C# Class TrackBuildRPoint, ProjectPhoenix

Inheritance: MonoBehaviour
Datei anzeigen Open project: Alx666/ProjectPhoenix Class Usage Examples

Public Properties

Property Type Description
arcLength float
baseTransform Transform
bottomTextureStyleIndex int
boundaryTextureStyleIndex int
bumperTextureStyleIndex int
center Vector3
clipArrayLeft bool[]
clipArrayRight bool[]
dynamicBottomMesh DynamicMesh
dynamicBoundaryMesh DynamicMesh
dynamicBumperMesh DynamicMesh
dynamicColliderMesh1 DynamicMesh
dynamicColliderMesh2 DynamicMesh
dynamicColliderMesh3 DynamicMesh
dynamicColliderMesh4 DynamicMesh
dynamicOffroadMesh DynamicMesh
dynamicTrackMesh DynamicMesh
holder GameObject
lastPoint TrackBuildRPoint,
midPointPerc float[]
nextNormIndex int[]
nextPoint TrackBuildRPoint,
normalisedT float[]
offroadTextureStyleIndex int
pointName string
prevNormIndex int[]
sampledAngles float[]
sampledCrowns float[]
sampledLeftBoundaryPoints Vector3[]
sampledPoints Vector3[]
sampledRightBoundaryPoints Vector3[]
sampledTrackCrosses Vector3[]
sampledTrackDirections Vector3[]
sampledTrackTangents Vector4[]
sampledTrackUps Vector3[]
sampledWidths float[]
shouldReRender bool
storedArcLengthArraySize int
storedArcLengths float[]
storedArcLengthsFull float[]
storedPointSize int
targetSize float[]
trackTextureStyleIndex int

Public Methods

Method Description
DynamicMeshCheck ( ) : void
FromXML ( XmlNode node ) : void
MatchBoundaryValues ( ) : void
RecalculateStoredValues ( ) : void
Reset ( ) : void
SetReRender ( ) : void
ToXML ( ) : string

Private Methods

Method Description
Awake ( ) : void

Method Details

DynamicMeshCheck() public method

public DynamicMeshCheck ( ) : void
return void

FromXML() public method

public FromXML ( XmlNode node ) : void
node XmlNode
return void

MatchBoundaryValues() public method

public MatchBoundaryValues ( ) : void
return void

RecalculateStoredValues() public method

public RecalculateStoredValues ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

SetReRender() public method

public SetReRender ( ) : void
return void

ToXML() public method

public ToXML ( ) : string
return string

Property Details

arcLength public_oe property

public float arcLength
return float

baseTransform public_oe property

public Transform baseTransform
return Transform

bottomTextureStyleIndex public_oe property

public int bottomTextureStyleIndex
return int

boundaryTextureStyleIndex public_oe property

public int boundaryTextureStyleIndex
return int

bumperTextureStyleIndex public_oe property

public int bumperTextureStyleIndex
return int

center public_oe property

public Vector3 center
return Vector3

clipArrayLeft public_oe property

public bool[] clipArrayLeft
return bool[]

clipArrayRight public_oe property

public bool[] clipArrayRight
return bool[]

dynamicBottomMesh public_oe property

public DynamicMesh dynamicBottomMesh
return DynamicMesh

dynamicBoundaryMesh public_oe property

public DynamicMesh dynamicBoundaryMesh
return DynamicMesh

dynamicBumperMesh public_oe property

public DynamicMesh dynamicBumperMesh
return DynamicMesh

dynamicColliderMesh1 public_oe property

public DynamicMesh dynamicColliderMesh1
return DynamicMesh

dynamicColliderMesh2 public_oe property

public DynamicMesh dynamicColliderMesh2
return DynamicMesh

dynamicColliderMesh3 public_oe property

public DynamicMesh dynamicColliderMesh3
return DynamicMesh

dynamicColliderMesh4 public_oe property

public DynamicMesh dynamicColliderMesh4
return DynamicMesh

dynamicOffroadMesh public_oe property

public DynamicMesh dynamicOffroadMesh
return DynamicMesh

dynamicTrackMesh public_oe property

public DynamicMesh dynamicTrackMesh
return DynamicMesh

holder public_oe property

public GameObject holder
return GameObject

lastPoint public_oe property

public TrackBuildRPoint, lastPoint
return TrackBuildRPoint,

midPointPerc public_oe property

public float[] midPointPerc
return float[]

nextNormIndex public_oe property

public int[] nextNormIndex
return int[]

nextPoint public_oe property

public TrackBuildRPoint, nextPoint
return TrackBuildRPoint,

normalisedT public_oe property

public float[] normalisedT
return float[]

offroadTextureStyleIndex public_oe property

public int offroadTextureStyleIndex
return int

pointName public_oe property

public string pointName
return string

prevNormIndex public_oe property

public int[] prevNormIndex
return int[]

sampledAngles public_oe property

public float[] sampledAngles
return float[]

sampledCrowns public_oe property

public float[] sampledCrowns
return float[]

sampledLeftBoundaryPoints public_oe property

public Vector3[] sampledLeftBoundaryPoints
return Vector3[]

sampledPoints public_oe property

public Vector3[] sampledPoints
return Vector3[]

sampledRightBoundaryPoints public_oe property

public Vector3[] sampledRightBoundaryPoints
return Vector3[]

sampledTrackCrosses public_oe property

public Vector3[] sampledTrackCrosses
return Vector3[]

sampledTrackDirections public_oe property

public Vector3[] sampledTrackDirections
return Vector3[]

sampledTrackTangents public_oe property

public Vector4[] sampledTrackTangents
return Vector4[]

sampledTrackUps public_oe property

public Vector3[] sampledTrackUps
return Vector3[]

sampledWidths public_oe property

public float[] sampledWidths
return float[]

shouldReRender public_oe property

public bool shouldReRender
return bool

storedArcLengthArraySize public_oe property

public int storedArcLengthArraySize
return int

storedArcLengths public_oe property

public float[] storedArcLengths
return float[]

storedArcLengthsFull public_oe property

public float[] storedArcLengthsFull
return float[]

storedPointSize public_oe property

public int storedPointSize
return int

targetSize public_oe property

public float[] targetSize
return float[]

trackTextureStyleIndex public_oe property

public int trackTextureStyleIndex
return int