C# Class GameRevision.GW2Emu.Common.Serialization.Serializer

Inheritance: System.IO.BinaryWriter
Datei anzeigen Open project: puppt/GW2Emu Class Usage Examples

Public Methods

Method Description
GetBytes ( ) : byte[]
Serializer ( ) : System
Write ( IPEndPoint value ) : void
Write ( UID value ) : void
Write ( Vector2 value ) : void
Write ( Vector3 value ) : void
Write ( Vector4 value ) : void
Write ( WorldPosition value ) : void
WriteAsciiString ( string value ) : void
WriteEncodedChar ( char value, Encoding encoding ) : void
WriteUtf16String ( string value ) : void
WriteVarbyte ( long value, int count ) : void
WriteVarint ( int value ) : void

Method Details

GetBytes() public method

public GetBytes ( ) : byte[]
return byte[]

Serializer() public method

public Serializer ( ) : System
return System

Write() public method

public Write ( IPEndPoint value ) : void
value System.Net.IPEndPoint
return void

Write() public method

public Write ( UID value ) : void
value GameRevision.GW2Emu.Common.UID
return void

Write() public method

public Write ( Vector2 value ) : void
value Vector2
return void

Write() public method

public Write ( Vector3 value ) : void
value Vector3
return void

Write() public method

public Write ( Vector4 value ) : void
value Vector4
return void

Write() public method

public Write ( WorldPosition value ) : void
value GameRevision.GW2Emu.Common.Math.WorldPosition
return void

WriteAsciiString() public method

public WriteAsciiString ( string value ) : void
value string
return void

WriteEncodedChar() public method

public WriteEncodedChar ( char value, Encoding encoding ) : void
value char
encoding System.Text.Encoding
return void

WriteUtf16String() public method

public WriteUtf16String ( string value ) : void
value string
return void

WriteVarbyte() public method

public WriteVarbyte ( long value, int count ) : void
value long
count int
return void

WriteVarint() public method

public WriteVarint ( int value ) : void
value int
return void