C# Class GameStruct.MagicTypeInfo

Show file Open project: dream-young-soul/soul

Public Properties

Property Type Description
active_times uint
apply_ms uint
attack_combine uint
auto_active uint
auto_learn uint
auto_learn_prob uint
crime uint
delay_ms uint
distance uint
drop_weapon uint
durability uint
flag uint
floor_attr uint
ground uint
group_member1_pos uint
group_member2_pos uint
group_member3_pos uint
group_type uint
id uint
intone_speed uint
learn_level uint
level byte
magic1 uint
magic2 uint
magic3 uint
magic4 uint
multi uint
name String
need_exp uint
need_gemtype uint
need_level uint
need_prof uint
next_magic uint
percent uint
power uint
range uint
sort byte
status uint
status_chance uint
step_secs uint
target uint
track_id uint
track_id2 uint
typeid uint
use_ep uint
use_item uint
use_item_num uint
use_mp uint
use_potential uint
use_xp uint
weapon_hit uint
weapon_subtype uint
width uint

Public Methods

Method Description
MagicTypeInfo ( ) : System

Method Details

MagicTypeInfo() public method

public MagicTypeInfo ( ) : System
return System

Property Details

active_times public property

public uint active_times
return uint

apply_ms public property

public uint apply_ms
return uint

attack_combine public property

public uint attack_combine
return uint

auto_active public property

public uint auto_active
return uint

auto_learn public property

public uint auto_learn
return uint

auto_learn_prob public property

public uint auto_learn_prob
return uint

crime public property

public uint crime
return uint

delay_ms public property

public uint delay_ms
return uint

distance public property

public uint distance
return uint

drop_weapon public property

public uint drop_weapon
return uint

durability public property

public uint durability
return uint

flag public property

public uint flag
return uint

floor_attr public property

public uint floor_attr
return uint

ground public property

public uint ground
return uint

group_member1_pos public property

public uint group_member1_pos
return uint

group_member2_pos public property

public uint group_member2_pos
return uint

group_member3_pos public property

public uint group_member3_pos
return uint

group_type public property

public uint group_type
return uint

id public property

public uint id
return uint

intone_speed public property

public uint intone_speed
return uint

learn_level public property

public uint learn_level
return uint

level public property

public byte level
return byte

magic1 public property

public uint magic1
return uint

magic2 public property

public uint magic2
return uint

magic3 public property

public uint magic3
return uint

magic4 public property

public uint magic4
return uint

multi public property

public uint multi
return uint

name public property

public String name
return String

need_exp public property

public uint need_exp
return uint

need_gemtype public property

public uint need_gemtype
return uint

need_level public property

public uint need_level
return uint

need_prof public property

public uint need_prof
return uint

next_magic public property

public uint next_magic
return uint

percent public property

public uint percent
return uint

power public property

public uint power
return uint

range public property

public uint range
return uint

sort public property

public byte sort
return byte

status public property

public uint status
return uint

status_chance public property

public uint status_chance
return uint

step_secs public property

public uint step_secs
return uint

target public property

public uint target
return uint

track_id public property

public uint track_id
return uint

track_id2 public property

public uint track_id2
return uint

typeid public property

public uint typeid
return uint

use_ep public property

public uint use_ep
return uint

use_item public property

public uint use_item
return uint

use_item_num public property

public uint use_item_num
return uint

use_mp public property

public uint use_mp
return uint

use_potential public property

public uint use_potential
return uint

use_xp public property

public uint use_xp
return uint

weapon_hit public property

public uint weapon_hit
return uint

weapon_subtype public property

public uint weapon_subtype
return uint

width public property

public uint width
return uint