Method |
Description |
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DeselectedMode ( ) : void |
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GetIntensity ( GameObject obj ) : float |
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LightReset ( ) : void |
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OnCollisionEnter ( Collision collision ) : void |
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OnCollisionExit ( Collision collision ) : void |
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OnIntensity ( float values ) : void |
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OnLeapSelected ( bool selected ) : void |
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OnLevelWasLoaded ( ) : void |
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OnMouseMode ( int mode ) : void |
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OnMouseRotation ( Vector2 rot ) : void |
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OnMouseTranslation ( ) : void |
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OnTragetMode ( ) : void |
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Presion ( float num ) : float |
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SelectedMode ( ) : void |
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SetIntensity ( float values ) : void |
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Start ( ) : void |
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TranslationZ ( float values ) : void |
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TranslationZZ ( ) : void |
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Update ( ) : void |
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