Method | Description | |
---|---|---|
Start ( ) : void |
Method | Description | |
---|---|---|
GameUpdate ( ) : void | ||
alert ( ) : void | ||
getNextPath ( ) : GameObject | ||
lure ( Vector3 lurePosition ) : void | ||
panic ( ) : void |
protected lure ( Vector3 lurePosition ) : void | ||
lurePosition | Vector3 | |
return | void |