Property | Type | Description | |
---|---|---|---|
currenthealth | int | ||
destroyOnDeath | bool | ||
healthEnd | |||
healthMiddle | |||
healthStart | |||
maxHealth | int | ||
respawnPos | Vector2 |
Method | Description | |
---|---|---|
damagePlayer ( int damage ) : void | ||
healPlayer ( int healing ) : void |
Method | Description | |
---|---|---|
OnGUI ( ) : void | ||
OnTriggerEnter2D ( |
||
Update ( ) : void |
public Texture2D,UnityEngine healthMiddle | ||
return |
public Texture2D,UnityEngine healthStart | ||
return |