C# Class Assets.Scripts.Scenes.Game.Stamina.StaminaController

Inheritance: UnityEngine.MonoBehaviour
Datei anzeigen Open project: maximecharron/GLO-3002-Frima

Public Properties

Property Type Description
LootItemController Assets.Scripts.Scenes.Game.LootItems.LootItemController
StaminaSliderController StaminaSliderController
proteinShakeButton UnityEngine.UI.Button
remainingProteinShakeCountLabel UnityEngine.UI.Text

Public Methods

Method Description
DecreaseStamina ( ) : void
IsHitMiss ( ) : bool
OnProteinShakeButtonClick ( ) : void

Private Methods

Method Description
AutoIncreaseStamina ( ) : void
LootItemEffectExpiredEventHandler ( LootItem lootItem ) : void
LootItemUsedEventHandler ( LootItem lootItem ) : void
Start ( ) : void
Update ( ) : void
UpdateRemainingProteinShakeCountText ( ) : void

Method Details

DecreaseStamina() public method

public DecreaseStamina ( ) : void
return void

IsHitMiss() public method

public IsHitMiss ( ) : bool
return bool

OnProteinShakeButtonClick() public method

public OnProteinShakeButtonClick ( ) : void
return void

Property Details

LootItemController public_oe property

public LootItemController,Assets.Scripts.Scenes.Game.LootItems LootItemController
return Assets.Scripts.Scenes.Game.LootItems.LootItemController

StaminaSliderController public_oe property

public StaminaSliderController,Assets.Scripts.Scenes.Game.Stamina StaminaSliderController
return StaminaSliderController

proteinShakeButton public_oe property

public Button,UnityEngine.UI proteinShakeButton
return UnityEngine.UI.Button

remainingProteinShakeCountLabel public_oe property

public Text,UnityEngine.UI remainingProteinShakeCountLabel
return UnityEngine.UI.Text