Property | Type | Description | |
---|---|---|---|
heightOffset | float | ||
randomRangeForObjectSpawn | float | ||
spawnType | SpawnType | ||
spawned | bool | ||
undergroundLayer | string | ||
undergroundMask | LayerMask |
Method | Description | |
---|---|---|
GetCharacterSpawnpoint ( Common.Character character ) : Common.Vector3 | ||
GetNpcSpawnpoint ( Common.Vector3 position ) : Common.Vector3 | ||
GetObjectSpawnPoint ( ) : Common.Vector3 | ||
GetObjectSpawnPoint ( Common.GameObject spawnPoint ) : Common.Vector3 | ||
GetPlayerSpawnpoint ( Common.Character character ) : Common.Vector3 | ||
GroundedPosition ( Common.Vector3 position ) : Common.Vector3 | ||
Instance ( ) : |
||
SaveLocal ( ) : void | ||
SpawnHome ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
GetSavedLocal ( ) : Common.Vector3 | ||
GetSavedSpawnPoint ( ) : Common.Vector3 | ||
GroundedPosition ( Common.Vector3 position, float offset ) : Common.Vector3 | ||
OffsetY ( Common.Vector3 position, float offset ) : Common.Vector3 | ||
OnPlacedBlock ( Common.Vector3 position ) : bool |
public GetCharacterSpawnpoint ( Common.Character character ) : Common.Vector3 | ||
character | Common.Character | |
return | Common.Vector3 |
public GetNpcSpawnpoint ( Common.Vector3 position ) : Common.Vector3 | ||
position | Common.Vector3 | |
return | Common.Vector3 |
public GetObjectSpawnPoint ( ) : Common.Vector3 | ||
return | Common.Vector3 |
public GetObjectSpawnPoint ( Common.GameObject spawnPoint ) : Common.Vector3 | ||
spawnPoint | Common.GameObject | |
return | Common.Vector3 |
public GetPlayerSpawnpoint ( Common.Character character ) : Common.Vector3 | ||
character | Common.Character | |
return | Common.Vector3 |
public GroundedPosition ( Common.Vector3 position ) : Common.Vector3 | ||
position | Common.Vector3 | |
return | Common.Vector3 |