Method | Description | |
---|---|---|
ArcTo ( float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, Vector2 p ) : void | ||
ArcTo ( float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, Vector2 p, float width ) : void | ||
Circle ( Vector2 p, float r ) : void | ||
Circle ( Vector2 p, float r, float width ) : void | ||
CircleTo ( Vector2 p, float r ) : void | ||
CircleTo ( Vector2 p, float r, float width ) : void | ||
CubicCurveTo ( Vector2 p1, Vector2 p2, Vector2 p ) : void | ||
CubicCurveTo ( Vector2 p1, Vector2 p2, Vector2 p, float width ) : void | ||
DrawPath ( SVGGraphicsPath, graphicsPath ) : void | ||
DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void | ||
Ellipse ( Vector2 p, float rx, float ry, float angle ) : void | ||
Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void | ||
EllipseTo ( Vector2 p, float r1, float r2, float angle ) : void | ||
EllipseTo ( Vector2 p, float r1, float r2, float angle, float width ) : void | ||
Line ( Vector2 p1, Vector2 p2 ) : void | ||
Line ( Vector2 p1, Vector2 p2, float width ) : void | ||
LineTo ( Vector2 p ) : void | ||
LineTo ( Vector2 p, float width ) : void | ||
MoveTo ( Vector2 p ) : void | ||
Polygon ( Vector2 points ) : void | ||
Polygon ( Vector2 points, float width ) : void | ||
QuadraticCurveTo ( Vector2 p1, Vector2 p ) : void | ||
QuadraticCurveTo ( Vector2 p1, Vector2 p, float width ) : void | ||
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void | ||
Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void | ||
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void | ||
RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void | ||
SVGGraphicsStroke ( SVGGraphics, graphics ) : System |
Method | Description | |
---|---|---|
SetPixel ( int x, int y ) : void | ||
StrokeLineCapLeft ( Vector2 p1, Vector2 p2, float width ) : void | ||
StrokeLineCapRight ( Vector2 p1, Vector2 p2, float width ) : void | ||
StrokeLineJoin ( Vector2 p1, Vector2 p2, Vector2 p3, float width ) : void |
public ArcTo ( float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, Vector2 p ) : void | ||
r1 | float | |
r2 | float | |
angle | float | |
largeArcFlag | bool | |
sweepFlag | bool | |
p | Vector2 | |
return | void |
public ArcTo ( float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, Vector2 p, float width ) : void | ||
r1 | float | |
r2 | float | |
angle | float | |
largeArcFlag | bool | |
sweepFlag | bool | |
p | Vector2 | |
width | float | |
return | void |
public Circle ( Vector2 p, float r, float width ) : void | ||
p | Vector2 | |
r | float | |
width | float | |
return | void |
public CircleTo ( Vector2 p, float r ) : void | ||
p | Vector2 | |
r | float | |
return | void |
public CircleTo ( Vector2 p, float r, float width ) : void | ||
p | Vector2 | |
r | float | |
width | float | |
return | void |
public CubicCurveTo ( Vector2 p1, Vector2 p2, Vector2 p ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p | Vector2 | |
return | void |
public CubicCurveTo ( Vector2 p1, Vector2 p2, Vector2 p, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p | Vector2 | |
width | float | |
return | void |
public DrawPath ( SVGGraphicsPath, graphicsPath ) : void | ||
graphicsPath | SVGGraphicsPath, | |
return | void |
public DrawPath ( SVGGraphicsPath, graphicsPath, float width ) : void | ||
graphicsPath | SVGGraphicsPath, | |
width | float | |
return | void |
public Ellipse ( Vector2 p, float rx, float ry, float angle ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
return | void |
public Ellipse ( Vector2 p, float rx, float ry, float angle, float width ) : void | ||
p | Vector2 | |
rx | float | |
ry | float | |
angle | float | |
width | float | |
return | void |
public EllipseTo ( Vector2 p, float r1, float r2, float angle ) : void | ||
p | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
return | void |
public EllipseTo ( Vector2 p, float r1, float r2, float angle, float width ) : void | ||
p | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
width | float | |
return | void |
public Line ( Vector2 p1, Vector2 p2 ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
return | void |
public Line ( Vector2 p1, Vector2 p2, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
width | float | |
return | void |
public LineTo ( Vector2 p, float width ) : void | ||
p | Vector2 | |
width | float | |
return | void |
public Polygon ( Vector2 points, float width ) : void | ||
points | Vector2 | |
width | float | |
return | void |
public QuadraticCurveTo ( Vector2 p1, Vector2 p ) : void | ||
p1 | Vector2 | |
p | Vector2 | |
return | void |
public QuadraticCurveTo ( Vector2 p1, Vector2 p, float width ) : void | ||
p1 | Vector2 | |
p | Vector2 | |
width | float | |
return | void |
public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4 ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
return | void |
public Rect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
width | float | |
return | void |
public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
return | void |
public RoundedRect ( Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8, float r1, float r2, float angle, float width ) : void | ||
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
p4 | Vector2 | |
p5 | Vector2 | |
p6 | Vector2 | |
p7 | Vector2 | |
p8 | Vector2 | |
r1 | float | |
r2 | float | |
angle | float | |
width | float | |
return | void |
public SVGGraphicsStroke ( SVGGraphics, graphics ) : System | ||
graphics | SVGGraphics, | |
return | System |