetTheseus ( ) : |
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Go ( ) : void | ||
MapOne ( ) : void | ||
MinotaursTurn ( ) : void | ||
MoveDown ( ) : void | ||
MoveLeft ( ) : void | ||
MoveRight ( ) : void | ||
MoveUp ( ) : void | ||
SetExit ( int newColumn, int newRow ) : |
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SetMinotaur ( int newColumn, int newRow ) : |
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SetTheseus ( int newColumn, int newRow ) : |
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TestMap ( |
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TheseusTurn ( ) : void |
public CreateMap ( int newColumn, int newRow ) : ].Tile[ | ||
newColumn | int | |
newRow | int | |
return | ].Tile[ |
public SetExit ( int newColumn, int newRow ) : |
||
newColumn | int | |
newRow | int | |
return |
public SetMinotaur ( int newColumn, int newRow ) : |
||
newColumn | int | |
newRow | int | |
return |
public SetTheseus ( int newColumn, int newRow ) : |
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newColumn | int | |
newRow | int | |
return |