C# Class GameStruct.MagicTypeInfo

Datei anzeigen Open project: dream-young-soul/soul

Public Properties

Property Type Description
active_times uint
apply_ms uint
attack_combine uint
auto_active uint
auto_learn uint
auto_learn_prob uint
crime uint
delay_ms uint
distance uint
drop_weapon uint
durability uint
flag uint
floor_attr uint
ground uint
group_member1_pos uint
group_member2_pos uint
group_member3_pos uint
group_type uint
id uint
intone_speed uint
learn_level uint
level byte
magic1 uint
magic2 uint
magic3 uint
magic4 uint
multi uint
name String
need_exp uint
need_gemtype uint
need_level uint
need_prof uint
next_magic uint
percent uint
power uint
range uint
sort byte
status uint
status_chance uint
step_secs uint
target uint
track_id uint
track_id2 uint
typeid uint
use_ep uint
use_item uint
use_item_num uint
use_mp uint
use_potential uint
use_xp uint
weapon_hit uint
weapon_subtype uint
width uint

Public Methods

Method Description
MagicTypeInfo ( ) : System

Method Details

MagicTypeInfo() public method

public MagicTypeInfo ( ) : System
return System

Property Details

active_times public_oe property

public uint active_times
return uint

apply_ms public_oe property

public uint apply_ms
return uint

attack_combine public_oe property

public uint attack_combine
return uint

auto_active public_oe property

public uint auto_active
return uint

auto_learn public_oe property

public uint auto_learn
return uint

auto_learn_prob public_oe property

public uint auto_learn_prob
return uint

crime public_oe property

public uint crime
return uint

delay_ms public_oe property

public uint delay_ms
return uint

distance public_oe property

public uint distance
return uint

drop_weapon public_oe property

public uint drop_weapon
return uint

durability public_oe property

public uint durability
return uint

flag public_oe property

public uint flag
return uint

floor_attr public_oe property

public uint floor_attr
return uint

ground public_oe property

public uint ground
return uint

group_member1_pos public_oe property

public uint group_member1_pos
return uint

group_member2_pos public_oe property

public uint group_member2_pos
return uint

group_member3_pos public_oe property

public uint group_member3_pos
return uint

group_type public_oe property

public uint group_type
return uint

id public_oe property

public uint id
return uint

intone_speed public_oe property

public uint intone_speed
return uint

learn_level public_oe property

public uint learn_level
return uint

level public_oe property

public byte level
return byte

magic1 public_oe property

public uint magic1
return uint

magic2 public_oe property

public uint magic2
return uint

magic3 public_oe property

public uint magic3
return uint

magic4 public_oe property

public uint magic4
return uint

multi public_oe property

public uint multi
return uint

name public_oe property

public String name
return String

need_exp public_oe property

public uint need_exp
return uint

need_gemtype public_oe property

public uint need_gemtype
return uint

need_level public_oe property

public uint need_level
return uint

need_prof public_oe property

public uint need_prof
return uint

next_magic public_oe property

public uint next_magic
return uint

percent public_oe property

public uint percent
return uint

power public_oe property

public uint power
return uint

range public_oe property

public uint range
return uint

sort public_oe property

public byte sort
return byte

status public_oe property

public uint status
return uint

status_chance public_oe property

public uint status_chance
return uint

step_secs public_oe property

public uint step_secs
return uint

target public_oe property

public uint target
return uint

track_id public_oe property

public uint track_id
return uint

track_id2 public_oe property

public uint track_id2
return uint

typeid public_oe property

public uint typeid
return uint

use_ep public_oe property

public uint use_ep
return uint

use_item public_oe property

public uint use_item
return uint

use_item_num public_oe property

public uint use_item_num
return uint

use_mp public_oe property

public uint use_mp
return uint

use_potential public_oe property

public uint use_potential
return uint

use_xp public_oe property

public uint use_xp
return uint

weapon_hit public_oe property

public uint weapon_hit
return uint

weapon_subtype public_oe property

public uint weapon_subtype
return uint

width public_oe property

public uint width
return uint