Property | Type | Description | |
---|---|---|---|
dodge | SW_Dodge, | ||
shootCooldown | float |
Method | Description | |
---|---|---|
SW_Shoot ( int id, GameObject pBullet, float shootSpeed, SW_Dodge, dodgeState = null ) : System.Collections | ||
execute ( ) : StateWill, | ||
shoot ( ) : void | ||
shootBullet ( GameObject targ ) : void |
public SW_Shoot ( int id, GameObject pBullet, float shootSpeed, SW_Dodge, dodgeState = null ) : System.Collections | ||
id | int | |
pBullet | GameObject | |
shootSpeed | float | |
dodgeState | SW_Dodge, | |
return | System.Collections |
public shootBullet ( GameObject targ ) : void | ||
targ | GameObject | |
return | void |