C# Class Assets.Scripts.Scenes.Game.LootItems.LootItemCountdownController

Inheritance: UnityEngine.MonoBehaviour
Datei anzeigen Open project: maximecharron/GLO-3002-Frima

Public Properties

Property Type Description
FlashTriggerTime int
LootItemIcon Image
RemainingEffectTimeText UnityEngine.UI.Text

Public Methods

Method Description
LootItemEffectExpiredEventHandler ( LootItem lootItem ) : void
OnDestroy ( ) : void
Start ( ) : void
StartCountdown ( LootItem lootItem ) : void
Update ( ) : void

Private Methods

Method Description
UpdateRemainingEffectTime ( System.TimeSpan remainingEffectTime ) : void

Method Details

LootItemEffectExpiredEventHandler() public method

public LootItemEffectExpiredEventHandler ( LootItem lootItem ) : void
lootItem Assets.Scripts.Services.LootItems.LootItem
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StartCountdown() public method

public StartCountdown ( LootItem lootItem ) : void
lootItem Assets.Scripts.Services.LootItems.LootItem
return void

Update() public method

public Update ( ) : void
return void

Property Details

FlashTriggerTime public_oe property

public int FlashTriggerTime
return int

LootItemIcon public_oe property

public Image LootItemIcon
return Image

RemainingEffectTimeText public_oe property

public Text,UnityEngine.UI RemainingEffectTimeText
return UnityEngine.UI.Text