C# Class UnityEngine_ParticleRendererWrap, UnityHello

Datei anzeigen Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
_CreateUnityEngine_ParticleRenderer ( IntPtr L ) : int
get_cameraVelocityScale ( IntPtr L ) : int
get_lengthScale ( IntPtr L ) : int
get_maxParticleSize ( IntPtr L ) : int
get_maxPartileSize ( IntPtr L ) : int
get_particleRenderMode ( IntPtr L ) : int
get_uvAnimationCycles ( IntPtr L ) : int
get_uvAnimationXTile ( IntPtr L ) : int
get_uvAnimationYTile ( IntPtr L ) : int
get_uvTiles ( IntPtr L ) : int
get_velocityScale ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_cameraVelocityScale ( IntPtr L ) : int
set_lengthScale ( IntPtr L ) : int
set_maxParticleSize ( IntPtr L ) : int
set_maxPartileSize ( IntPtr L ) : int
set_particleRenderMode ( IntPtr L ) : int
set_uvAnimationCycles ( IntPtr L ) : int
set_uvAnimationXTile ( IntPtr L ) : int
set_uvAnimationYTile ( IntPtr L ) : int
set_uvTiles ( IntPtr L ) : int
set_velocityScale ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void