Property | Type | Description | |
---|---|---|---|
MotionPositionPause | float | ||
MotionPositionRecoil | Vector3 | ||
MotionPositionReset | float | ||
MotionRotationPause | float | ||
MotionRotationRecoil | Vector3 | ||
MotionRotationReset | float | ||
MuzzleFlashFadeSpeed | float | ||
MuzzleFlashPosition | Vector3 | ||
MuzzleFlashPrefab | GameObject | ||
MuzzleFlashScale | Vector3 | ||
Persist | bool | ||
ProjectileCount | int | ||
ProjectileFiringRate | float | ||
ProjectilePrefab | GameObject | ||
ProjectileScale | float | ||
ProjectileSpread | float | ||
ShellEjectDelay | float | ||
ShellEjectDirection | Vector3 | ||
ShellEjectPosition | Vector3 | ||
ShellEjectSpin | float | ||
ShellEjectVelocity | float | ||
ShellPrefab | GameObject | ||
ShellScale | float | ||
SoundFire | |||
SoundFirePitch | Vector2 |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Fire ( ) : void | ||
Load ( string path ) : void | ||
PreventFiring ( float seconds ) : void | ||
RefreshSettings ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
EjectShell ( ) : void |
public PreventFiring ( float seconds ) : void | ||
seconds | float | |
return | void |