C# Class TextureNode, UnityDecompiled

Datei anzeigen Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
diffuseColor Color
diffuseTexture Texture2D
glossTexture Texture2D
name string
normalTexture Texture2D
packedRect Rect
scale Vector2
shadowOffsetTexture Texture2D
shininess float
sourceRect Rect
tileV bool
translucencyTexture Texture2D
uvRect Rect
uvTiling Vector2

Public Methods

Method Description
CompareTo ( TextureAtlas, b ) : int
Overlap ( TextureAtlas, a, TextureAtlas, b ) : bool

Method Details

CompareTo() public method

public CompareTo ( TextureAtlas, b ) : int
b TextureAtlas,
return int

Overlap() public static method

public static Overlap ( TextureAtlas, a, TextureAtlas, b ) : bool
a TextureAtlas,
b TextureAtlas,
return bool

Property Details

diffuseColor public_oe property

public Color diffuseColor
return Color

diffuseTexture public_oe property

public Texture2D diffuseTexture
return Texture2D

glossTexture public_oe property

public Texture2D glossTexture
return Texture2D

name public_oe property

public string name
return string

normalTexture public_oe property

public Texture2D normalTexture
return Texture2D

packedRect public_oe property

public Rect packedRect
return Rect

scale public_oe property

public Vector2 scale
return Vector2

shadowOffsetTexture public_oe property

public Texture2D shadowOffsetTexture
return Texture2D

shininess public_oe property

public float shininess
return float

sourceRect public_oe property

public Rect sourceRect
return Rect

tileV public_oe property

public bool tileV
return bool

translucencyTexture public_oe property

public Texture2D translucencyTexture
return Texture2D

uvRect public_oe property

public Rect uvRect
return Rect

uvTiling public_oe property

public Vector2 uvTiling
return Vector2