C# Class Axiom.Graphics.CompositionTargetPass

Object representing one pass or operation in a composition sequence. This provides a method to conviently interleave RenderSystem commands between Render Queues.
Inheritance: DisposableObject
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Protected Properties

Property Type Description
inputMode CompositorInputMode
lodBias float
materialScheme string
onlyInitial bool
outputName string
parent CompositionTechnique
passes List
visibilityMask ulong

Public Methods

Method Description
CompositionTargetPass ( CompositionTechnique parent ) : System
CreatePass ( ) : CompositionPass

Create a new pass, and return a pointer to it.

Method Details

CompositionTargetPass() public method

public CompositionTargetPass ( CompositionTechnique parent ) : System
parent CompositionTechnique
return System

CreatePass() public method

Create a new pass, and return a pointer to it.
public CreatePass ( ) : CompositionPass
return CompositionPass

Property Details

inputMode protected_oe property

Input mode
protected CompositorInputMode inputMode
return CompositorInputMode

lodBias protected_oe property

LOD bias of this render
protected float lodBias
return float

materialScheme protected_oe property

Material scheme name
protected string materialScheme
return string

onlyInitial protected_oe property

This target pass is only executed initially after the effect has been enabled.
protected bool onlyInitial
return bool

outputName protected_oe property

(local) output texture
protected string outputName
return string

parent protected_oe property

Parent technique
protected CompositionTechnique,Axiom.Graphics parent
return CompositionTechnique

passes protected_oe property

Passes
protected List passes
return List

visibilityMask protected_oe property

Visibility mask for this render
protected ulong visibilityMask
return ulong