Property | Type | Description | |
---|---|---|---|
activePlatform | Common.Transform | ||
agent | NavMeshAgent | ||
agentTarget | Common.Vector3 | ||
antiBump | float | ||
backSpeed | float | ||
controllingBoat | bool | ||
gameEntity | IGameEntity | ||
gravity | float | ||
jumpPower | float | ||
lastPosition | Common.Vector3 | ||
moveSpeed | float | ||
onBoat | bool | ||
pathEndThreshold | float | ||
playerSpeed | float | ||
runSpeed | float | ||
serverTarget | Common.Vector3 | ||
slopeLimit | float | ||
speed | float | ||
stopped | bool | ||
swimJumpSpeed | float | ||
swimLevel | float | ||
swimSpeed | float | ||
swimming | bool | ||
targetTransform | Common.Transform | ||
turnSpeed | float | ||
updateAgentDestination | bool | ||
useNavmesh | bool | ||
walkSpeed | float |
Method | Description | |
---|---|---|
AtEndOfPath ( ) : bool | ||
GetPlayerSpeed ( ) : float | ||
IsInitialized ( ) : bool | ||
ManualUpdate ( ) : void | ||
MoveOnPlatform ( ) : void | ||
OnBoat ( ) : bool | ||
PlatformPostCalc ( ) : void | ||
ServerMove ( float y, float spd, Common.Vector3 targetPosition ) : void | ||
SetAgentTarget ( Common.Vector3 agentTarget ) : void | ||
SetNetworkFields ( Common.NetworkFields networkFields ) : void | ||
SetPlayerSpeed ( float speed ) : void | ||
SetTargetTransform ( Common.Transform targetTransform ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
RotateTowards ( Common.Vector3 dir ) : void |
Method | Description | |
---|---|---|
AgentUpdate ( ) : void | ||
RemoteUpdate ( Common.Vector3 targetPosition ) : void | ||
SetAnimation ( AnimationName name ) : void | ||
UpdateAnimations ( float distanceToTarget ) : void |
protected RotateTowards ( Common.Vector3 dir ) : void | ||
dir | Common.Vector3 | |
return | void |
public ServerMove ( float y, float spd, Common.Vector3 targetPosition ) : void | ||
y | float | |
spd | float | |
targetPosition | Common.Vector3 | |
return | void |
public SetAgentTarget ( Common.Vector3 agentTarget ) : void | ||
agentTarget | Common.Vector3 | |
return | void |
public SetNetworkFields ( Common.NetworkFields networkFields ) : void | ||
networkFields | Common.NetworkFields | |
return | void |
public SetTargetTransform ( Common.Transform targetTransform ) : void | ||
targetTransform | Common.Transform | |
return | void |